mirror of https://github.com/AxioDL/metaforce.git
Fix MP3 SAVW support, code cleanup, and more stubs
This commit is contained in:
parent
0aaeed2aeb
commit
c35106c907
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@ -14,8 +14,8 @@ struct ThermalHeatFader : IScriptObject
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DECL_YAML
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String<-1> name;
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Value<bool> active;
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Value<float> fadedHeatLevel;
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Value<float> initialHeatLevel;
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Value<float> fadedLevel;
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Value<float> initialLevel;
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};
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}
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}
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@ -13,7 +13,7 @@ struct WorldLightFader : IScriptObject
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{
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DECL_YAML
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String<-1> name;
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Value<bool> activated;
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Value<bool> active;
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Value<float> fadedLevel;
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Value<float> intialLevel;
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};
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@ -21,7 +21,7 @@ struct CTweakGui : ITweakGui
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Value<float> x20_;
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Value<float> x24_;
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Value<float> x28_;
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Value<atUint32> x2c_ = 0;
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atUint32 x2c_ = 0;
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Value<float> x30_;
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Value<float> x34_;
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Value<float> x38_;
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@ -35,8 +35,6 @@ struct SAVW : BigYAML
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Vector<SavedState, DNA_COUNT(skippableCutsceneCount)> skippableCutscenes;
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Value<atUint32> relayCount;
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Vector<SavedState, DNA_COUNT(relayCount)> relays;
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Value<atUint32> layerCount;
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Vector<SAVWCommon::Layer, DNA_COUNT(layerCount)> layers;
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Value<atUint32> doorCount;
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Vector<SavedState, DNA_COUNT(doorCount)> doors;
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Value<atUint32> scanCount;
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@ -4,7 +4,8 @@
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namespace urde
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{
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CActorLights::CActorLights(u32 unk, const zeus::CVector3f& vec, int a, int b, int c, int d, int e, float f1)
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s32 CActorLights::sFrameSchedulerCount = 0;
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CActorLights::CActorLights(u32 unk, const zeus::CVector3f& vec, int a, int b, bool c, int d, int e, float f1)
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: x2a8_(unk), x2ac_(vec), x2b8_b(b), x2bc_a(a), x2cc_(f1 * f1)
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{
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x298_24_ = true;
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@ -15,6 +16,9 @@ CActorLights::CActorLights(u32 unk, const zeus::CVector3f& vec, int a, int b, in
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x298_30_ = d;
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x298_31_ = e;
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x299_24_ = true;
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sFrameSchedulerCount++;
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sFrameSchedulerCount &= 7;
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}
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void CActorLights::BuildConstantAmbientLighting()
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@ -15,6 +15,7 @@ class CGameArea;
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class CActorLights
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{
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static s32 sFrameSchedulerCount;
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std::vector<CLight> x0_areaLights;
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std::vector<CLight> x144_dynamicLights;
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zeus::CColor x288_ambientColor;
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@ -54,7 +55,7 @@ class CActorLights
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u32 x2dc_overrideDist = 0;
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public:
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CActorLights(u32, const zeus::CVector3f& vec, int, int, int, int, int, float);
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CActorLights(u32, const zeus::CVector3f& vec, int, int, bool, int, int, float);
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void BuildConstantAmbientLighting();
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void BuildConstantAmbientLighting(const zeus::CColor& color);
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@ -45,6 +45,7 @@ void CAnimTreeSequence::VGetWeightedReaders
