mirror of https://github.com/AxioDL/metaforce.git
CAutoMapper work
This commit is contained in:
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@ -7,6 +7,7 @@ namespace DataSpec
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{
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struct ITweakAutoMapper : public ITweak
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{
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virtual bool GetShowOneMiniMapArea() const=0;
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virtual bool GetScaleMoveSpeedWithCamDist() const=0;
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virtual float GetCamDist() const=0;
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virtual float GetMinCamDist() const=0;
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@ -19,6 +20,7 @@ struct ITweakAutoMapper : public ITweak
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virtual float GetMiniCamAngle() const=0;
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virtual float GetOpenMapScreenTime() const=0;
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virtual float GetCloseMapScreenTime() const=0;
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virtual float GetHintPanTime() const=0;
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virtual float GetCamZoomUnitsPerFrame() const=0;
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virtual float GetCamRotateDegreesPerFrame() const=0;
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virtual float GetBaseMapScreenCameraMoveSpeed() const=0;
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@ -33,6 +35,7 @@ struct ITweakAutoMapper : public ITweak
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virtual const zeus::CVector3f& GetDoorCenter() const=0;
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virtual float GetMiniMapViewportWidth() const=0;
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virtual float GetMiniMapViewportHeight() const=0;
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virtual float GetMiniMapCamDistScale() const=0;
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virtual float GetUniverseCamDist() const=0;
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virtual float GetMinUniverseCamDist() const=0;
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virtual float GetMaxUniverseCamDist() const=0;
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@ -11,7 +11,7 @@ namespace DNAMP1
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struct CTweakAutoMapper : public ITweakAutoMapper
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{
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DECL_YAML
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Value<bool> x4_24_ : 1;
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Value<bool> x4_24_showOneMiniMapArea : 1;
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Value<bool> x4_25_ : 1;
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Value<bool> x4_26_scaleMoveSpeedWithCamDist : 1;
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Value<float> x8_camDist;
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@ -39,7 +39,7 @@ struct CTweakAutoMapper : public ITweakAutoMapper
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float x60_ = 0.4f;
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Value<float> x64_openMapScreenTime;
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Value<float> x68_closeMapScreenTime;
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Value<float> x6c_;
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Value<float> x6c_hintPanTime;
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Value<float> x70_zoomUnitsPerFrame;
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Value<float> x74_rotateDegPerFrame;
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Value<float> x78_baseMapScreenCameraMoveSpeed;
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@ -59,7 +59,7 @@ struct CTweakAutoMapper : public ITweakAutoMapper
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Value<float> xb4_;
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Value<float> xb8_miniMapViewportWidth;
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Value<float> xbc_miniMapViewportHeight;
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Value<float> xc0_;
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Value<float> xc0_miniMapCamDistScale;
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Value<float> xc4_;
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Value<float> xc8_;
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Value<bool> xcc_;
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@ -82,6 +82,7 @@ struct CTweakAutoMapper : public ITweakAutoMapper
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CTweakAutoMapper() = default;
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CTweakAutoMapper(athena::io::IStreamReader& r) { this->read(r); }
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bool GetShowOneMiniMapArea() const { return x4_24_showOneMiniMapArea; }
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bool GetScaleMoveSpeedWithCamDist() const { return x4_26_scaleMoveSpeedWithCamDist; }
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float GetCamDist() const { return x8_camDist; }
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float GetMinCamDist() const { return xc_minCamDist; }
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@ -94,6 +95,7 @@ struct CTweakAutoMapper : public ITweakAutoMapper
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float GetMiniCamAngle() const { return x30_miniCamAngle; }
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float GetOpenMapScreenTime() const { return x64_openMapScreenTime; }
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float GetCloseMapScreenTime() const { return x68_closeMapScreenTime; }
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float GetHintPanTime() const { return x6c_hintPanTime; }
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float GetCamZoomUnitsPerFrame() const { return x70_zoomUnitsPerFrame; }
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float GetCamRotateDegreesPerFrame() const { return x74_rotateDegPerFrame; }
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float GetBaseMapScreenCameraMoveSpeed() const { return x78_baseMapScreenCameraMoveSpeed; }
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@ -108,6 +110,7 @@ struct CTweakAutoMapper : public ITweakAutoMapper
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const zeus::CVector3f& GetDoorCenter() const { return xa4_doorCenter; }
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float GetMiniMapViewportWidth() const { return xb8_miniMapViewportWidth; }
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float GetMiniMapViewportHeight() const { return xbc_miniMapViewportHeight; }
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float GetMiniMapCamDistScale() const { return xc0_miniMapCamDistScale; }
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float GetUniverseCamDist() const { return xd0_universeCamDist; }
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float GetMinUniverseCamDist() const { return xd4_minUniverseCamDist; }
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float GetMaxUniverseCamDist() const { return xd8_maxUniverseCamDist; }
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@ -9,6 +9,8 @@
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#include "Particle/CGenDescription.hpp"
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#include "MP1/MP1.hpp"
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#include "Input/ControlMapper.hpp"
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#include "GuiSys/CGuiFrame.hpp"
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#include "GuiSys/CGuiTextPane.hpp"
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namespace urde
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{
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@ -161,6 +163,39 @@ bool CAutoMapper::CanLeaveMapScreenInternal(const CStateManager& mgr) const
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return false;
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}
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void CAutoMapper::LeaveMapScreen(const CStateManager& mgr)
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{
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if (x1c0_nextState == EAutoMapperState::MapScreenUniverse)
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{
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xa8_renderStates[1].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth();
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xa8_renderStates[1].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth();
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xa8_renderStates[0].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth();
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xa8_renderStates[0].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth();
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SetupMiniMapWorld(mgr);
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}
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else
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{
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x328_ = 2;
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xa8_renderStates[1] = xa8_renderStates[0];
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xa8_renderStates[2] = xa8_renderStates[1];
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xa0_curAreaId = x24_world->IGetCurrentAreaId();
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xa8_renderStates[1].x20_areaPoint = GetAreaPointOfInterest(mgr, xa0_curAreaId);
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xa8_renderStates[1].x4c_pointEase = SAutoMapperRenderState::Ease::Linear;
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xa8_renderStates[1].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth();
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xa8_renderStates[1].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth();
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xa8_renderStates[1].x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
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xa8_renderStates[1].x54_depth2Ease = SAutoMapperRenderState::Ease::Linear;
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ResetInterpolationTimer(0.25f);
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}
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}
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void CAutoMapper::SetupMiniMapWorld(const CStateManager& mgr)
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{
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const CWorld& wld = *mgr.GetWorld();
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const_cast<CMapWorld*>(wld.GetMapWorld())->SetWhichMapAreasLoaded(wld, wld.GetCurrentAreaId(), 3);
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x328_ = 3;
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}
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bool CAutoMapper::HasCurrentMapUniverseWorld() const
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{
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ResId mlvlId = x24_world->IGetWorldAssetId();
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@ -201,6 +236,104 @@ bool CAutoMapper::CheckDummyWorldLoad(const CStateManager& mgr)
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return true;
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}
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void CAutoMapper::UpdateHintNavigation(float dt, const CStateManager& mgr)
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{
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SAutoMapperHintStep& nextStep = x1e0_hintSteps.front();
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bool oldProcessing = nextStep.x8_processing;
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nextStep.x8_processing = true;
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switch (nextStep.x0_type)
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{
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case SAutoMapperHintStep::Type::PanToArea:
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{
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if (x24_world->IGetMapWorld()->GetMapArea(nextStep.x4_areaId))
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{
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xa8_renderStates[2] = xa8_renderStates[0];
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xa8_renderStates[1].x20_areaPoint = GetAreaPointOfInterest(mgr, nextStep.x4_areaId);
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xa8_renderStates[1].ResetInterpolation();
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ResetInterpolationTimer(2.f * g_tweakAutoMapper->GetHintPanTime());
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x1e0_hintSteps.pop_front();
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}
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break;
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}
