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Remove shader warmup
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@@ -304,9 +304,6 @@ public:
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// void ApplyVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf,
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// const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn) const;
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// void RestoreVerticesCPU(const boo::ObjToken<boo::IGraphicsBufferD>& vertBuf) const;
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void _WarmupShaders();
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static void WarmupShaders(const SObjectTag& cmdlTag);
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};
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CFactoryFnReturn FPCModelFactory(const metaforce::SObjectTag& tag, std::unique_ptr<u8[]>&& in, u32 len,
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