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SAdvancementResults CAnimTreeSequence::VAdvanceView(const CCharAnimTime& a)
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{
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return {};
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}
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CCharAnimTime CAnimTreeSequence::VGetTimeRemaining() const
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@ -35,6 +35,7 @@ CSequenceHelper::CSequenceHelper(const std::vector<std::shared_ptr<IMetaAnim>>&
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CSequenceFundamentals CSequenceHelper::ComputeSequenceFundamentals()
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{
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return {};
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}
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}
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@ -21,6 +21,9 @@ class CSequenceFundamentals
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std::vector<CParticlePOINode> x38_particleNodes;
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std::vector<CSoundPOINode> x48_soundNodes;
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public:
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/* HACK: Remove this default constructor */
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CSequenceFundamentals() = default;
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CSequenceFundamentals(const CSteadyStateAnimInfo& ssInfo,
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const std::vector<CBoolPOINode>& boolNodes,
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const std::vector<CInt32POINode>& int32Nodes,
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@ -40,6 +43,8 @@ class CSequenceHelper
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std::vector<std::shared_ptr<CAnimTreeNode>> x10_treeNodes;
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std::vector<bool> x20_;
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public:
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/* HACK: Remove this default constructor */
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CSequenceHelper() = default;
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CSequenceHelper(const std::shared_ptr<CAnimTreeNode>& a,
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const std::shared_ptr<CAnimTreeNode>& b,
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const CAnimSysContext& animCtx);
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@ -37,6 +37,8 @@ class CSteadyStateAnimInfo
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bool x14_looping = false;
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public:
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/* HACK: Remove this default constructor */
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CSteadyStateAnimInfo() = default;
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CSteadyStateAnimInfo(bool looping, const CCharAnimTime& duration, const zeus::CVector3f& offset)
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: x0_duration(duration), x8_offset(offset), x14_looping(looping) {}
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@ -43,6 +43,7 @@ set(GRAPHICS_SOURCES
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CPVSBounds.hpp CPVSBounds.cpp
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CPVSAreaSet.hpp CPVSAreaSet.cpp
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CGraphics.hpp CGraphics.cpp
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CSimpleShadow.hpp CSimpleShadow.cpp
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Shaders/TShader.hpp Shaders/TMultiBlendShader.hpp Shaders/TShaderDecl.hpp Shaders/TMultiBlendShaderDecl.hpp
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Shaders/CLineRendererShaders.hpp Shaders/CLineRendererShaders.cpp Shaders/CLineRendererShadersGLSL.cpp
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Shaders/CTexturedQuadFilter.hpp Shaders/CTexturedQuadFilter.cpp Shaders/CTexturedQuadFilterGLSL.cpp
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@ -0,0 +1,9 @@
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#include "CSimpleShadow.hpp"
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namespace urde
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{
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CSimpleShadow::CSimpleShadow(float, float, float, float)
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{
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}
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}
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@ -0,0 +1,14 @@
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#ifndef __URDE_CSIMPLESHADOW_HPP__
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#define __URDE_CSIMPLESHADOW_HPP__
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namespace urde
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{
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class CSimpleShadow
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{
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public:
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CSimpleShadow() = default;
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CSimpleShadow(float, float, float, float);
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};
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}
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#endif // __URDE_CSIMPLESHADOW_HPP__
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@ -164,7 +164,7 @@ CTweakGui::CTweakGui(CInputStream& in)
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x278_(in.readFloatBig()),
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x27c_(ReadUnknownValx27c(in)),
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x280_(in.readFloatBig()),
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x284_(in.readUint32Big()),
