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Lots of Windows fixes; add D3D12; more boo decoupling
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@@ -24,8 +24,8 @@ class CInventoryScreen : public CPauseScreenBase {
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bool x1ad_textViewing;
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zeus::CVector2f m_lastMouseCoord;
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boo::SScrollDelta m_lastAccumScroll;
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boo::SScrollDelta m_dollScroll;
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SScrollDelta m_lastAccumScroll;
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SScrollDelta m_dollScroll;
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void UpdateSamusDollPulses();
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bool HasLeftInventoryItem(int idx) const;
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