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Lots of Windows fixes; add D3D12; more boo decoupling
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@@ -125,7 +125,7 @@ CIOWin::EMessageReturn CMFGame::OnMessage(const CArchitectureMessage& msg, CArch
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if (input.ControllerIdx() == 0) {
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const CEntity* cam = x14_stateManager->GetCameraManager()->GetCurrentCamera(*x14_stateManager);
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TCastToConstPtr<CCinematicCamera> cineCam = cam;
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if (input.PStart() || input.PSpecialKey(boo::ESpecialKey::Esc)) {
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if (input.PStart() || input.PSpecialKey(aurora::SpecialKey::Esc)) {
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if (cineCam && x14_stateManager->GetSkipCinematicSpecialFunction() != kInvalidUniqueId) {
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CMidiManager::StopAll();
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x28_skippedCineCam = cineCam->GetUniqueId();
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