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x284_(in.readFloatBig()),
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x288_(in.readVec4fBig()),
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x28c_(in.readFloatBig()),
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x290_(in.readVec4fBig()),
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@ -91,11 +91,56 @@ void CActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateMana
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CEntity::AcceptScriptMsg(msg, uid, mgr);
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}
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zeus::CVector3f CActor::GetOrbitPosition(const CStateManager&)
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zeus::CAABox CActor::CalculateRenderBounds()
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{
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return {};
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}
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const CHealthInfo* CActor::GetHealthInfo() const
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{
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return nullptr;
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}
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const CDamageVulnerability* CActor::GetDamageVulnerability() const
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{
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return nullptr;
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}
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const CDamageVulnerability* CActor::GetDamageVulnerability(const zeus::CVector3f &, const zeus::CVector3f &, const CDamageInfo &) const
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{
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return nullptr;
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}
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rstl::optional_object<zeus::CAABox> CActor::GetTouchBounds() const
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{
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return {} ;
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}
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void CActor::Touch(CActor &, CStateManager &)
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{
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}
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zeus::CVector3f CActor::GetOrbitPosition(const CStateManager&) const
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{
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return x34_transform.origin;
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}
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zeus::CVector3f CActor::GetAimPosition(const CStateManager &, float) const
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{
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return x34_transform.origin;
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}
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zeus::CVector3f CActor::GetHomingPosition(const CStateManager& mgr, float f) const
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{
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return GetAimPosition(mgr, f);
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}
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zeus::CVector3f CActor::GetScanObjectIndicatorPosition(const CStateManager &)
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{
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return {};
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}
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void CActor::RemoveEmitter()
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{
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if (x8c_sfxHandle)
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@ -112,6 +157,31 @@ EWeaponCollisionResponseTypes CActor::GetCollisionResponseType(const zeus::CVect
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return EWeaponCollisionResponseTypes::Unknown13;
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}
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void CActor::FluidFXThink(CActor::EFluidState, CScriptWater &, CStateManager &)
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{
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}
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void CActor::OnScanStateChanged(EScanState state, CStateManager& mgr)
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{
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if (state == EScanState::Zero)
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SendScriptMsgs(EScriptObjectState::UNKS7, mgr, EScriptObjectMessage::None);
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else if (state == EScanState::One)
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SendScriptMsgs(EScriptObjectState::UNKS8, mgr, EScriptObjectMessage::None);
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else if (state == EScanState::Two)
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SendScriptMsgs(EScriptObjectState::ScanDone, mgr, EScriptObjectMessage::None);
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}
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zeus::CAABox CActor::GetSortingBounds(const zeus::CTransform &) const
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{
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return {};
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}
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void CActor::DoUserAnimEvent(CStateManager &, CInt32POINode &, EUserEventType)
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{
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}
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void CActor::RemoveMaterial(EMaterialTypes t1, EMaterialTypes t2, EMaterialTypes t3, EMaterialTypes t4, CStateManager& mgr)
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{
