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Lots of Windows fixes; add D3D12; more boo decoupling
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@@ -106,7 +106,7 @@ void CQuitGameScreen::ProcessUserInput(const CFinalInput& input) {
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x10_loadedFrame->ProcessMouseInput(
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input, CGuiWidgetDrawParms{1.f, zeus::CVector3f{0.f, 0.f, VerticalOffsets[size_t(x0_type)]}});
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x10_loadedFrame->ProcessUserInput(input);
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if ((input.PB() || input.PSpecialKey(boo::ESpecialKey::Esc)) && x0_type != EQuitType::ContinueFromLastSave) {
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if ((input.PB() || input.PSpecialKey(aurora::SpecialKey::Esc)) && x0_type != EQuitType::ContinueFromLastSave) {
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x18_action = EQuitAction::No;
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}
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}
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