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Lots of Windows fixes; add D3D12; more boo decoupling

This commit is contained in:
2022-02-22 00:53:57 -05:00
parent 54330e43b6
commit c33674b9ab
55 changed files with 380 additions and 261 deletions

View File

@@ -202,7 +202,7 @@ void CPauseScreen::ProcessControllerInput(const CStateManager& mgr, const CFinal
if (InputEnabled()) {
bool invalid = x8_curSubscreen == ESubScreen::ToGame;
if (useInput.PStart() || ((useInput.PB() || useInput.PSpecialKey(boo::ESpecialKey::Esc)) && bExits) ||
if (useInput.PStart() || ((useInput.PB() || useInput.PSpecialKey(aurora::SpecialKey::Esc)) && bExits) ||
(x7c_screens[x78_activeIdx] && x7c_screens[x78_activeIdx]->ShouldExitPauseScreen())) {
CSfxManager::SfxStart(SFXui_pause_screen_exit, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
StartTransition(0.5f, mgr, ESubScreen::ToGame, 2);