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x68_material.Remove(t1);
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@ -223,15 +293,4 @@ void CActor::SetSfxPitchBend(s32 val)
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CSfxManager::PitchBend(*x8c_sfxHandle.get(), val);
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}
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void CActor::OnScanStateChanged(EScanState state, CStateManager& mgr)
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{
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if (state == EScanState::Zero)
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SendScriptMsgs(EScriptObjectState::UNKS7, mgr, EScriptObjectMessage::None);
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else if (state == EScanState::One)
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SendScriptMsgs(EScriptObjectState::UNKS8, mgr, EScriptObjectMessage::None);
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else if (state == EScanState::Two)
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SendScriptMsgs(EScriptObjectState::ScanDone, mgr, EScriptObjectMessage::None);
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}
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}
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@ -3,10 +3,12 @@
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#include "CEntity.hpp"
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#include "Graphics/CGraphics.hpp"
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#include "Graphics/CSimpleShadow.hpp"
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#include "Audio/CSfxHandle.hpp"
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#include "zeus/zeus.hpp"
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#include "Collision/CMaterialFilter.hpp"
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#include "Character/CModelData.hpp"
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#include "Character/CActorLights.hpp"
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#include "Collision/CCollisionResponseData.hpp"
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namespace urde
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class CActorParameters;
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class CWeaponMode;
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class CHealthInfo;
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class CDamageInfo;
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class CDamageVulnerability;
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class CLightParameters;
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class CScannableObjectInfo;
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class CScriptWater;
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class CSfxHandle;
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class CSimpleShadow;
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CMaterialFilter x70_;
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s16 x88_sfxId = -1;
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std::unique_ptr<CSfxHandle> x8c_sfxHandle;
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//std::unique_ptr<CSimpleShadow> x94_simpleShadow;
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std::unique_ptr<CActorLights> x90_actorLights;
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std::unique_ptr<CSimpleShadow> x94_simpleShadow;
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std::unique_ptr<TToken<CScannableObjectInfo>> x98_scanObjectInfo;
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zeus::CAABox x9c_aabox;
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u32 xb8_ = 0;
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u8 xb4_ = 0;
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u8 xb5_ = 0;
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u16 xb6_ = 3;
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zeus::CColor xb8_ = zeus::CColor::skWhite;
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float xbc_time = 0.f;
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s32 xc0_ = 0;
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TUniqueId xc4_fluidId = kInvalidUniqueId;
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TUniqueId xc6_ = kInvalidUniqueId;
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s32 xc8_ = -1;
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s32 xcc_ = -1;
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float xd0_;
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u8 xd4_ = 0x7F;
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u32 xd8_ = 2;
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union
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{
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struct
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const zeus::CTransform&, CModelData&&, const CMaterialList&,
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const CActorParameters&, TUniqueId);
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const zeus::CTransform& GetTransform() const {return x34_transform;}
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virtual void AddToRenderer(const zeus::CFrustum&, CStateManager&) {}
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virtual void Render(CStateManager&) {}
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virtual void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
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virtual void SetActive(bool active)
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{
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@ -84,20 +94,30 @@ public:
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xe7_29_ = true;
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CEntity::SetActive(active);
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}
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virtual zeus::CVector3f GetAimPosition(const CStateManager&, float)