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case SAutoMapperHintStep::Type::PanToWorld:
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{
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const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldDataByWorldId(nextStep.x4_worldId);
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xa8_renderStates[2] = xa8_renderStates[0];
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xa8_renderStates[1].x20_areaPoint = mwData.GetWorldCenterPoint();
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xa8_renderStates[1].ResetInterpolation();
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ResetInterpolationTimer(2.f * g_tweakAutoMapper->GetHintPanTime());
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x1e0_hintSteps.pop_front();
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break;
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}
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case SAutoMapperHintStep::Type::SwitchToUniverse:
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{
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if (HasCurrentMapUniverseWorld())
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{
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BeginMapperStateTransition(EAutoMapperState::MapScreenUniverse, mgr);
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x1e0_hintSteps.pop_front();
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}
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else
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{
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x1e0_hintSteps.clear();
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}
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break;
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}
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case SAutoMapperHintStep::Type::SwitchToWorld:
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{
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x1e0_hintSteps.pop_front();
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x32c_loadingDummyWorld = true;
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if (CheckDummyWorldLoad(mgr))
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break;
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x1e0_hintSteps.clear();
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break;
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}
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case SAutoMapperHintStep::Type::ShowBeacon:
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{
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if (!oldProcessing)
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{
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if (xa0_curAreaId == mgr.GetNextAreaId() && x24_world == mgr.GetWorld())
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CSfxManager::SfxStart(1386, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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else
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CSfxManager::SfxStart(1387, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
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}
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nextStep.x4_float = std::max(0.f, nextStep.x4_float - dt);
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for (SAutoMapperHintLocation& loc : x1f8_hintLocations)
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{
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if (x24_world->IGetWorldAssetId() == loc.x8_worldId && xa0_curAreaId == loc.xc_areaId)
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{
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nextStep.x4_float = 1.f - std::min(nextStep.x4_float / 0.5f, 1.f);
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break;
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}
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}
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if (nextStep.x4_float != 0.f)
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break;
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x1e0_hintSteps.pop_front();
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break;
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}
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case SAutoMapperHintStep::Type::ZoomOut:
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{
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xa8_renderStates[2] = xa8_renderStates[0];
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xa8_renderStates[1].x18_camDist = g_tweakAutoMapper->GetMaxCamDist();
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xa8_renderStates[1].ResetInterpolation();
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xa8_renderStates[1].x48_camEase = SAutoMapperRenderState::Ease::Linear;
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ResetInterpolationTimer(0.5f);
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x1e0_hintSteps.pop_front();
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break;
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}
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case SAutoMapperHintStep::Type::ZoomIn:
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{
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xa8_renderStates[2] = xa8_renderStates[0];
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xa8_renderStates[1].x18_camDist = g_tweakAutoMapper->GetCamDist();
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xa8_renderStates[1].ResetInterpolation();
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xa8_renderStates[1].x48_camEase = SAutoMapperRenderState::Ease::Linear;
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ResetInterpolationTimer(0.5f);
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x1e0_hintSteps.pop_front();
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break;
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}
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default: break;
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}
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}
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bool CAutoMapper::CanLeaveMapScreen(const CStateManager& mgr) const
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{
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return x328_ == 3 && CanLeaveMapScreenInternal(mgr);
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@ -283,10 +416,15 @@ void CAutoMapper::BeginMapperStateTransition(EAutoMapperState state, const CStat
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}
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}
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void CAutoMapper::CompleteMapperStateTransition(const CStateManager&)
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{
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}
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void CAutoMapper::ResetInterpolationTimer(float t)
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{
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x1c4_ = t;
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x1c8_ = 0.f;
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x1c4_interpDur = t;
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x1c8_interpTime = 0.f;
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}
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CAutoMapper::SAutoMapperRenderState
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@ -525,14 +663,14 @@ void CAutoMapper::ProcessMapZoomInput(const CFinalInput& input, const CStateMana
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{
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xa8_renderStates[0].x18_camDist =
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GetClampedMapScreenCameraDistance(xa8_renderStates[0].x18_camDist - delta);
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x2f0_ = 1;
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x2f0_rTriggerPos = 1;
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x324_zoomState = EZoomState::In;
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}
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else if (x324_zoomState == EZoomState::Out)
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{
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xa8_renderStates[0].x18_camDist =
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GetClampedMapScreenCameraDistance(xa8_renderStates[0].x18_camDist + delta);
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x2ec_ = 1;
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x2ec_lTriggerPos = 1;
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x324_zoomState = EZoomState::Out;
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}
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@ -629,7 +767,7 @@ void CAutoMapper::ProcessMapPanInput(const CFinalInput& input, const CStateManag
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}
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else
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{
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std::pair<TAreaId, int> areas = FindClosestVisibleWorld(xa8_renderStates[0].x20_areaPoint, camRot.basis[1], mgr);
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std::pair<int, int> areas = FindClosestVisibleWorld(xa8_renderStates[0].x20_areaPoint, camRot.basis[1], mgr);
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const zeus::CTransform& hex = x8_mapu->GetMapWorldData(areas.first).GetMapAreaData(areas.second);
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zeus::CVector3f areaToHex = hex.origin - xa8_renderStates[0].x20_areaPoint;
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if (areaToHex.magnitude() < speed)
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@ -708,16 +846,16 @@ void CAutoMapper::ProcessMapScreenInput(const CFinalInput& input, const CStateMa
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}
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}
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x2f4_ = 0;
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x2f4_aButtonPos = 0;
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if (input.PA())
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x2f4_ = 1;
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x2f4_aButtonPos = 1;
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if (IsInMapperState(EAutoMapperState::MapScreen) || IsInMapperState(EAutoMapperState::MapScreenUniverse))
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{
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x2e4_lStickPos = 0;
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x2e8_rStickPos = 0;
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x2ec_ = 0;
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x2f0_ = 0;
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x2ec_lTriggerPos = 0;
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x2f0_rTriggerPos = 0;
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ProcessMapRotateInput(input, mgr);
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ProcessMapZoomInput(input, mgr);
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ProcessMapPanInput(input, mgr);
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@ -744,16 +882,62 @@ zeus::CVector3f CAutoMapper::GetAreaPointOfInterest(const CStateManager&, TAreaI
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return mapa->GetAreaPostTransform(*x24_world, aid) * mapa->GetAreaCenterPoint();
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}
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TAreaId CAutoMapper::FindClosestVisibleArea(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&,
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const IWorld&, const CMapWorldInfo&) const
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TAreaId CAutoMapper::FindClosestVisibleArea(const zeus::CVector3f& point,
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const zeus::CUnitVector3f& camDir, const CStateManager& mgr,
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const IWorld& wld, const CMapWorldInfo& mwInfo) const
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{
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return 0;
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float minDist = 9999.f;
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TAreaId closestArea = xa0_curAreaId;
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const CMapWorld* mw = wld.IGetMapWorld();
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std::vector<TAreaId> areas = mw->GetVisibleAreas(wld, mwInfo);
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for (TAreaId areaId : areas)
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{
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const CMapArea* mapa = mw->GetMapArea(areaId);
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zeus::CVector3f xfPoint = mapa->GetAreaPostTransform(wld, areaId) * mapa->GetAreaCenterPoint();
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zeus::CVector3f pointToArea = xfPoint - point;
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pointToArea = pointToArea.canBeNormalized() ?
