Implement CPowerBomb

This commit is contained in:
Phillip Stephens 2018-09-09 18:04:57 -07:00
parent 489470feda
commit c3d8967605
6 changed files with 129 additions and 10 deletions

View File

@ -625,7 +625,7 @@ bool CParticleElectric::Update(double dt)
return ret;
}
void CParticleElectric::Render(const CActorLights*)
void CParticleElectric::Render(const CActorLights* lights)
{
if (x3e8_electricManagers.size())
{
@ -640,13 +640,13 @@ void CParticleElectric::Render(const CActorLights*)
if (x450_25_haveGPSM)
{
for (int i=0 ; i<x154_SCNT ; ++i)
x400_gpsmGenerators[i]->Render();
x400_gpsmGenerators[i]->Render(lights);
}
if (x450_26_haveEPSM)
{
for (int i=0 ; i<x154_SCNT ; ++i)
x410_epsmGenerators[i]->Render();
x410_epsmGenerators[i]->Render(lights);
}
}

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@ -2624,11 +2624,11 @@ TUniqueId CPlayerGun::DropPowerBomb(CStateManager& mgr)
: CDamageInfo(CWeaponMode::PowerBomb(), 0.f, 0.f, 0.f));
TUniqueId uid = mgr.AllocateUniqueId();
CPowerBomb* pBomb =
new CPowerBomb(x784_bombEffects[1][0], uid, kInvalidAreaId, x538_playerId,
zeus::CTransform::Translate(mgr.GetPlayer().GetTranslation() +
zeus::CVector3f{0.f, g_tweakPlayer->GetPlayerBallHalfExtent(), 0.f}),
dInfo);
zeus::CVector3f plVec = mgr.GetPlayer().GetTranslation();
zeus::CTransform xf = zeus::CTransform::Translate({plVec.x,
plVec.y,
plVec.z + g_tweakPlayer->GetPlayerBallHalfExtent()});
CPowerBomb* pBomb = new CPowerBomb(x784_bombEffects[1][0], uid, kInvalidAreaId, x538_playerId, xf, dInfo);
mgr.AddObject(*pBomb);
return uid;
}

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@ -1,8 +1,19 @@
#include "CPowerBomb.hpp"
#include "Runtime/Particle/CElementGen.hpp"
#include "World/CDamageInfo.hpp"
#include "CStateManager.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CBooRenderer.hpp"
#include "CPlayerState.hpp"
#include "World/CPlayer.hpp"
#include "DataSpec/DNAMP1/SFX/Weapons.h"
#include "TCastTo.hpp"
namespace urde
{
const zeus::CColor CPowerBomb::kFadeColor(COLOR(0xffffff7));
CPowerBomb::CPowerBomb(const TToken<CGenDescription>& particle, TUniqueId uid, TAreaId aid,
TUniqueId playerId, const zeus::CTransform& xf, const CDamageInfo& dInfo)
: CWeapon(uid, aid, true, playerId, EWeaponType::PowerBomb, "PowerBomb", xf,
@ -11,8 +22,97 @@ CPowerBomb::CPowerBomb(const TToken<CGenDescription>& particle, TUniqueId uid, T
{EMaterialTypes::Projectile, EMaterialTypes::PowerBomb}),
{EMaterialTypes::Projectile, EMaterialTypes::PowerBomb}, dInfo, EProjectileAttrib::PowerBombs,
CModelData::CModelDataNull())
, x158_24_canStartFilter(true)
, x158_25_filterEnabled(false)
, x164_radiusIncrement(dInfo.GetRadius() / 2.5f)
, x168_particle(new CElementGen(particle))
, x16c_radius(dInfo.GetRadius())
{
x168_particle->SetGlobalTranslation(GetTranslation());
}
void CPowerBomb::Accept(IVisitor& visitor)
{
visitor.Visit(this);
}
void CPowerBomb::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr)
{
if (msg == EScriptObjectMessage::Registered)
{
mgr.AddWeaponId(xec_ownerId, xf0_weaponType);
if (mgr.GetPlayerState()->IsPlayerAlive())
{
CSfxManager::AddEmitter(SFXsfx0710, GetTranslation(), {}, true, false, 0x7f, -1);
mgr.InformListeners(GetTranslation(), EListenNoiseType::Bomb);
}
else
{
auto handle = CSfxManager::AddEmitter(SFXsfx073F, GetTranslation(), {}, true, false, 0x7f, -1);
mgr.Player()->ApplySubmergedPitchBend(handle);
}
}
else if (msg == EScriptObjectMessage::Deleted)
{
if (x15c_curTime > 0.7f)
mgr.GetCameraFilterPass(6).DisableFilter(0.f);
mgr.RemoveWeaponId(xec_ownerId, xf0_weaponType);
}
CActor::AcceptScriptMsg(msg, uid, mgr);
}
void CPowerBomb::Think(float dt, CStateManager& mgr)
{
CWeapon::Think(dt, mgr);
if (x158_24_canStartFilter)
{
if (x15c_curTime > 1.f && !x158_25_filterEnabled)
{
mgr.GetCameraFilterPass(6).SetFilter(EFilterType::Add, EFilterShape::Fullscreen, 1.5f, kFadeColor, -1);
x158_25_filterEnabled = true;
}
if (x15c_curTime > 2.5f)
x158_24_canStartFilter = false;
}
else if (x15c_curTime > 3.75 && x158_25_filterEnabled)
{
mgr.GetCameraFilterPass(6).DisableFilter(.5f);
x158_25_filterEnabled = false;
}
if (x15c_curTime > 7.f)
{
if (x168_particle->IsSystemDeletable())
mgr.FreeScriptObject(GetUniqueId());
}
if (x15c_curTime > 30.f)
{
mgr.FreeScriptObject(GetUniqueId());
return;
}
if (x15c_curTime > 1.f && x15c_curTime < 4.f)
{
x110_origDamageInfo.SetRadius(x160_curRadius);
ApplyDynamicDamage(GetTranslation(), mgr);
x160_curRadius += x164_radiusIncrement;
}
x168_particle->Update(dt);
x15c_curTime += dt;
}
void CPowerBomb::AddToRenderer(const zeus::CFrustum&, const CStateManager&) const
{
g_Renderer->AddParticleGen(*x168_particle);
}
void CPowerBomb::ApplyDynamicDamage(const zeus::CVector3f& pos, urde::CStateManager& mgr)
{
mgr.ApplyDamageToWorld(xec_ownerId, *this, pos, x12c_curDamageInfo, xf8_filter);
}
}