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{ return x34_transform.origin; }
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virtual bool ValidAimTarget() { return true; }
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virtual bool ValidOrbitTarget() { return true; }
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virtual bool GetOrbitDistanceCheck() { return true; }
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virtual zeus::CVector3f GetOrbitPosition(const CStateManager&);
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void RemoveEmitter();
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virtual rstl::optional_object<zeus::CAABox> GetTouchBounds() const { return {} ; }
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virtual void PreRender(const zeus::CFrustum&, const CStateManager&) {}
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virtual void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const {}
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virtual void Render(const CStateManager&) const {}
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virtual bool CanRenderUnsorted(const CStateManager&) const { return false; }
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virtual zeus::CAABox CalculateRenderBounds();
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virtual const CHealthInfo* GetHealthInfo() const;
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virtual const CDamageVulnerability* GetDamageVulnerability() const;
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virtual const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f&, const zeus::CVector3f&, const CDamageInfo&) const;
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virtual rstl::optional_object<zeus::CAABox> GetTouchBounds() const;
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virtual void Touch(CActor&, CStateManager&);
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virtual zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
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virtual zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
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virtual zeus::CVector3f GetHomingPosition(const CStateManager&, float) const;
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virtual zeus::CVector3f GetScanObjectIndicatorPosition(const CStateManager&);
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virtual EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f&, const zeus::CVector3f&,
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CWeaponMode&, int);
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virtual void FluidFXThink(EFluidState, CScriptWater&, CStateManager&);
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virtual void OnScanStateChanged(EScanState, CStateManager&);
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virtual zeus::CAABox GetSortingBounds(const zeus::CTransform&) const;
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virtual void DoUserAnimEvent(CStateManager&, CInt32POINode&, EUserEventType);
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void RemoveEmitter();
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const zeus::CTransform& GetTransform() const {return x34_transform;}
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void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
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void RemoveMaterial(EMaterialTypes, EMaterialTypes, EMaterialTypes, CStateManager&);
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@ -110,24 +130,15 @@ public:
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void AddMaterial(EMaterialTypes, CStateManager&);
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void SetCallTouch(bool callTouch);
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bool GetCallTouch() const;
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void SetUseInSortedList(bool use);
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bool GetUseInSortedLists() const;
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const CMaterialFilter& GetMaterialFilter() const { return x70_; }
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void SetInFluid(bool in, TUniqueId uid);
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bool HasModelData() const;
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const CSfxHandle* GetSfxHandle() const;
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void SetSfxPitchBend(s32);
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virtual void OnScanStateChanged(EScanState, CStateManager&);
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};
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}
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#endif // __URDE_CACTOR_HPP__
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@ -20,6 +20,9 @@ class CActorParameters
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bool b2 : 1;
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bool b3 : 1;
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bool b4 : 1;
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float x5c_;
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float x60_;
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float x64_;
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public:
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CActorParameters()
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: b1(true), b2(false), b3(false), b4(false) {}
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@ -58,8 +58,9 @@ public:
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virtual void PreThink(float, CStateManager&) {}
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virtual void Think(float, CStateManager&) {}
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virtual void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId objId, CStateManager& stateMgr);