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point + (pointToArea.normalized().dot(camDir) * pointToArea.magnitude()) * camDir : point;
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pointToArea -= xfPoint;
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float dist = pointToArea.magnitude();
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if (dist < minDist)
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{
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minDist = dist;
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closestArea = areaId;
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}
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}
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return closestArea;
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}
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std::pair<TAreaId, int>
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CAutoMapper::FindClosestVisibleWorld(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&) const
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std::pair<int, int>
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CAutoMapper::FindClosestVisibleWorld(const zeus::CVector3f& point,
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const zeus::CUnitVector3f& camDir,
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const CStateManager& mgr) const
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{
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return {};
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float minDist = 29999.f;
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std::pair<int, int> closestWorld = {xa0_curAreaId, xa0_curAreaId};
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for (int w=0 ; w<x8_mapu->GetNumMapWorldDatas() ; ++w)
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{
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const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldData(w);
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(mwData.GetWorldAssetId()).MapWorldInfo();
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if (!mwInfo.IsAnythingSet())
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continue;
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for (int i=0 ; i<mwData.GetNumMapAreaDatas() ; ++i)
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{
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const zeus::CVector3f& mwOrigin = mwData.GetMapAreaData(i).origin;
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zeus::CVector3f pointToArea = mwOrigin - point;
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pointToArea = pointToArea.canBeNormalized() ?
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point + (pointToArea.normalized().dot(camDir) * pointToArea.magnitude()) * camDir : point;
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pointToArea -= mwOrigin;
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float dist = pointToArea.magnitude();
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if (dist < minDist)
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{
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minDist = dist;
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closestWorld.first = w;
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closestWorld.second = i;
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}
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}
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}
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return closestWorld;
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}
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zeus::CVector2i CAutoMapper::GetMiniMapViewportSize()
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@ -802,6 +986,39 @@ float CAutoMapper::GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManage
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stateMgr.Player()->GetMapAlpha() + mapAlphaInterp;
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}
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float CAutoMapper::GetDesiredMiniMapCameraDistance(const CStateManager& mgr) const
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{
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const CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
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const CMapWorld* mw = x24_world->IGetMapWorld();
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zeus::CAABox aabb;
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const IGameArea* area = x24_world->IGetAreaAlways(xa0_curAreaId);
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const CMapArea* mapa = mw->GetMapArea(xa0_curAreaId);
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bool oneMiniMapArea = g_tweakAutoMapper->GetShowOneMiniMapArea();
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for (int i = -1 ; i < oneMiniMapArea ? 0 : area->IGetNumAttachedAreas() ; ++i)
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{
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TAreaId aid = i == -1 ? xa0_curAreaId : area->IGetAttachedAreaId(i);
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const CMapArea* attMapa = mw->GetMapArea(aid);
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if (attMapa->GetIsVisibleToAutoMapper(mwInfo.IsWorldVisible(aid), mwInfo.IsAreaVisible(aid)))
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{
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zeus::CAABox areaAABB =
|
||||
attMapa->GetBoundingBox().getTransformedAABox(attMapa->GetAreaPostTransform(*x24_world, aid));
|
||||
aabb.accumulateBounds(areaAABB.min);
|
||||
aabb.accumulateBounds(areaAABB.max);
|
||||
}
|
||||
}
|
||||
|
||||
zeus::CVector3f xfPoint = mapa->GetAreaPostTransform(*x24_world, xa0_curAreaId) * mapa->GetAreaCenterPoint();
|
||||
zeus::CVector3f maxMargin;
|
||||
maxMargin.x = std::max(xfPoint.x - aabb.min.x, aabb.max.x - xfPoint.x);
|
||||
maxMargin.y = std::max(xfPoint.y - aabb.min.y, aabb.max.y - xfPoint.y);
|
||||
maxMargin.z = std::max(xfPoint.z - aabb.min.z, aabb.max.z - xfPoint.z);
|
||||
zeus::CVector3f extent = mapa->GetBoundingBox().max - mapa->GetBoundingBox().min;
|
||||
|
||||
return (0.5f * (0.5f * extent.magnitude()) + 0.5f * maxMargin.magnitude()) *
