mirror of https://github.com/AxioDL/metaforce.git
Reworked CGameArchitectureSupport initialization, initial CFirstPersonCamera imp
This commit is contained in:
parent
f5ac582541
commit
c40135f97f
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@ -14,6 +14,8 @@ struct ITweakPlayer : BigYAML
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virtual float GetPlayerSomething1() const=0; // x274
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virtual float GetPlayerSomething2() const=0; // x278
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virtual float GetPlayerSomething3() const=0; // x27c
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virtual float GetPlayerSomething4() const=0; // x134
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virtual bool GetPlayerSomething5() const=0; // x228_24
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virtual float GetLeftLogicalThreshold() const=0;
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virtual float GetRightLogicalThreshold() const=0;
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};
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@ -24,7 +24,8 @@ make_dnalist(liblist
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Tweaks/CTweakPlayerGun
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Tweaks/CTweakGunRes
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Tweaks/CTweakPlayerRes
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Tweaks/CTweakGui)
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Tweaks/CTweakGui
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Tweaks/CTweakCameraBob)
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add_library(DNAMP1
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DNAMP1.hpp DNAMP1.cpp
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@ -41,4 +42,5 @@ add_library(DNAMP1
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MREA.cpp
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SCLY.hpp SCLY.cpp
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FRME.cpp
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DeafBabe.cpp)
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DeafBabe.cpp
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Tweaks/CTweakPlayer.cpp)
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@ -26,6 +26,8 @@
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#include "../DNACommon/Tweaks/TweakWriter.hpp"
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#include "Tweaks/CTweakPlayerRes.hpp"
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#include "Tweaks/CTweakGunRes.hpp"
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#include "Tweaks/CTweakPlayer.hpp"
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#include "Tweaks/CTweakCameraBob.hpp"
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namespace DataSpec
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{
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@ -315,6 +317,10 @@ ResExtractor<PAKBridge> PAKBridge::LookupExtractor(const PAK& pak, const PAK::En
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return {ExtractTweak<CTweakPlayerRes>, nullptr, {_S(".yaml")}};
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if (!name.compare("GunRes"))
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return {ExtractTweak<CTweakGunRes>, nullptr, {_S(".yaml")}};
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if (!name.compare("Player"))
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return {ExtractTweak<CTweakPlayer>, nullptr, {_S(".yaml")}};
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if (!name.compare("CameraBob"))
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return {ExtractTweak<CTweakCameraBob>, nullptr, {_S(".yaml")}};
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}
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break;
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}
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@ -0,0 +1,31 @@
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#ifndef __URDE_CTWEAKCAMERABOB_HPP__
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#define __URDE_CTWEAKCAMERABOB_HPP__
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#include "../../DNACommon/DNACommon.hpp"
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namespace DataSpec
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{
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namespace DNAMP1
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{
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struct CTweakCameraBob : BigYAML
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{
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DECL_YAML
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Value<float> cameraBobExtentX;
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Value<float> cameraBobExtentY;
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Value<float> cameraBobPeriod;
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Value<float> orbitScale;
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Value<float> maxOrbitScale;
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Value<float> slowSpeedPeriodScale;
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Value<float> targetMagnitudeTrackingRate;
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Value<float> landingBobSpringConstant;
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Value<float> viewWanderRadius;
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Value<float> viewWanderSpeedMin;
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Value<float> viewWanderSpeedMax;
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Value<float> viewWanderRollVariation;
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Value<float> gunBobMagnitude;
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Value<float> helmetBobMagnitude;
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};
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}
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}
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#endif // __URDE_CTWEAKCAMERABOB_HPP__
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File diff suppressed because it is too large
Load Diff
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@ -10,22 +10,196 @@ namespace DNAMP1
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struct CTweakPlayer : ITweakPlayer
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{
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DECL_YAML
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Value<float> m_playerHeight;
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Value<float> m_playerXYHalfExtent;
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Value<float> m_unk1;
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Value<float> m_unk2;