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bool GetActive() const {return x30_24_active;}
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virtual void SetActive(bool active) {x30_24_active = active;}
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bool GetActive() const {return x30_24_active;}
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void ToggleActive()
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{
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x30_24_active ^= 1;
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@ -3,32 +3,71 @@
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#include "RetroTypes.hpp"
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#include "zeus/CColor.hpp"
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#include "Character/CActorLights.hpp"
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static inline u32 count_1bits(u32 x)
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{
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x = x - ((x >> 1) & 0x55555555);
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x = (x & 0x33333333) + ((x >> 2) & 0x33333333);
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x = x + (x >> 8);
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x = x + (x >> 16);
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||||
return x & 0x0000003F;
|
||||
}
|
||||
|
||||
static inline u32 count_0bits(u32 x)
|
||||
{
|
||||
return 32 - count_1bits(x);
|
||||
}
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CLightParameters
|
||||
{
|
||||
public:
|
||||
enum class EShadowTesselation
|
||||
{
|
||||
Zero
|
||||
};
|
||||
|
||||
enum class EWorldLightingOptions
|
||||
{
|
||||
Zero,
|
||||
NormalWorld,
|
||||
Two,
|
||||
DisableWorld
|
||||
};
|
||||
|
||||
enum class ELightRecalculationOptions
|
||||
{
|
||||
Zero,
|
||||
One,
|
||||
Two,
|
||||
Three
|
||||
};
|
||||
|
||||
private:
|
||||
bool x4_a = false;
|
||||
float x8_b = 0.f;
|
||||
u32 xc_c = 0;
|
||||
EShadowTesselation xc_shadowTesselation = EShadowTesselation::Zero;
|
||||
float x10_d = 0.f;
|
||||
float x14_e = 0.f;
|
||||
zeus::CColor x18_f;
|
||||
bool x1c_g = false;
|
||||
bool x1c_noLights = false;
|
||||
bool x1d_h = false;
|
||||
u32 x20_i = 0;
|
||||
u32 x24_j = 1;
|
||||
u32 x28_k = 0;
|
||||
EWorldLightingOptions x20_worldLightingOptions = EWorldLightingOptions::Zero;
|
||||
ELightRecalculationOptions x24_lightRecalcOpts = ELightRecalculationOptions::One;
|
||||
s32 x28_k = 0;
|
||||
zeus::CVector3f x2c_l;
|
||||
u32 x38_m = 4;
|
||||
u32 x3c_n = 4;
|
||||
s32 x38_m = 4;
|
||||
s32 x3c_n = 4;
|
||||
public:
|
||||
CLightParameters() = default;
|
||||
CLightParameters(bool a, float b, u32 c, float d, float e, const zeus::CColor& f,
|
||||
bool g, u32 i, u32 j, const zeus::CVector3f& l, u32 m, u32 n, bool h, u32 k)
|
||||
: x4_a(a), x8_b(b), xc_c(c), x10_d(d), x14_e(e), x18_f(f), x1c_g(g), x1d_h(h), x20_i(i),
|
||||
x24_j(j), x28_k(k), x2c_l(l), x38_m(m), x3c_n(n)
|
||||
CLightParameters(bool a, float b, EShadowTesselation shadowTess, float d, float e, const zeus::CColor& f,
|
||||
bool noLights, EWorldLightingOptions lightingOpts, ELightRecalculationOptions lightRecalcOpts,
|
||||
const zeus::CVector3f& l, s32 m, s32 n, bool h, s32 k)
|
||||
: x4_a(a), x8_b(b), xc_shadowTesselation(shadowTess), x10_d(d), x14_e(e), x18_f(f), x1c_noLights(noLights), x1d_h(h),
|
||||
x20_worldLightingOptions(lightingOpts), x24_lightRecalcOpts(lightRecalcOpts), x28_k(k), x2c_l(l), x38_m(m), x3c_n(n)
|
||||
{
|
||||
if (x38_m > 4 || x38_m == -1)
|
||||
x38_m = 4;
|
||||
|
@ -36,6 +75,32 @@ public:
|
|||
x3c_n = 4;
|
||||
}
|
||||
static CLightParameters None() {return CLightParameters();}
|
||||
|
||||
static u32 GetFramesBetweenRecalculation(ELightRecalculationOptions opts)
|
||||
{
|
||||
if (opts == ELightRecalculationOptions::Zero)
|
||||
return 0x3FFFFFFF;
|
||||
else if (opts == ELightRecalculationOptions::One)
|
||||
return 8;
|
||||
else if (opts == ELightRecalculationOptions::Two)
|
||||
return 4;
|
||||
else if (opts == ELightRecalculationOptions::Three)
|
||||
return 1;
|
||||
return 8;
|
||||
}
|
||||
|
||||
std::unique_ptr<CActorLights> MakeActorLights() const
|
||||
{
|
||||
if (x1c_noLights == false)
|
||||
return {};
|
||||
|
||||
u32 updateFrames = GetFramesBetweenRecalculation(x24_lightRecalcOpts);
|
||||
CActorLights* lights = new CActorLights(updateFrames, x2c_l, x1d_h, x3c_n, x38_m,
|
||||
count_0bits(x28_k - 1) / 32,
|
||||
count_0bits(u32(x20_worldLightingOptions) - 3) / 32,
|
||||
0.1f);
|
||||
return std::unique_ptr<CActorLights>(std::move(lights));
|
||||
}
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -11,9 +11,106 @@ CPhysicsActor::CPhysicsActor(TUniqueId uid, bool active, const std::string& name
|
|||
{
|
||||
}
|
||||
|
||||
void CPhysicsActor::Render(const CStateManager &mgr)
|
||||
{
|
||||
CActor::Render(mgr);
|
||||
}
|
||||
|
||||
zeus::CVector3f CPhysicsActor::GetOrbitPosition(const CStateManager &)
|
||||
{
|
||||
return GetBoundingBox().center();
|
||||
}
|
||||
|
||||
zeus::CVector3f CPhysicsActor::GetAimPosition(const CStateManager &, float val)
|
||||
{
|
||||
if (val <= 0.0)
|
||||
return GetBoundingBox().center();
|
||||
//zeus::CVector3f delta = PredictMotion(val);
|
||||
return zeus::CVector3f();
|
||||
}
|
||||
|
||||
void CPhysicsActor::CollidedWith(const TUniqueId &, const CCollisionInfoList &, CStateManager &)
|
||||
{
|
||||
}
|
||||
|
||||
const CCollisionPrimitive& CPhysicsActor::GetCollisionPrimitive() const
|
||||
{
|
||||
return x1c0_collisionPrimitive;
|
||||
}
|
||||
|
||||
zeus::CTransform CPhysicsActor::GetPrimitiveTransform()
|
||||
{
|
||||
return zeus::CTransform();
|
||||
}
|
||||
|
||||
float CPhysicsActor::GetStepUpHeight()
|
||||
{
|
||||
return x23c_stepUpHeight;
|
||||
}
|
||||
|
||||
float CPhysicsActor::GetStepDownHeight()
|
||||
{
|
||||
return x240_stepDownHeight;
|
||||
}
|
||||
|
||||
float CPhysicsActor::GetWeight()
|
||||
{
|
||||
return 24.525002f * xe8_mass;
|
||||
}
|
||||
|
||||
void CPhysicsActor::SetPrimitiveOffset(const zeus::CVector2f &offset)
