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Lots of Windows fixes; add D3D12; more boo decoupling

This commit is contained in:
2022-02-22 00:53:57 -05:00
parent 54330e43b6
commit c33674b9ab
55 changed files with 380 additions and 261 deletions

View File

@@ -125,7 +125,7 @@ CIOWin::EMessageReturn CMFGame::OnMessage(const CArchitectureMessage& msg, CArch
if (input.ControllerIdx() == 0) {
const CEntity* cam = x14_stateManager->GetCameraManager()->GetCurrentCamera(*x14_stateManager);
TCastToConstPtr<CCinematicCamera> cineCam = cam;
if (input.PStart() || input.PSpecialKey(boo::ESpecialKey::Esc)) {
if (input.PStart() || input.PSpecialKey(aurora::SpecialKey::Esc)) {
if (cineCam && x14_stateManager->GetSkipCinematicSpecialFunction() != kInvalidUniqueId) {
CMidiManager::StopAll();
x28_skippedCineCam = cineCam->GetUniqueId();