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Value<float> m_unk3;
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Value<float> m_leftDiv;
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Value<float> m_rightDiv;
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float GetPlayerHeight() const { return m_playerHeight; }
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float GetPlayerXYHalfExtent() const { return m_playerXYHalfExtent; }
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float GetPlayerSomething1() const { return m_unk1; }
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float GetPlayerSomething2() const { return m_unk2; }
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float GetPlayerSomething3() const { return m_unk3; }
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float GetLeftLogicalThreshold() const {return m_leftDiv;}
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float GetRightLogicalThreshold() const {return m_rightDiv;}
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CTweakPlayer(athena::io::IStreamReader& reader) {this->read(reader);}
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Delete _d;
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Value<float> x4_[8];
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Value<float> x24_[8];
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Value<float> x44_[8];
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Value<float> x64_[8];
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Value<float> x84_[8];
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Value<float> xa4_[8];
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Value<float> xc4_;
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Value<float> xc8_;
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Value<float> xcc_;
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Value<float> xd0_;
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Value<float> xd4_;
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Value<float> xd8_;
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Value<float> xdc_;
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Value<float> xe0_;
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Value<float> xe4_;
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Value<float> xe8_;
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Value<float> xec_;
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Value<float> xf0_;
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Value<float> xf4_;
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Value<float> xf8_;
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Value<float> xfc_;
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Value<float> x100_;
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Value<float> x104_;
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Value<float> x108_;
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Value<float> x10c_;
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Value<float> x110_;
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Value<float> x114_;
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Value<float> x118_;
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Value<float> x11c_;
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Value<float> x120_;
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Value<float> x124_;
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Value<float> x128_;
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Value<float> x12c_;
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Value<float> x130_;
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Value<float> x134_;
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Value<float> x138_;
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Value<float> x13c_;
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Value<float> x140_;
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Value<float> x144_;
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Value<float> x148_;
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Value<float> x14c_;
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Value<float> x150_leftDiv;
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Value<float> x154_rightDiv;
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Value<float> x158_[3];
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Value<float> x164_[3];
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Value<float> x170_[3];
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Value<float> x17c_;
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Value<float> x180_;
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Value<float> x184_;
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Value<float> x188_;
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Value<float> x18c_;
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Value<float> x190_;
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Value<float> x194_;
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Value<float> x198_;
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Value<float> x19c_;
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Value<float> x1a0_;
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Value<float> x1a4_;
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Value<atUint32> x1a8_[2];
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Value<atUint32> x1b0_[2];
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Value<atUint32> x1b8_[2];
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Value<atUint32> x1c0_[2];
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Value<atUint32> x1c8_[2];
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Value<atUint32> x1d0_[2];
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Value<float> x1d8_;
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Value<float> x1dc_;
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Value<float> x1e0_;
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Value<float> x1e4_;
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Value<float> x1e8_;
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Value<float> x1ec_;
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Value<float> x1f0_;
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Value<float> x1f4_;
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Value<float> x1f8_;
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Value<float> x1fc_;
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Value<bool> x200_24_ : 1;
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Value<bool> x200_25_ : 1;
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Value<float> x204_;
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Value<float> x208_;
