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Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
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@@ -131,7 +131,7 @@ makeProj:
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m_factoryMP1.IndexMP1Resources(*m_proj);
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m_mainMP1.emplace(m_factoryMP1, m_objStore, m_vm.m_mainBooFactory,
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m_vm.m_mainCommandQueue, m_vm.m_renderTex, *m_vm.m_amuseAllocWrapper);
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m_vm.m_mainCommandQueue, m_vm.m_renderTex);
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m_vm.InitMP1(*m_mainMP1);
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m_vm.BuildTestPART(m_objStore);
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