|
||||
{
|
||||
x1e8_primitiveOffset = offset;
|
||||
}
|
||||
|
||||
zeus::CVector3f CPhysicsActor::GetPrimitiveOffset()
|
||||
{
|
||||
return x1e8_primitiveOffset;
|
||||
}
|
||||
|
||||
void CPhysicsActor::MoveCollisionPrimitive(const zeus::CVector3f &offset)
|
||||
{
|
||||
x1e8_primitiveOffset = offset;
|
||||
}
|
||||
|
||||
void CPhysicsActor::SetBoundingBox(const zeus::CAABox &box)
|
||||
{
|
||||
x1a4_baseBoundingBox = box;
|
||||
MoveCollisionPrimitive(zeus::CVector3f::skZero);
|
||||
}
|
||||
|
||||
zeus::CAABox CPhysicsActor::GetMotionVolume()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
zeus::CAABox CPhysicsActor::GetBoundingBox()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
const zeus::CAABox &CPhysicsActor::GetBaseBoundingBox() const
|
||||
{
|
||||
return x1a4_baseBoundingBox;
|
||||
}
|
||||
|
||||
void CPhysicsActor::SetInertiaTensorScalar(float tensor)
|
||||
{
|
||||
if (tensor <= 0.0f)
|
||||
tensor = 1.0f;
|
||||
xf0_inertialTensor = tensor;
|
||||
xf4_inertialTensorRecip = 1.0f / tensor;
|
||||
}
|
||||
|
||||
void CPhysicsActor::SetMass(float mass)
|
||||
{
|
||||
xe8_mass = mass;
|
||||
float tensor = 1.0f;
|
||||
if (mass > 0.0f)
|
||||
tensor = 1.0f / mass;
|
||||
|
||||
xec_massRecip = tensor;
|
||||
SetInertiaTensorScalar(mass * tensor);
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -2,7 +2,7 @@
|
|||
#define __URDE_CPHYSICSACTOR_HPP__
|
||||
|
||||
#include "CActor.hpp"
|
||||
#include "Collision/CCollisionPrimitive.hpp"
|
||||
#include "Collision/CCollidableAABox.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -11,13 +11,18 @@ struct SMoverData;
|
|||
|
||||
struct SMoverData
|
||||
{
|
||||
zeus::CVector3f x0_;
|
||||
zeus::CAxisAngle xc_;
|
||||
zeus::CVector3f x0_velocity;
|
||||
zeus::CAxisAngle xc_angularVelocity;
|
||||
zeus::CVector3f x18_;
|
||||
zeus::CAxisAngle x24_;
|
||||
float x30_;
|
||||
float x30_mass;
|
||||
|
||||
SMoverData(float a) : x30_(a) {}
|
||||
SMoverData(float mass) : x30_mass(mass) {}
|
||||
};
|
||||
|
||||
struct CMotionState
|
||||
{
|
||||
CMotionState(const zeus::CVector3f&, const zeus::CNUQuaternion&, const zeus::CVector3f&, const zeus::CAxisAngle&);
|
||||
};
|
||||
|
||||
class CPhysicsActor : public CActor
|
||||
|
@ -27,114 +32,59 @@ protected:
|
|||
float xec_massRecip;
|
||||
float xf0_inertialTensor;
|
||||
float xf4_inertialTensorRecip;
|
||||
bool xf8_;
|
||||
bool xf9_;
|
||||
zeus::CVector3f xfc_;
|
||||
zeus::CAxisAngle x108_;
|
||||
zeus::CMatrix3f x114_;
|
||||
zeus::CVector3f x138_;
|
||||
zeus::CAxisAngle x144_;
|
||||
zeus::CVector3f x150_;
|
||||
zeus::CVector3f x15c_;
|
||||
zeus::CVector3f x168_;
|
||||
zeus::CAxisAngle x174_;
|
||||
zeus::CAxisAngle x180_;
|
||||
zeus::CVector3f x18c_;
|
||||
zeus::CAxisAngle x198_;
|
||||
zeus::CAABox x1a4_baseBoundingBox;
|
||||
std::unique_ptr<CCollisionPrimitive> x1c0_collisionPrimitive;
|
||||
CCollidableAABox x1c0_collisionPrimitive;
|
||||
zeus::CVector3f x1e8_primitiveOffset;
|
||||
zeus::CQuaternion x200_;
|
||||
zeus::CVector3f x210_;
|
||||
zeus::CVector3f x21c_;
|
||||
bool x234_;
|
||||
float x238_ = 1000000.0f;
|
||||
float x23c_stepUpHeight;
|
||||
float x240_stepDownHeight;
|
||||
float x244_restitutionCoefModifier;
|
||||
float x248_collisionAccuracyModifier;
|
||||
u32 x24c_;
|
||||
u32 x250_;
|
||||
public:
|
||||
CPhysicsActor(TUniqueId, bool, const std::string&, const CEntityInfo&,
|
||||
const zeus::CTransform&, CModelData&&, const CMaterialList&,
|
||||
const zeus::CAABox&, const SMoverData&, const CActorParameters&,
|
||||
float, float);
|
||||
|
||||
void AddToRenderer(const zeus::CFrustum &, CStateManager &){}
|
||||
void Render(CStateManager& mgr) { CActor::Render(mgr); }
|
||||
|
||||
float GetCollisionAccuracyModifier()
|
||||
{ return x248_collisionAccuracyModifier; }
|
||||
|
||||
void SetCollisionAccuracyModifier(float modifier)
|
||||
{ x248_collisionAccuracyModifier = modifier; }
|
||||
|
||||
float GetCoefficientOfRestitutionModifier()
|
||||
{ return x244_restitutionCoefModifier; }
|
||||
|
||||
void SetCoefficientOfRestitutionModifier(float modifier)
|
||||
{ x244_restitutionCoefModifier = modifier;}
|
||||
|
||||
void DrawCollisionPrimitive()
|
||||
{ }
|
||||
|
||||
void Render(const CStateManager&)
|
||||
{}
|
||||
|
||||
zeus::CVector3f GetAimPosition(const CStateManager&, float val)
|
||||
{
|
||||
if (val <= 0.0)
|
||||
return GetBoundingBox().center();
|
||||
//zeus::CVector3f delta = PredictMotion(val);
|
||||
return zeus::CVector3f();
|
||||
}
|
||||
|
||||
zeus::CVector3f GetOrbitPosition(const CStateManager&)
|
||||
{ return GetBoundingBox().center(); }
|
||||
|
||||
float GetStepUpHeight()
|
||||
{ return x23c_stepUpHeight; }
|
||||
|
||||
float GetStepDownHeight()
|
||||
{ return x240_stepDownHeight; }
|
||||
|
||||
void SetPrimitiveOffset(const zeus::CVector2f& offset)
|
||||
{ x1e8_primitiveOffset = offset; }
|
||||
|
||||
zeus::CVector3f GetPrimitiveOffset()
|
||||
{ return x1e8_primitiveOffset; }
|
||||
|
||||
float GetWeight()
|
||||
{ return 24.525002f * xe8_mass; }
|
||||
|
||||
void MoveCollisionPrimitive(const zeus::CVector3f& offset)
|
||||
{
|
||||
x1e8_primitiveOffset = offset;
|
||||
}
|
||||
|
||||
void SetBoundingBox(const zeus::CAABox& box)
|
||||
{
|
||||
x1a4_baseBoundingBox = box;
|
||||
MoveCollisionPrimitive(zeus::CVector3f::skZero);
|
||||
}
|
||||
|
||||
zeus::CAABox GetMotionVolume()
|
||||
{ return zeus::CAABox::skInvertedBox; }
|
||||
void Render(const CStateManager& mgr);
|
||||
zeus::CVector3f GetOrbitPosition(const CStateManager&);
|
||||
zeus::CVector3f GetAimPosition(const CStateManager&, float val);
|
||||
virtual const CCollisionPrimitive& GetCollisionPrimitive() const;
|
||||
virtual zeus::CTransform GetPrimitiveTransform();
|
||||
virtual void CollidedWith(const TUniqueId&, const CCollisionInfoList&, CStateManager&);
|
||||
virtual float GetStepUpHeight();
|
||||
virtual float GetStepDownHeight();
|
||||
virtual float GetWeight();
|
||||
|
||||
void SetPrimitiveOffset(const zeus::CVector2f& offset);
|
||||