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Value<float> x20c_;
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Value<float> x210_;
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Value<float> x214_;
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Value<float> x218_;
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Value<bool> x21c_24_ : 1;
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Value<bool> x21c_25_ : 1;
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Value<bool> x21c_26_ : 1;
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Value<float> x220_;
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Value<float> x224_;
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Value<bool> x228_24_ : 1;
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Value<bool> x228_25_ : 1;
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Value<bool> x228_26_ : 1;
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Value<bool> x228_27_ : 1;
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Value<bool> x228_28_ : 1;
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Value<bool> x228_29_ : 1;
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Value<bool> x228_30_ : 1;
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Value<bool> x228_31_ : 1;
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Value<bool> x229_24_ : 1;
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Value<bool> x229_25_ : 1;
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Value<bool> x229_26_ : 1;
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Value<bool> x229_27_ : 1;
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Value<bool> x229_28_ : 1;
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Value<bool> x229_29_ : 1;
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Value<bool> x229_30_ : 1;
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Value<bool> x229_31_ : 1;
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Value<bool> x22a_24_ : 1;
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Value<bool> x22a_25_ : 1;
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Value<bool> x22a_26_ : 1;
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Value<bool> x22a_27_ : 1;
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Value<bool> x22a_28_ : 1;
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Value<float> x22c_;
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Value<float> x230_;
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Value<float> x234_;
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Value<float> x238_;
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Value<float> x23c_;
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Value<float> x240_;
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Value<float> x244_;
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Value<float> x248_;
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Value<float> x24c_;
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Value<float> x250_;
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Value<float> x254_;
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Value<float> x258_;
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Value<float> x25c_;
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Value<float> x260_;
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Value<float> x264_;
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Value<float> x268_;
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Value<float> x26c_playerHeight;
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Value<float> x270_playerXYHalfExtent;
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Value<float> x274_;
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Value<float> x278_;
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Value<float> x27c_;
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Value<float> x280_;
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Value<float> x284_;
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Value<float> x288_;
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Value<float> x28c_;
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Value<float> x290_;
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Value<float> x294_;
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Value<float> x298_;
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Value<float> x29c_;
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Value<float> x2a0_;
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Value<float> x2a4_;
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Value<float> x2a8_;
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Value<float> x2ac_;
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Value<float> x2b0_;
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Value<float> x2b4_;
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Value<float> x2b8_;
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Value<float> x2bc_;
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Value<float> x2c0_;
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Value<float> x2c4_;
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Value<float> x2c8_;
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Value<float> x2cc_;
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Value<atUint32> x2d0_;
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Value<bool> x2d4_;
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Value<bool> x2d5_;
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Value<float> x2d8_;
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Value<float> x2dc_;
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Value<float> x2e0_;
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Value<float> x2e4_;
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Value<float> x2e8_;
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Value<float> x2ec_;
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Value<float> x2f0_;
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Value<bool> x2f4_;
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Value<float> x2f8_;
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Value<atUint32> x2fc_;
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Value<float> x300_;
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Value<float> x304_;
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Value<float> x308_;
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float GetPlayerHeight() const { return x26c_playerHeight; }
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float GetPlayerXYHalfExtent() const { return x270_playerXYHalfExtent; }
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float GetPlayerSomething1() const { return x274_; }
