CGunWeapon: Organize cpp includes

Makes the source file consistent with the header.
This commit is contained in:
Lioncash 2019-10-19 00:03:01 -04:00
parent 6a3eba0091
commit c36e6a85b9
1 changed files with 10 additions and 9 deletions

View File

@ -1,12 +1,13 @@
#include "CGunWeapon.hpp" #include "Runtime/Weapon/CGunWeapon.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp" #include "Runtime/CDependencyGroup.hpp"
#include "CDependencyGroup.hpp" #include "Runtime/CGameState.hpp"
#include "CGameState.hpp" #include "Runtime/CSimplePool.hpp"
#include "CWeapon.hpp" #include "Runtime/GameGlobalObjects.hpp"
#include "CEnergyProjectile.hpp" #include "Runtime/Graphics/CSkinnedModel.hpp"
#include "Graphics/CSkinnedModel.hpp" #include "Runtime/Graphics/CVertexMorphEffect.hpp"
#include "Graphics/CVertexMorphEffect.hpp" #include "Runtime/Weapon/CEnergyProjectile.hpp"
#include "Runtime/Weapon/CWeapon.hpp"
namespace urde { namespace urde {
static const char* skBeamXferNames[] = {"PowerXfer", "IceXfer", "WaveXfer", "PlasmaXfer", "PhazonXfer"}; static const char* skBeamXferNames[] = {"PowerXfer", "IceXfer", "WaveXfer", "PlasmaXfer", "PhazonXfer"};