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@ -7,14 +7,30 @@
namespace urde
{
class CElementGen;
class CPowerBomb : public CWeapon
{
static const zeus::CColor kFadeColor;
bool x158_24_canStartFilter : 1;
bool x158_25_filterEnabled : 1;
float x15c_curTime = 0.f;
float x160_ = 0.f;
float x160_curRadius = 0.f;
float x164_radiusIncrement;
std::unique_ptr<CElementGen> x168_particle;
float x16c_radius;
public:
CPowerBomb(const TToken<CGenDescription>& particle, TUniqueId uid, TAreaId aid,
TUniqueId playerId, const zeus::CTransform& xf, const CDamageInfo& dInfo);
void Accept(IVisitor& visitor);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
void AddToRenderer(const zeus::CFrustum&, const CStateManager&) const;
void Render(const CStateManager&) const {}
std::experimental::optional<zeus::CAABox> GetTouchBounds() const { return {}; }
void Touch(CActor&, CStateManager&) { /*x158_24_canStartFilter; */}
float GetCurTime() const { return x15c_curTime; }
void ApplyDynamicDamage(const zeus::CVector3f&, CStateManager&);
};
}

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@ -278,7 +278,7 @@ void CScriptEffect::Render(const CStateManager& mgr) const
if (xf4_electric && xf4_electric->GetParticleCount() > 0)
{
g_NumParticlesRendered += xf4_electric->GetParticleCount();
xf4_electric->Render();
xf4_electric->Render(GetActorLights());
}
}

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@ -13,11 +13,14 @@ CScriptSpawnPoint::CScriptSpawnPoint(TUniqueId uid, std::string_view name, const
bool defaultSpawn, bool active, bool morphed)
: CEntity(uid, info, active, name), x34_xf(xf), x64_itemCounts(itemCounts)
{
#ifndef NDEBUG
x64_itemCounts[int(CPlayerState::EItemType::ThermalVisor)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::XRayVisor)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::GrappleBeam)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::BoostBall)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::ChargeBeam)] = 1;
x64_itemCounts[int(CPlayerState::EItemType::PowerBombs)] = 1;
#endif
x10c_24_firstSpawn = defaultSpawn;
x10c_25_morphed = morphed;
}