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Lots of Windows fixes; add D3D12; more boo decoupling
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@@ -153,7 +153,7 @@ void COptionsScreen::ProcessControllerInput(const CFinalInput& input) {
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CGameOptions::TryRestoreDefaults(input, x70_tablegroup_leftlog->GetUserSelection(), x1c_rightSel, false,
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rightClicked);
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if (x70_tablegroup_leftlog->GetUserSelection() == 4 &&
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(input.PA() || leftClicked || input.PSpecialKey(boo::ESpecialKey::Enter)))
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(input.PA() || leftClicked || input.PSpecialKey(aurora::SpecialKey::Enter)))
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x19c_quitGame = std::make_unique<CQuitGameScreen>(EQuitType::QuitGame);
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} else {
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CPauseScreenBase::ResetMouseState();
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