|
||||
g_tweakAutoMapper->GetMiniMapCamDistScale() *
|
||||
std::tan(M_PIF / 2.f - 0.5f * 2.f * M_PIF * (xa8_renderStates[0].x1c_camAngle / 360.f));
|
||||
}
|
||||
|
||||
float CAutoMapper::GetClampedMapScreenCameraDistance(float v)
|
||||
{
|
||||
if (x1bc_state == EAutoMapperState::MapScreenUniverse)
|
||||
|
@ -825,10 +1042,310 @@ void CAutoMapper::ProcessControllerInput(const CFinalInput& input, CStateManager
|
|||
if (IsInMapperState(EAutoMapperState::MapScreen) || IsInMapperState(EAutoMapperState::MapScreenUniverse))
|
||||
{
|
||||
if (x32c_loadingDummyWorld)
|
||||
CheckDummyWorldLoad(mgr);
|
||||
else if (x1e0_hintSteps.size())
|
||||
UpdateHintNavigation(input.DeltaTime(), mgr);
|
||||
else if (!x328_)
|
||||
ProcessMapScreenInput(input, mgr);
|
||||
}
|
||||
}
|
||||
|
||||
zeus::CMatrix3f camRot = xa8_renderStates[0].x8_camOrientation.toTransform().buildMatrix3f();
|
||||
if (IsInMapperState(EAutoMapperState::MapScreen))
|
||||
{
|
||||
CMapWorldInfo& mwInfo = *g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo();
|
||||
TAreaId aid = FindClosestVisibleArea(xa8_renderStates[0].x20_areaPoint, camRot[1], mgr, *x24_world, mwInfo);
|
||||
if (aid != xa0_curAreaId)
|
||||
{
|
||||
xa0_curAreaId = aid;
|
||||
xa8_renderStates[0].x2c_drawDepth1 = GetMapAreaMaxDrawDepth(mgr, xa0_curAreaId);
|
||||
xa8_renderStates[0].x30_drawDepth2 = GetMapAreaMaxDrawDepth(mgr, xa0_curAreaId);
|
||||
}
|
||||
}
|
||||
else if (IsInMapperState(EAutoMapperState::MapScreenUniverse))
|
||||
{
|
||||
int oldWldIdx = x9c_worldIdx;
|
||||
if (x1e0_hintSteps.size())
|
||||
{
|
||||
SAutoMapperHintStep& nextStep = x1e0_hintSteps.front();
|
||||
if (nextStep.x0_type == SAutoMapperHintStep::Type::PanToWorld ||
|
||||
nextStep.x0_type == SAutoMapperHintStep::Type::SwitchToWorld)
|
||||
{
|
||||
SetCurWorldAssetId(nextStep.x4_worldId);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::pair<int, int> wld = FindClosestVisibleWorld(xa8_renderStates[0].x20_areaPoint,
|
||||
camRot[1], mgr);
|
||||
x9c_worldIdx = wld.first;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::pair<int, int> wld = FindClosestVisibleWorld(xa8_renderStates[0].x20_areaPoint,
|
||||
camRot[1], mgr);
|
||||
x9c_worldIdx = wld.first;
|
||||
}
|
||||
|
||||
if (x9c_worldIdx != oldWldIdx)
|
||||
{
|
||||
ResId curMlvl = g_GameState->CurrentWorldAssetId();
|
||||
for (int i=0 ; i<x14_dummyWorlds.size() ; ++i)
|
||||
{
|
||||
auto& wld = x14_dummyWorlds[i];
|
||||
const CMapUniverse::CMapWorldData& mwData = x8_mapu->GetMapWorldData(i);
|
||||
if (i == x9c_worldIdx && curMlvl != mwData.GetWorldAssetId())
|
||||
{
|
||||
if (g_ResFactory->CanBuild(SObjectTag{FOURCC('MLVL'), mwData.GetWorldAssetId()}))
|
||||
wld = std::make_unique<CDummyWorld>(mwData.GetWorldAssetId(), true);
|
||||
}
|
||||
else
|
||||
{
|
||||
wld.reset();
|
||||
}
|
||||
}
|
||||
x24_world = (curMlvl == x8_mapu->GetMapWorldData(x9c_worldIdx).GetWorldAssetId()) ? mgr.GetWorld() : nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
if (x300_textpane_instructions)
|
||||
{
|
||||
if (x84_)
|
||||
{
|
||||
if (x78_areaHintDesc.IsLoaded())
|
||||
{
|
||||
x2fc_textpane_hint->TextSupport()->SetText(x78_areaHintDesc->GetString(0));
|
||||
x304_textpane_instructions1->TextSupport()->SetText(u"");
|
||||
x300_textpane_instructions->TextSupport()->SetText(u"");
|
||||
x308_textpane_instructions2->TextSupport()->SetText(u"");
|
||||
}
|
||||
else
|
||||
{
|
||||
x2fc_textpane_hint->TextSupport()->SetText(u"");
|
||||
std::u16string str = hecl::UTF8ToChar16(
|
||||
hecl::Format("&image=SI,0.6,1.0,%8.8X;", u32(g_tweakPlayerRes->x24_lStick[x2e4_lStickPos])));
|
||||
str += g_MainStringTable->GetString(46); // Rotate
|
||||
x300_textpane_instructions->TextSupport()->SetText(str);
|
||||
str = hecl::UTF8ToChar16(
|
||||
hecl::Format("&image=SI,0.6,1.0,%8.8X;", u32(g_tweakPlayerRes->x4c_cStick[x2e8_rStickPos])));
|
||||
str += g_MainStringTable->GetString(47); // Move
|
||||
x304_textpane_instructions1->TextSupport()->SetText(str);
|
||||
str = hecl::UTF8ToChar16(
|
||||
hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x74_lTrigger[x2ec_lTriggerPos])));
|
||||
str += g_MainStringTable->GetString(48); // Zoom
|
||||
str += hecl::UTF8ToChar16(
|
||||
hecl::Format("&image=%8.8X;", u32(g_tweakPlayerRes->x80_rTrigger[x2f0_rTriggerPos])));
|
||||
x308_textpane_instructions2->TextSupport()->SetText(str);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (input.PY())
|
||||
{
|
||||
CPersistentOptions& sysOpts = g_GameState->SystemOptions();
|
||||
switch (sysOpts.GetAutoMapperKeyState())
|
||||
{
|
||||
case 0:
|
||||
sysOpts.SetAutoMapperKeyState(1);
|
||||
CSfxManager::SfxStart(1452, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
||||
break;
|
||||
case 1:
|
||||
sysOpts.SetAutoMapperKeyState(2);
|
||||
CSfxManager::SfxStart(1446, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
||||
break;
|
||||
case 2:
|
||||
sysOpts.SetAutoMapperKeyState(0);
|
||||
CSfxManager::SfxStart(1453, 1.f, 0.f, false, 0x7f, false, kInvalidAreaId);
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
if (input.PZ() || input.PB())
|
||||
{
|
||||
if (!x328_)
|
||||
{
|
||||
if (CanLeaveMapScreenInternal(mgr))
|
||||
LeaveMapScreen(mgr);
|
||||
if (NotHintNavigating())
|
||||
{
|
||||
BeginMapperStateTransition(EAutoMapperState::MapScreenUniverse, mgr);
|
||||
x328_ = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void CAutoMapper::Update(float dt, const CStateManager& mgr)
|
||||
{
|
||||
if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap)
|
||||
{
|
||||
x1d8_ = std::fmod(x1d8_ + dt, 0.75f);
|
||||
x1dc_ = x1d8_ < 0.375f ? x1d8_ / 0.375f : (0.75f - x1d8_) / 0.375f;
|
||||
}
|
||||
|
||||
if (!m_frmeInitialized && x28_frmeMapScreen.IsLoaded())
|
||||
{
|
||||
m_frmeInitialized = true;
|
||||
static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_left"))->TextSupport()->
|
||||
SetText(g_MainStringTable->GetString(42));
|
||||
static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_yicon"))->TextSupport()->
|
||||
SetText(g_MainStringTable->GetString(43));
|
||||
x2fc_textpane_hint = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_hint"));
|
||||
x300_textpane_instructions = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_instructions"));
|
||||
x304_textpane_instructions1 = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_instructions1"));