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float GetPlayerSomething2() const { return x278_; }
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float GetPlayerSomething3() const { return x27c_; }
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float GetPlayerSomething4() const { return x134_; }
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bool GetPlayerSomething5() const { return x228_24_; }
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float GetLeftLogicalThreshold() const {return x150_leftDiv;}
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float GetRightLogicalThreshold() const {return x154_rightDiv;}
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CTweakPlayer() = default;
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CTweakPlayer(athena::io::IStreamReader& reader)
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{
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read(reader);
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FixupValues();
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}
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void read(athena::io::IStreamReader& __dna_reader);
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void write(athena::io::IStreamWriter& __dna_writer) const;
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void read(athena::io::YAMLDocReader& __dna_docin);
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void write(athena::io::YAMLDocWriter& __dna_docout) const;
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void FixupValues();
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static const char* DNAType();
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const char* DNATypeV() const { return DNAType(); }
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size_t binarySize(size_t __isz) const;
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};
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}
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@ -22,6 +22,8 @@
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#include "DNACommon/Tweaks/TweakWriter.hpp"
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#include "DNAMP1/Tweaks/CTweakPlayerRes.hpp"
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#include "DNAMP1/Tweaks/CTweakGunRes.hpp"
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#include "DNAMP1/Tweaks/CTweakPlayer.hpp"
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#include "DNAMP1/Tweaks/CTweakCameraBob.hpp"
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#include "hecl/ClientProcess.hpp"
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@ -354,6 +356,10 @@ struct SpecMP1 : SpecBase
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return true;
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else if (!strcmp(classType, DNAMP1::CTweakGunRes::DNAType()))
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return true;
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else if (!strcmp(classType, DNAMP1::CTweakPlayer::DNAType()))
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return true;
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else if (!strcmp(classType, DNAMP1::CTweakCameraBob::DNAType()))
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return true;
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else if (!strcmp(classType, DNAMP1::HINT::DNAType()))
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return true;
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return false;
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@ -507,6 +513,18 @@ struct SpecMP1 : SpecBase
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gunRes.read(reader);
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WriteTweak(gunRes, out);
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}
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else if (!classStr.compare(DNAMP1::CTweakPlayer::DNAType()))
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{
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DNAMP1::CTweakPlayer player;
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player.read(reader);
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WriteTweak(player, out);
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}
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else if (!classStr.compare(DNAMP1::CTweakCameraBob::DNAType()))
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{
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DNAMP1::CTweakCameraBob cBob;
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cBob.read(reader);
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WriteTweak(cBob, out);
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}
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else if (!classStr.compare(DNAMP1::HINT::DNAType()))
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{
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DNAMP1::HINT::Cook(in, out);
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@ -131,7 +131,7 @@ makeProj:
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m_factoryMP1.IndexMP1Resources(*m_proj);
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m_mainMP1.emplace(m_factoryMP1, m_objStore, m_vm.m_mainBooFactory,
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m_vm.m_mainCommandQueue, m_vm.m_renderTex, *m_vm.m_amuseAllocWrapper);
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m_vm.m_mainCommandQueue, m_vm.m_renderTex);
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m_vm.InitMP1(*m_mainMP1);
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m_vm.BuildTestPART(m_objStore);
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@ -140,7 +140,9 @@ SObjectTag ProjectResourceFactoryMP1::TagFromPath(const hecl::ProjectPath& path,
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return true;
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}
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else if (!strcmp(className, "DataSpec::DNAMP1::CTweakPlayerRes") ||
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!strcmp(className, "DataSpec::DNAMP1::CTweakGunRes"))
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!strcmp(className, "DataSpec::DNAMP1::CTweakGunRes") ||
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!strcmp(className, "DataSpec::DNAMP1::CTweakPlayer") ||
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!strcmp(className, "DataSpec::DNAMP1::CTweakCameraBob"))
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{
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resTag.type = SBIG('CTWK');
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return true;
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@ -77,7 +77,7 @@ void ViewManager::BuildTestPART(urde::IObjectStore& objStore)
