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Lots of Windows fixes; add D3D12; more boo decoupling
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@@ -18,7 +18,7 @@ CMessageScreen::CMessageScreen(CAssetId msg, float delayTime) : x74_delayTime(de
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void CMessageScreen::ProcessControllerInput(const CFinalInput& input) {
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if (!x18_loadedMsgScreen || x74_delayTime > 0.f ||
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!(input.PA() || input.PSpecialKey(boo::ESpecialKey::Enter) || input.PMouseButton(boo::EMouseButton::Primary)))
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!(input.PA() || input.PSpecialKey(aurora::SpecialKey::Enter) || input.PMouseButton(EMouseButton::Primary)))
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return;
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if (x1c_textpane_message->TextSupport().GetCurTime() < x1c_textpane_message->TextSupport().GetTotalAnimationTime()) {
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