|
||||
x308_textpane_instructions2 = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_instructions2"));
|
||||
CGuiTextPane* mapLegend = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_mapLegend"));
|
||||
mapLegend->TextSupport()->ClearRenderBuffer();
|
||||
mapLegend->TextSupport()->SetImageBaseline(true);
|
||||
mapLegend->TextSupport()->SetText(g_MainStringTable->GetString(49));
|
||||
x30c_basewidget_leftPane = x28_frmeMapScreen->FindWidget("basewidget_leftPane");
|
||||
x310_basewidget_yButtonPane = x28_frmeMapScreen->FindWidget("basewidget_yButtonPane");
|
||||
x314_basewidget_bottomPane = x28_frmeMapScreen->FindWidget("basewidget_bottomPane");
|
||||
x2f8_textpane_areaname = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_areaname"));
|
||||
x2f8_textpane_areaname->SetDepthTest(false);
|
||||
}
|
||||
|
||||
if (m_frmeInitialized)
|
||||
{
|
||||
x28_frmeMapScreen->Update(dt);
|
||||
CGuiTextPane* right1 = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_right1"));
|
||||
std::u16string string;
|
||||
if (x1bc_state == EAutoMapperState::MapScreenUniverse ||
|
||||
(x1bc_state == EAutoMapperState::MapScreen && HasCurrentMapUniverseWorld()))
|
||||
string = hecl::UTF8ToChar16(hecl::Format("image=%8.8X", u32(g_tweakPlayerRes->x98_aButton[x2f4_aButtonPos])));
|
||||
right1->TextSupport()->SetText(string);
|
||||
CGuiTextPane* right = static_cast<CGuiTextPane*>(x28_frmeMapScreen->FindWidget("textpane_right"));
|
||||
if (x1bc_state == EAutoMapperState::MapScreenUniverse)
|
||||
string = g_MainStringTable->GetString(45);
|
||||
else if (x1bc_state == EAutoMapperState::MapScreen)
|
||||
string = g_MainStringTable->GetString(44);
|
||||
right->TextSupport()->SetText(string);
|
||||
}
|
||||
|
||||
float dt2 = 2.f * dt;
|
||||
switch (g_GameState->SystemOptions().GetAutoMapperKeyState())
|
||||
{
|
||||
case 0: // All shown
|
||||
x318_leftPanePos -= dt2;
|
||||
x31c_yButtonPanePos -= dt2;
|
||||
x320_bottomPanePos -= dt2;
|
||||
break;
|
||||
case 1: // Left shown
|
||||
x318_leftPanePos += dt2;
|
||||
x31c_yButtonPanePos -= dt2;
|
||||
x320_bottomPanePos -= dt2;
|
||||
break;
|
||||
case 2: // All hidden
|
||||
x318_leftPanePos += dt2;
|
||||
x31c_yButtonPanePos += dt2;
|
||||
x320_bottomPanePos += dt2;
|
||||
break;
|
||||
default: break;
|
||||
}
|
||||
|
||||
x318_leftPanePos = std::max(0.f, std::min(x318_leftPanePos, 1.f));
|
||||
x31c_yButtonPanePos = std::max(0.f, std::min(x31c_yButtonPanePos, 1.f));
|
||||
x320_bottomPanePos = std::max(0.f, std::min(x320_bottomPanePos, 1.f));
|
||||
|
||||
if (x30c_basewidget_leftPane)
|
||||
{
|
||||
x30c_basewidget_leftPane->SetLocalTransform(
|
||||
zeus::CTransform::Translate(x318_leftPanePos * -15.f, 0.f, 0.f) *
|
||||
x30c_basewidget_leftPane->GetTransform());
|
||||
}
|
||||
|
||||
if (x310_basewidget_yButtonPane)
|
||||
{
|
||||
x310_basewidget_yButtonPane->SetLocalTransform(
|
||||
zeus::CTransform::Translate(0.f, 0.f, x31c_yButtonPanePos * -3.5f) *
|
||||
x310_basewidget_yButtonPane->GetTransform());
|
||||
}
|
||||
|
||||
if (x314_basewidget_bottomPane)
|
||||
{
|
||||
x314_basewidget_bottomPane->SetLocalTransform(
|
||||
zeus::CTransform::Translate(0.f, 0.f, x320_bottomPanePos * -7.f) *
|
||||
x314_basewidget_bottomPane->GetTransform());
|
||||
}
|
||||
|
||||
if (IsInMapperState(EAutoMapperState::MiniMap))
|
||||
{
|
||||
xa8_renderStates[0].x8_camOrientation = GetMiniMapCameraOrientation(mgr);
|
||||
float desiredDist = GetDesiredMiniMapCameraDistance(mgr);
|
||||
if (std::fabs(xa8_renderStates[0].x18_camDist - desiredDist) < 3.f)
|
||||
xa8_renderStates[0].x18_camDist = desiredDist;
|
||||
else if (xa8_renderStates[0].x18_camDist < desiredDist)
|
||||
xa8_renderStates[0].x18_camDist += 3.f;
|
||||
else
|
||||
xa8_renderStates[0].x18_camDist -= 3.f;
|
||||
TAreaId curAid = x24_world->IGetCurrentAreaId();
|
||||
if (curAid != xa0_curAreaId)
|
||||
{
|
||||
xa8_renderStates[2] = xa8_renderStates[0];
|
||||
xa8_renderStates[1] = xa8_renderStates[0];
|
||||
xa4_otherAreaId = xa0_curAreaId;
|
||||
xa0_curAreaId = curAid;
|
||||
xa8_renderStates[1].x20_areaPoint = GetAreaPointOfInterest(mgr, xa0_curAreaId);
|
||||
xa8_renderStates[1].x44_viewportEase = SAutoMapperRenderState::Ease::None;
|
||||
xa8_renderStates[1].x48_camEase = SAutoMapperRenderState::Ease::None;
|
||||
xa8_renderStates[1].x4c_pointEase = SAutoMapperRenderState::Ease::InOut;
|
||||
xa8_renderStates[1].x50_depth1Ease = SAutoMapperRenderState::Ease::Linear;
|
||||
xa8_renderStates[1].x54_depth2Ease = SAutoMapperRenderState::Ease::Linear;
|
||||
xa8_renderStates[1].x58_alphaEase = SAutoMapperRenderState::Ease::None;
|
||||
xa8_renderStates[1].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth();
|
||||
xa8_renderStates[1].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth();
|
||||
xa8_renderStates[2].x2c_drawDepth1 = GetMapAreaMiniMapDrawDepth() - 1.f;
|
||||
xa8_renderStates[2].x30_drawDepth2 = GetMapAreaMiniMapDrawDepth() - 1.f;
|
||||
ResetInterpolationTimer(g_tweakAutoMapper->GetHintPanTime());
|
||||
}
|
||||
xa8_renderStates[1].x34_alphaSurfaceVisited = GetMapAreaMiniMapDrawAlphaSurfaceVisited(mgr);
|
||||
xa8_renderStates[1].x38_alphaOutlineVisited = GetMapAreaMiniMapDrawAlphaOutlineVisited(mgr);
|
||||
xa8_renderStates[1].x3c_alphaSurfaceUnvisited = GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(mgr);
|
||||
xa8_renderStates[1].x40_alphaOutlineUnvisited = GetMapAreaMiniMapDrawAlphaOutlineUnvisited(mgr);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (x1c0_nextState == EAutoMapperState::MiniMap)
|
||||
{
|
||||
float desiredDist = GetDesiredMiniMapCameraDistance(mgr);
|
||||
if (std::fabs(xa8_renderStates[1].x18_camDist - desiredDist) < 3.f)
|
||||
xa8_renderStates[0].x18_camDist = desiredDist;
|
||||
else if (xa8_renderStates[1].x18_camDist < desiredDist)
|
||||
xa8_renderStates[1].x18_camDist += 3.f;
|
||||
else
|
||||
xa8_renderStates[1].x18_camDist -= 3.f;
|
||||
}
|
||||
else if (x1bc_state != EAutoMapperState::MiniMap && x1c0_nextState != EAutoMapperState::MiniMap && x24_world)
|
||||
{
|
||||
x24_world->IGetMapWorld()->RecalculateWorldSphere(
|
||||
*g_GameState->StateForWorld(x24_world->IGetWorldAssetId()).MapWorldInfo(), *x24_world);
|
||||
}
|
||||
}
|
||||
|
||||
if (IsRenderStateInterpolating())
|
||||
{
|
||||
x1c8_interpTime = std::min(x1c8_interpTime + dt, x1c4_interpDur);
|
||||