zeus::CVector3f GetPrimitiveOffset();
|
||||
void MoveCollisionPrimitive(const zeus::CVector3f& offset);
|
||||
void SetBoundingBox(const zeus::CAABox& box);
|
||||
zeus::CAABox GetMotionVolume();
|
||||
zeus::CAABox GetBoundingBox();
|
||||
|
||||
const zeus::CAABox& GetBaseBoundingBox() const
|
||||
{ return x1a4_baseBoundingBox; }
|
||||
|
||||
void CollidedWith(const TUniqueId&, const CCollisionInfoList&, CStateManager&)
|
||||
{}
|
||||
|
||||
zeus::CTransform GetPrimitiveTransform()
|
||||
{
|
||||
return zeus::CTransform();
|
||||
}
|
||||
|
||||
const CCollisionPrimitive* GetCollisionPrimitive() const
|
||||
{ return x1c0_collisionPrimitive.get(); }
|
||||
|
||||
void SetInertiaTensorScalar(float tensor)
|
||||
{
|
||||
if (tensor <= 0.0f)
|
||||
tensor = 1.0f;
|
||||
xf0_inertialTensor = tensor;
|
||||
xf4_inertialTensorRecip = 1.0f / tensor;
|
||||
}
|
||||
|
||||
void SetMass(float mass)
|
||||
{
|
||||
xe8_mass = mass;
|
||||
float tensor = 1.0f;
|
||||
if (mass > 0.0f)
|
||||
tensor = 1.0f / mass;
|
||||
|
||||
xec_massRecip = tensor;
|
||||
SetInertiaTensorScalar(mass * tensor);
|
||||
}
|
||||
const zeus::CAABox& GetBaseBoundingBox() const;
|
||||
void SetInertiaTensorScalar(float tensor);
|
||||
void SetMass(float mass);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -160,8 +160,9 @@ void CPlayer::PreRender(CStateManager& mgr, const zeus::CFrustum&)
|
|||
{
|
||||
}
|
||||
|
||||
void CPlayer::CalculateRenderBounds()
|
||||
zeus::CAABox CPlayer::CalculateRenderBounds()
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
void CPlayer::AddToRenderer(const zeus::CFrustum&, CStateManager&)
|
||||
|
@ -495,7 +496,7 @@ zeus::CTransform CPlayer::CreateTransformFromMovementDirection() const
|
|||
|
||||
const CCollisionPrimitive& CPlayer::GetCollisionPrimitive() const
|
||||
{
|
||||
return *CPhysicsActor::GetCollisionPrimitive();
|
||||
return CPhysicsActor::GetCollisionPrimitive();
|
||||
}
|
||||
|
||||
zeus::CTransform CPlayer::GetPrimitiveTransform() const
|
||||
|
|
|
@ -84,14 +84,14 @@ public:
|
|||
bool IsPlayerDeadEnough() const;
|
||||
void AsyncLoadSuit(CStateManager& mgr);
|
||||
void LoadAnimationTokens();
|
||||
bool CanRenderUnsorted(CStateManager& mgr) const;
|
||||
const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& v1,
|
||||
virtual bool CanRenderUnsorted(CStateManager& mgr) const;
|
||||
virtual const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& v1,
|
||||
const zeus::CVector3f& v2,
|
||||
const CDamageInfo& info) const;
|
||||
const CDamageVulnerability* GetDamageVulnerability() const;
|
||||
zeus::CVector3f GetHomingPosition(CStateManager& mgr, float) const;
|
||||
virtual const CDamageVulnerability* GetDamageVulnerability() const;
|
||||
virtual zeus::CVector3f GetHomingPosition(CStateManager& mgr, float) const;
|
||||
zeus::CVector3f GetAimPosition(CStateManager& mgr, float) const;
|
||||
void FluidFXThink(CActor::EFluidState, CScriptWater& water, CStateManager& mgr);
|
||||
virtual void FluidFXThink(CActor::EFluidState, CScriptWater& water, CStateManager& mgr);
|
||||
zeus::CVector3f GetDamageLocationWR() const;
|
||||
float GetPrevDamageAmount() const;
|
||||
float GetDamageAmount() const;
|
||||
|
@ -111,7 +111,7 @@ public:
|
|||
void Render(CStateManager& mgr) const;
|
||||
void RenderReflectedPlayer(CStateManager& mgr) const;
|
||||
void PreRender(CStateManager& mgr, const zeus::CFrustum&);
|
||||
void CalculateRenderBounds();
|
||||
zeus::CAABox CalculateRenderBounds();
|
||||
void AddToRenderer(const zeus::CFrustum&, CStateManager&);
|
||||
void ComputeFreeLook(const CFinalInput& input);
|
||||
void UpdateFreeLook(float dt);
|
||||
|
|
|
@ -253,7 +253,7 @@ CLightParameters ScriptLoader::LoadLightParameters(CInputStream& in)
|
|||
{
|
||||
bool a = in.readBool();
|
||||
float b = in.readFloatBig();
|
||||
u32 c = in.readUint32Big();
|
||||
CLightParameters::EShadowTesselation shadowTess = CLightParameters::EShadowTesselation(in.readUint32Big());
|
||||
float d = in.readFloatBig();
|
||||
float e = in.readFloatBig();
|
||||
|
||||
|
@ -261,8 +261,10 @@ CLightParameters ScriptLoader::LoadLightParameters(CInputStream& in)
|
|||
col.readRGBABig(in);
|
||||
|
||||
bool f = in.readBool();
|
||||
u32 g = in.readUint32Big();
|
||||
u32 h = in.readUint32Big();
|
||||
CLightParameters::EWorldLightingOptions lightOpts =
|
||||
CLightParameters::EWorldLightingOptions(in.readUint32Big());
|
||||
CLightParameters::ELightRecalculationOptions recalcOpts =
|
||||
CLightParameters::ELightRecalculationOptions(in.readUint32Big());;
|
||||
|
||||
zeus::CVector3f vec;
|
||||
vec.readBig(in);
|
||||
|
@ -283,7 +285,7 @@ CLightParameters ScriptLoader::LoadLightParameters(CInputStream& in)
|
|||
if (propCount >= 14)
|
||||
w3 = in.readUint32Big();
|
||||
|
||||
return CLightParameters(a, b, c, d, e, col, f, g, h, vec, w1, w2, b1, w3);
|
||||
return CLightParameters(a, b, shadowTess, d, e, col, f, lightOpts, recalcOpts, vec, w1, w2, b1, w3);
|
||||
}
|
||||
return CLightParameters::None();
|
||||
}
|
||||
|
@ -1965,7 +1967,10 @@ CEntity* ScriptLoader::LoadSeedling(CStateManager& mgr, CInputStream& in,
|
|||
CEntity* ScriptLoader::LoadThermalHeatFader(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
return nullptr;
|
||||
if (!EnsurePropertyCount(propCount, 4, "ThermalHeatFader"))
|
||||
return nullptr;
|
||||
|
||||
return LoadWorldLightFader(mgr, in, propCount, info);
|
||||
}
|
||||
|
||||
CEntity* ScriptLoader::LoadBurrower(CStateManager& mgr, CInputStream& in,
|
||||
|
@ -1983,6 +1988,9 @@ CEntity* ScriptLoader::LoadScriptBeam(CStateManager& mgr, CInputStream& in,
|
|||
CEntity* ScriptLoader::LoadWorldLightFader(CStateManager& mgr, CInputStream& in,
|
||||
int propCount, const CEntityInfo& info)
|
||||
{
|
||||
if (!EnsurePropertyCount(propCount, 4, "WorldLightFader"))
|
||||
return nullptr;
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
|
|
2
specter
2
specter
|
@ -1 +1 @@
|
|||
Subproject commit 948602e8c5852e70d6598e09b603983c91fb07ca
|
||||
Subproject commit 8395c1d5be86448f5072534f0b6d8699c2d32443
|
Loading…
Reference in New Issue