SAutoMapperRenderState::InterpolateWithClamp(xa8_renderStates[2], xa8_renderStates[0], xa8_renderStates[1],
|
||||
x1c8_interpTime / x1c4_interpDur);
|
||||
if (x1c8_interpTime == x1c4_interpDur && x328_ == 2)
|
||||
SetupMiniMapWorld(mgr);
|
||||
}
|
||||
else if (IsInMapperStateTransition())
|
||||
{
|
||||
CompleteMapperStateTransition(mgr);
|
||||
}
|
||||
|
||||
if (IsInMapperState(EAutoMapperState::MapScreenUniverse))
|
||||
{
|
||||
if (IWorld* wld = x14_dummyWorlds[x9c_worldIdx].get())
|
||||
{
|
||||
/* TODO: Finish */
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -888,10 +1405,10 @@ void CAutoMapper::SetupHintNavigation()
|
|||
}
|
||||
else
|
||||
{
|
||||
x1e0_hintSteps.push_back({SAutoMapperHintStep::PulseCurrentArea{}});
|
||||
x1e0_hintSteps.push_back({SAutoMapperHintStep::ZoomOut{}});
|
||||
}
|
||||
x1e0_hintSteps.push_back({SAutoMapperHintStep::PanToArea{}, loc.x8_areaId});
|
||||
x1e0_hintSteps.push_back({SAutoMapperHintStep::PulseTargetArea{}});
|
||||
x1e0_hintSteps.push_back({SAutoMapperHintStep::ZoomIn{}});
|
||||
x1e0_hintSteps.push_back({SAutoMapperHintStep::ShowBeacon{}, 1.f});
|
||||
x1f8_hintLocations.push_back({0, 0.f, loc.x0_mlvlId, loc.x8_areaId});
|
||||
}
|
||||
|
|
|
@ -94,16 +94,16 @@ public:
|
|||
SwitchToUniverse,
|
||||
SwitchToWorld,
|
||||
ShowBeacon,
|
||||
PulseTargetArea,
|
||||
PulseCurrentArea
|
||||
ZoomIn,
|
||||
ZoomOut
|
||||
};
|
||||
struct PanToArea {};
|
||||
struct PanToWorld {};
|
||||
struct SwitchToUniverse {};
|
||||
struct SwitchToWorld {};
|
||||
struct ShowBeacon {};
|
||||
struct PulseTargetArea {};
|
||||
struct PulseCurrentArea {};
|
||||
struct ZoomIn {};
|
||||
struct ZoomOut {};
|
||||
|
||||
Type x0_type;
|
||||
union
|
||||
|
@ -112,15 +112,15 @@ public:
|
|||
TAreaId x4_areaId;
|
||||
float x4_float;
|
||||
};
|
||||
bool x8_ = false;
|
||||
bool x8_processing = false;
|
||||
|
||||
SAutoMapperHintStep(PanToArea, TAreaId areaId) : x0_type(Type::PanToArea), x4_areaId(areaId) {}
|
||||
SAutoMapperHintStep(PanToWorld, ResId worldId) : x0_type(Type::PanToWorld), x4_worldId(worldId) {}
|
||||
SAutoMapperHintStep(SwitchToUniverse) : x0_type(Type::SwitchToUniverse), x4_worldId(0) {}
|
||||
SAutoMapperHintStep(SwitchToWorld, ResId worldId) : x0_type(Type::SwitchToWorld), x4_worldId(worldId) {}
|
||||
SAutoMapperHintStep(ShowBeacon, float val) : x0_type(Type::ShowBeacon), x4_float(val) {}
|
||||
SAutoMapperHintStep(PulseTargetArea) : x0_type(Type::PulseTargetArea), x4_worldId(0) {}
|
||||
SAutoMapperHintStep(PulseCurrentArea) : x0_type(Type::PulseCurrentArea), x4_worldId(0) {}
|
||||
SAutoMapperHintStep(ZoomIn) : x0_type(Type::ZoomIn), x4_worldId(0) {}
|
||||
SAutoMapperHintStep(ZoomOut) : x0_type(Type::ZoomOut), x4_worldId(0) {}
|
||||
};
|
||||
|
||||
struct SAutoMapperHintLocation
|
||||
|
@ -168,23 +168,24 @@ private:
|
|||
TLockedToken<CMapUniverse> x8_mapu;
|
||||
std::vector<std::unique_ptr<IWorld>> x14_dummyWorlds;
|
||||
const CWorld* x24_world;
|
||||
TLockedToken<CModel> x28_frmeMapScreen; // Used to be ptr
|
||||
u32 x2c_ = 0;
|
||||
TLockedToken<CGuiFrame> x28_frmeMapScreen; // Used to be ptr
|
||||
bool m_frmeInitialized = false;
|
||||
TLockedToken<CModel> x30_miniMapSamus;
|
||||
TLockedToken<CTexture> x3c_hintBeacon;
|
||||
rstl::reserved_vector<TLockedToken<CTexture>, 5> x48_mapIcons;
|
||||
ResId x74_ = -1;
|
||||
ResId x74_areaHintDescId = -1;
|
||||
TLockedToken<CStringTable> x78_areaHintDesc;
|
||||
u32 x84_ = 0;
|
||||
ResId x88_ = -1;
|
||||
u32 x98_ = 0;
|
||||
u32 x9c_worldIdx = 0;
|
||||
TAreaId xa0_curAreaId;
|
||||
TAreaId xa4_otherAreaId;
|
||||
SAutoMapperRenderState xa8_renderStates[3]; // xa8, x104, x160; current, prev, next
|
||||
SAutoMapperRenderState xa8_renderStates[3]; // xa8, x104, x160; current, next, prev
|
||||
EAutoMapperState x1bc_state = EAutoMapperState::MiniMap;
|
||||
EAutoMapperState x1c0_nextState = EAutoMapperState::MiniMap;
|
||||
float x1c4_ = 0.f;
|
||||
float x1c8_ = 0.f;
|
||||
float x1c4_interpDur = 0.f;
|
||||
float x1c8_interpTime = 0.f;
|
||||
CSfxHandle x1cc_panningSfx;
|
||||
CSfxHandle x1d0_rotatingSfx;
|
||||
CSfxHandle x1d4_zoomingSfx;
|
||||
|
@ -199,20 +200,20 @@ private:
|
|||
rstl::reserved_vector<TLockedToken<CTexture>, 2> x2d0_abutton;
|
||||
u32 x2e4_lStickPos = 0;
|
||||
u32 x2e8_rStickPos = 0;
|
||||
u32 x2ec_ = 0;
|
||||
u32 x2f0_ = 0;
|
||||
u32 x2f4_ = 0;
|
||||
u32 x2f8_ = 0;
|
||||
u32 x2fc_ = 0;
|
||||
u32 x300_ = 0;
|
||||
u32 x304_ = 0;
|
||||
u32 x308_ = 0;
|
||||
u32 x30c_ = 0;
|
||||
u32 x310_ = 0;
|
||||
u32 x314_ = 0;
|
||||
float x318_ = 0.f;
|
||||
float x31c_ = 0.f;
|
||||
float x320_ = 0.f;
|
||||
u32 x2ec_lTriggerPos = 0;
|
||||
u32 x2f0_rTriggerPos = 0;
|
||||
u32 x2f4_aButtonPos = 0;
|
||||
CGuiTextPane* x2f8_textpane_areaname = nullptr;
|
||||
CGuiTextPane* x2fc_textpane_hint = nullptr;
|
||||
CGuiTextPane* x300_textpane_instructions = nullptr;
|
||||
CGuiTextPane* x304_textpane_instructions1 = nullptr;
|
||||
CGuiTextPane* x308_textpane_instructions2 = nullptr;
|
||||
CGuiWidget* x30c_basewidget_leftPane = nullptr;
|
||||
CGuiWidget* x310_basewidget_yButtonPane = nullptr;
|
||||
CGuiWidget* x314_basewidget_bottomPane = nullptr;
|
||||
float x318_leftPanePos = 0.f;
|
||||
float x31c_yButtonPanePos = 0.f;
|
||||
float x320_bottomPanePos = 0.f;
|
||||
EZoomState x324_zoomState = EZoomState::None;
|
||||
u32 x328_ = 0;
|
||||
bool x32c_loadingDummyWorld = false;
|
||||
|
@ -228,6 +229,8 @@ private:
|
|||
}
|
||||
bool NotHintNavigating() const;
|
||||
bool CanLeaveMapScreenInternal(const CStateManager& mgr) const;
|
||||
void LeaveMapScreen(const CStateManager& mgr);
|
||||
void SetupMiniMapWorld(const CStateManager& mgr);
|
||||
bool HasCurrentMapUniverseWorld() const;
|
||||
bool CheckDummyWorldLoad(const CStateManager& mgr);
|
||||
void UpdateHintNavigation(float dt, const CStateManager& mgr);
|
||||
|
@ -239,7 +242,7 @@ private:
|
|||
static float GetMapAreaMiniMapDrawAlphaOutlineVisited(const CStateManager&);
|
||||
static float GetMapAreaMiniMapDrawAlphaSurfaceUnvisited(const CStateManager&);
|
||||
static float GetMapAreaMiniMapDrawAlphaOutlineUnvisited(const CStateManager&);
|
||||
static void GetDesiredMiniMapCameraDistance(const CStateManager&);
|
||||
float GetDesiredMiniMapCameraDistance(const CStateManager&) const;
|
||||
static float GetBaseMapScreenCameraMoveSpeed();
|
||||
float GetClampedMapScreenCameraDistance(float);
|
||||
float GetFinalMapScreenCameraMoveSpeed() const;
|
||||
|
@ -267,12 +270,13 @@ public:
|
|||
void UnmuteAllLoopedSounds();
|
||||
void ProcessControllerInput(const CFinalInput&, CStateManager&);
|
||||
bool IsInPlayerControlState() const;
|
||||
void Update(float dt, const CStateManager& mgr);
|
||||
void Draw(const CStateManager&, const zeus::CTransform&, float) const;
|
||||
bool IsInOrTransitioningToMapScreenState() const;
|
||||
float GetTimeIntoInterpolation() const;
|
||||
bool IsFullyInMapScreenState() const;
|
||||
void BeginMapperStateTransition(EAutoMapperState, const CStateManager&);
|
||||
void CompleteMapperStateTransition();
|
||||
void CompleteMapperStateTransition(const CStateManager&);
|
||||
void ResetInterpolationTimer(float);
|
||||
SAutoMapperRenderState BuildMiniMapWorldRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId) const;
|
||||
SAutoMapperRenderState BuildMapScreenWorldRenderState(const CStateManager&, const zeus::CQuaternion&, TAreaId, bool) const;
|
||||
|
@ -283,7 +287,7 @@ public:
|
|||
zeus::CVector3f GetAreaPointOfInterest(const CStateManager&, TAreaId) const;
|
||||
TAreaId FindClosestVisibleArea(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&,
|
||||
const IWorld&, const CMapWorldInfo&) const;
|
||||
std::pair<TAreaId, int>
|
||||
std::pair<int, int>
|
||||
FindClosestVisibleWorld(const zeus::CVector3f&, const zeus::CUnitVector3f&, const CStateManager&) const;
|
||||
|
||||
bool IsInMapperState(EAutoMapperState state) const
|
||||
|
@ -296,7 +300,7 @@ public:
|
|||
}
|
||||
bool IsRenderStateInterpolating() const
|
||||
{
|
||||
return x1c8_ < x1c4_;
|
||||
return x1c8_interpTime < x1c4_interpDur;
|
||||
}
|
||||
void UpdateOptionsMenu(const CTweakValue::Audio&);
|
||||
void UpdateAudioMusicMenu();
|
||||
|
|
|
@ -47,6 +47,23 @@ void CMapArea::PostConstruct()
|
|||
(reinterpret_cast<CMapAreaSurface*>(x40_surfaceStart + j))->PostConstruct(x44_buf.get());
|
||||
}
|
||||
|
||||
bool CMapArea::GetIsVisibleToAutoMapper(bool worldVis, bool areaVis) const
|
||||
{
|
||||
switch (xc_)
|
||||
{
|
||||
case 0:
|
||||
return true;
|
||||
case 1:
|
||||
return worldVis || areaVis;
|
||||
case 2:
|
||||
return areaVis;
|
||||
case 3:
|
||||
return false;
|
||||
default:
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
static const zeus::CVector3f MinesPostTransforms[3] =
|
||||
{
|
||||
{0.f, 0.f, 200.f},
|
||||
|
@ -99,7 +116,7 @@ static const u8 MinesPostTransformIndices[] =
|
|||
2, // 41 Fungal Hall A
|
||||
};
|
||||
|
||||
zeus::CTransform CMapArea::GetAreaPostTransform(const CWorld& world, TAreaId aid) const
|
||||
zeus::CTransform CMapArea::GetAreaPostTransform(const IWorld& world, TAreaId aid) const
|
||||
{
|
||||
if (world.IGetWorldAssetId() == g_ResFactory->TranslateOriginalToNew(0xB1AC4D65)) // Phazon Mines
|
||||
{
|
||||
|
|
|
@ -8,7 +8,7 @@
|
|||
|
||||
namespace urde
|
||||
{
|
||||
class CWorld;
|
||||
class IWorld;
|
||||
class CMapArea
|
||||
{
|
||||
public:
|
||||
|
@ -40,13 +40,13 @@ public:
|
|||
void PostConstruct();
|
||||
bool GetIsVisibleToAutoMapper(bool, bool) const;
|
||||
zeus::CVector3f GetAreaCenterPoint() const { return x10_box.center(); }
|
||||
zeus::CAABox GetBoundingBox() const;
|
||||
const zeus::CAABox& GetBoundingBox() const { return x10_box; }
|
||||
const zeus::CVector3f& GetVertices() const;
|
||||
void GetMappableObject(s32) const;
|
||||
void GetSurface(s32) const;
|
||||
u32 GetNumMappableObjects() const;
|
||||
u32 GetNumSurfaces() const;
|
||||
zeus::CTransform GetAreaPostTransform(const CWorld& world, TAreaId aid) const;
|
||||
zeus::CTransform GetAreaPostTransform(const IWorld& world, TAreaId aid) const;
|
||||
};
|
||||
|
||||
CFactoryFnReturn FMapAreaFactory(const SObjectTag& objTag, CInputStream& in, const CVParamTransfer&,
|
||||
|
|
|
@ -56,11 +56,11 @@ public:
|
|||
const std::string& GetWorldLabel() const { return x0_label; }
|
||||
const zeus::CTransform& GetWorldTransform() const { return x14_transform; }
|
||||
const zeus::CTransform& GetMapAreaData(s32 idx) const { return x44_hexagonXfs[idx]; }
|
||||
u32 GetNumMapAreaDatas() const { return x44_hexagonXfs.size(); }
|
||||
zeus::CColor GetOutlineColorUnselected() const;
|
||||
zeus::CColor GetOutlineColorSelected() const;
|
||||
zeus::CColor GetSurfaceColorUnselected() const;
|
||||
zeus::CColor GetSurfaceColorSelected() const;
|
||||
u32 GetNumMapAreaDatas() const;
|
||||
};
|
||||
|
||||
private:
|
||||
|
@ -72,6 +72,13 @@ private:
|
|||
public:
|
||||
CMapUniverse(CInputStream&, u32);
|
||||
const CMapWorldData& GetMapWorldData(s32 idx) const { return x10_worldDatas[idx]; }
|
||||
const CMapWorldData& GetMapWorldDataByWorldId(ResId id) const
|
||||
{
|
||||
for (const CMapWorldData& data : x10_worldDatas)
|
||||
if (data.GetWorldAssetId() == id)
|
||||
return data;
|
||||
return x10_worldDatas.front();
|
||||
}
|
||||
u32 GetNumMapWorldDatas() const { return x10_worldDatas.size(); }
|
||||
float GetMapUniverseRadius() const { return x2c_universeRadius; }
|
||||
const zeus::CVector3f& GetMapUniverseCenterPoint() const { return x20_universeCenter; }
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "CMapWorld.hpp"
|
||||
#include "CMapWorldInfo.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -38,9 +39,21 @@ s32 CMapWorld::GetCurrentMapAreaDepth(const IWorld& wld, TAreaId aid) const
|
|||
return info.back().GetDepth();
|
||||
}
|
||||
|
||||
void CMapWorld::GetVisibleAreas(const IWorld&, const CMapWorldInfo&) const
|
||||
std::vector<TAreaId> CMapWorld::GetVisibleAreas(const IWorld& wld, const CMapWorldInfo& mwInfo) const
|
||||
{
|
||||
|
||||
std::vector<TAreaId> ret;
|
||||
ret.reserve(x0_areas.size());
|
||||
for (int i=0 ; i<x0_areas.size() ; ++i)
|
||||
{
|
||||
if (!IsMapAreaValid(wld, i, true))
|
||||
continue;
|
||||
const CMapArea* area = GetMapArea(i);
|
||||
bool areaVis = mwInfo.IsAreaVisible(i);
|
||||
bool worldVis = mwInfo.IsWorldVisible(i);
|
||||
if (area->GetIsVisibleToAutoMapper(worldVis, areaVis))
|
||||
ret.push_back(i);
|
||||
}
|
||||
return ret;
|
||||
}
|
||||
|
||||
void CMapWorld::Draw(const CMapWorld::CMapWorldDrawParms&, int, int, float, float, bool) const
|
||||
|
|
|
@ -99,7 +99,7 @@ public:
|
|||
bool IsMapAreasStreaming() const;
|
||||
void MoveMapAreaToList(CMapAreaData*, EMapAreaList);
|
||||
s32 GetCurrentMapAreaDepth(const IWorld&, TAreaId) const;
|
||||
void GetVisibleAreas(const IWorld&, const CMapWorldInfo&) const;
|
||||
std::vector<TAreaId> GetVisibleAreas(const IWorld&, const CMapWorldInfo&) const;
|
||||
void Draw(const CMapWorldDrawParms&, int, int, float, float, bool) const;
|
||||
void DoBFS(const IWorld&, TAreaId, int, float, float, bool, std::vector<CMapAreaBFSInfo>&) const;
|
||||
bool IsMapAreaValid(const IWorld&, int, bool) const;
|
||||
|
|
|
@ -36,7 +36,7 @@ void CMapWorldInfo::PutTo(CBitStreamWriter& writer, const CSaveWorld& savw, ResI
|
|||
for (int i=0 ; i<worldMem.GetAreaCount() ; ++i)
|
||||
{
|
||||
if (i < x0_visitedAreasAllocated)
|
||||
writer.WriteEncoded(const_cast<CMapWorldInfo&>(*this).IsAreaVisted(i), 1);
|
||||
writer.WriteEncoded(IsAreaVisted(i), 1);
|
||||
else
|
||||
writer.WriteEncoded(0, 1);
|
||||
}
|
||||
|
@ -44,7 +44,7 @@ void CMapWorldInfo::PutTo(CBitStreamWriter& writer, const CSaveWorld& savw, ResI
|
|||
for (int i=0 ; i<worldMem.GetAreaCount() ; ++i)
|
||||
{
|
||||
if (i < x14_mappedAreasAllocated)
|
||||
writer.WriteEncoded(const_cast<CMapWorldInfo&>(*this).IsMapped(i), 1);
|
||||
writer.WriteEncoded(IsMapped(i), 1);
|
||||
else
|
||||
writer.WriteEncoded(0, 1);
|
||||
}
|
||||
|
@ -65,12 +65,12 @@ bool CMapWorldInfo::IsDoorVisited(TEditorId eid) const
|
|||
return x28_visitedDoors.find(eid) != x28_visitedDoors.end();
|
||||
}
|
||||
|
||||
bool CMapWorldInfo::IsAreaVisted(TAreaId aid)
|
||||
bool CMapWorldInfo::IsAreaVisted(TAreaId aid) const
|
||||
{
|
||||
if (aid + 1 > x0_visitedAreasAllocated)
|
||||
{
|
||||
x4_visitedAreas.resize((aid + 32) / 32);
|
||||
x0_visitedAreasAllocated = aid + 1;
|
||||
const_cast<CMapWorldInfo&>(*this).x4_visitedAreas.resize((aid + 32) / 32);
|
||||
const_cast<CMapWorldInfo&>(*this).x0_visitedAreasAllocated = aid + 1;
|
||||
}
|
||||
return (x4_visitedAreas[aid / 32] >> (aid % 32)) & 0x1;
|
||||
}
|
||||
|
@ -88,12 +88,12 @@ void CMapWorldInfo::SetAreaVisited(TAreaId aid, bool visited)
|
|||
x4_visitedAreas[aid / 32] &= ~(1 << (aid % 32));
|
||||
}
|
||||
|
||||
bool CMapWorldInfo::IsMapped(TAreaId aid)
|
||||
bool CMapWorldInfo::IsMapped(TAreaId aid) const
|
||||
{
|
||||
if (aid + 1 > x14_mappedAreasAllocated)
|
||||
{
|
||||
x18_mappedAreas.resize((aid + 32) / 32);
|
||||
x14_mappedAreasAllocated = aid + 1;
|
||||
const_cast<CMapWorldInfo&>(*this).x18_mappedAreas.resize((aid + 32) / 32);
|
||||
const_cast<CMapWorldInfo&>(*this).x14_mappedAreasAllocated = aid + 1;
|
||||
}
|
||||
return (x18_mappedAreas[aid / 32] >> (aid % 32)) & 0x1;
|
||||
}
|
||||
|
@ -111,9 +111,27 @@ void CMapWorldInfo::SetIsMapped(TAreaId aid, bool mapped)
|
|||
x18_mappedAreas[aid / 32] &= ~(1 << (aid % 32));
|
||||
}
|
||||
|
||||
bool CMapWorldInfo::IsWorldVisible(TAreaId aid)
|
||||
bool CMapWorldInfo::IsWorldVisible(TAreaId aid) const
|
||||
{
|
||||
return x38_worldVisited || IsMapped(aid);
|
||||
}
|
||||
|
||||
bool CMapWorldInfo::IsAreaVisible(TAreaId aid) const
|
||||
{
|
||||
if (IsAreaVisted(aid) || IsMapped(aid))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
bool CMapWorldInfo::IsAnythingSet() const
|
||||
{
|
||||
for (int i=0 ; i<x0_visitedAreasAllocated ; ++i)
|
||||
if (x4_visitedAreas[i / 32] & (1 << (i % 32)))
|
||||
return true;
|
||||
for (int i=0 ; i<x14_mappedAreasAllocated ; ++i)
|
||||
if (x18_mappedAreas[i / 32] & (1 << (i % 32)))
|
||||
return true;
|
||||
return x38_worldVisited;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -19,13 +19,15 @@ public:
|
|||
CMapWorldInfo()=default;
|
||||
CMapWorldInfo(CBitStreamReader&, const CSaveWorld& saveWorld, ResId mlvlId);
|
||||
void PutTo(CBitStreamWriter& writer, const CSaveWorld& savw, ResId mlvlId) const;
|
||||
bool IsMapped(TAreaId);
|
||||
bool IsMapped(TAreaId) const;
|
||||
void SetIsMapped(TAreaId, bool);
|
||||
void SetDoorVisited(TEditorId eid, bool val);
|
||||
bool IsDoorVisited(TEditorId eid) const;
|
||||
bool IsAreaVisted(TAreaId);
|
||||
bool IsAreaVisted(TAreaId) const;
|
||||
void SetAreaVisited(TAreaId, bool);
|
||||
bool IsWorldVisible(TAreaId);
|
||||
bool IsWorldVisible(TAreaId) const;
|
||||
bool IsAreaVisible(TAreaId) const;
|
||||
bool IsAnythingSet() const;
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -75,7 +75,7 @@ CPersistentOptions::CPersistentOptions(CBitStreamReader& stream)
|
|||
xd0_27_fusionBeat = stream.ReadEncoded(1);
|
||||
xd0_28_fusionSuitActive = stream.ReadEncoded(1);
|
||||
xd0_29_allItemsCollected = stream.ReadEncoded(1);
|
||||
xbc_ = stream.ReadEncoded(2);
|
||||
xbc_autoMapperKeyState = stream.ReadEncoded(2);
|
||||
|
||||
auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds();
|
||||
size_t cinematicCount = 0;
|
||||
|
@ -121,7 +121,7 @@ void CPersistentOptions::PutTo(CBitStreamWriter& w) const
|
|||
w.WriteEncoded(xd0_27_fusionBeat, 1);
|
||||
w.WriteEncoded(xd0_28_fusionSuitActive, 1);
|
||||
w.WriteEncoded(xd0_29_allItemsCollected, 1);
|
||||
w.WriteEncoded(xbc_, 2);
|
||||
w.WriteEncoded(xbc_autoMapperKeyState, 2);
|
||||
|
||||
auto& memWorlds = g_MemoryCardSys->GetMemoryWorlds();
|
||||
for (const auto& world : memWorlds)
|
||||
|
|
|
@ -58,7 +58,7 @@ class CPersistentOptions
|
|||
u8 x0_[98] = {};
|
||||
bool x68_[64] = {};
|
||||
std::vector<std::pair<ResId, TEditorId>> xac_cinematicStates; /* (MLVL, Cinematic) */
|
||||
u32 xbc_ = 0;
|
||||
u32 xbc_autoMapperKeyState = 0;
|
||||
u32 xc0_ = 0;
|
||||
u32 xc4_freezeBreakCount = 0;
|
||||
u32 xc8_ = 0;
|
||||
|
@ -84,6 +84,8 @@ public:
|
|||
|
||||
bool GetCinematicState(ResId mlvlId, TEditorId cineId) const;
|
||||
void SetCinematicState(ResId mlvlId, TEditorId cineId, bool state);
|
||||
u32 GetAutoMapperKeyState() const { return xbc_autoMapperKeyState; }
|
||||
void SetAutoMapperKeyState(u32 s) { xbc_autoMapperKeyState = s; }
|
||||
bool GetPlayerLinkedFusion() const { return xd0_24_fusionLinked; }
|
||||
void SetPlayerLinkedFusion(bool v) { xd0_24_fusionLinked = v; }
|
||||
bool GetPlayerBeatNormalMode() const { return xd0_25_normalModeBeat; }
|
||||
|
|
|
@ -183,6 +183,7 @@ public:
|
|||
s32 GetNumAreas() const { return x18_areas.size(); }
|
||||
const IGameArea* IGetAreaAlways(TAreaId id) const;
|
||||
TAreaId IGetCurrentAreaId() const;
|
||||
TAreaId GetCurrentAreaId() const { return x68_curAreaId; }
|
||||
TAreaId IGetAreaId(ResId id) const;
|
||||
bool ICheckWorldComplete();
|
||||
std::string IGetDefaultAudioTrack() const;
|
||||
|
|
Loading…
Reference in New Issue