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void ViewManager::InitMP1(MP1::CMain& main)
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{
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main.Init(m_fileStoreManager, m_voiceEngine.get());
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main.Init(m_fileStoreManager, m_voiceEngine.get(), *m_amuseAllocWrapper);
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}
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void ViewManager::ParticleView::resized(const boo::SWindowRect& root, const boo::SWindowRect& sub)
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@ -1,6 +1,9 @@
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#include "CPlayerState.hpp"
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#include "IOStreams.hpp"
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#include "zeus/Math.hpp"
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#include "CStateManager.hpp"
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#include "Camera/CCameraManager.hpp"
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#include "Camera/CFirstPersonCamera.hpp"
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namespace urde
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{
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@ -201,13 +204,8 @@ bool CPlayerState::CanVisorSeeFog(const CStateManager& stateMgr) const
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CPlayerState::EPlayerVisor CPlayerState::GetActiveVisor(const CStateManager& stateMgr) const
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{
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/* TODO: We need CGameCamera, and gang in order to enable this */
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#if 0
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CFirstPersionCamera* cam = dynamic_cast<CFirstPersonCamera*>(stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr));
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if (!cam)
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return EVisorType::Combat;
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#endif
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return x14_currentVisor;
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const CFirstPersonCamera* cam = static_cast<const CFirstPersonCamera*>(stateMgr.GetCameraManager()->GetCurrentCamera(stateMgr));
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return (cam ? x14_currentVisor : EPlayerVisor::Combat);
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}
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void CPlayerState::UpdateStaticInterference(CStateManager& stateMgr, const float& dt)
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@ -1,5 +1,7 @@
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#include "CStateManager.hpp"
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#include "Camera/CCameraShakeData.hpp"
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#include "Camera/CGameCamera.hpp"
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#include "Graphics/CBooRenderer.hpp"
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#include "CSortedLists.hpp"
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#include "CWeaponMgr.hpp"
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#include "CFluidPlaneManager.hpp"
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@ -301,8 +303,14 @@ void CStateManager::TouchSky() const
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{
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}
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void CStateManager::DrawSpaceWarp(const zeus::CVector3f&, float) const
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void CStateManager::DrawSpaceWarp(const zeus::CVector3f& v, float strength) const
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{
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CPlayerState::EPlayerVisor visor = x8b8_playerState->GetActiveVisor(*this);
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if (visor == CPlayerState::EPlayerVisor::Scan || visor == CPlayerState::EPlayerVisor::Combat)
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{
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zeus::CVector3f screenV = x870_cameraManager->GetCurrentCamera(*this)->ConvertToScreenSpace(v);
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g_Renderer->DrawSpaceWarp(screenV, strength);
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}
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}
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void CStateManager::DrawReflection(const zeus::CVector3f&)
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@ -283,7 +283,7 @@ public:
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CWorld* GetWorld() {return x850_world.get();}
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CRelayTracker* GetRelayTracker() { return x8bc_relayTracker.get(); }
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CCameraManager* GetCameraManager() { return x870_cameraManager; }
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CCameraManager* GetCameraManager() const { return x870_cameraManager; }
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std::shared_ptr<CMapWorldInfo> MapWorldInfo() { return x8c0_mapWorldInfo; }
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@ -1,11 +1,15 @@
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#include "CFirstPersonCamera.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Character/CCharLayoutInfo.hpp"
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#include "CStateManager.hpp"
|
||||
#include "World/CPlayer.hpp"
|
||||
#include <math.h>
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
CFirstPersonCamera::CFirstPersonCamera(TUniqueId uid, const zeus::CTransform& xf, TUniqueId watchedObj,
|
||||
float, float fov, float nearz, float farz, float aspect)
|
||||
float f1, float fov, float nearz, float farz, float aspect)
|
||||
: CGameCamera(uid, true, "First Person Camera",
|
||||
CEntityInfo(kInvalidAreaId, CEntity::NullConnectionList),
|
||||
xf, fov, nearz, farz, aspect, watchedObj, false, 0)
|
||||
|
@ -20,4 +24,51 @@ void CFirstPersonCamera::Reset(const zeus::CTransform&, CStateManager& mgr)
|
|||
{
|
||||
}
|
||||
|
||||
void CFirstPersonCamera::sub800E318()
|
||||
{
|
||||
x1c8_ = zeus::CVector3f::skZero;
|
||||
x1d4_ = 0.f;
|
||||
}
|
||||
|
||||
zeus::CTransform CFirstPersonCamera::GetGunFollowTransform()
|
||||
{
|
||||
return x190_gunFollowXf;
|
||||
}
|
||||
|
||||
void CFirstPersonCamera::UpdateTransform(CStateManager& mgr)
|
||||
{
|
||||
CPlayer* player = static_cast<CPlayer*>(mgr.ObjectById(GetWatchedObject()));
|
||||
if (!player)
|
||||
{
|
||||
x34_transform = zeus::CTransform::Identity();
|
||||
xe4_27_ = true;
|
||||
xe4_28_ = true;
|
||||
xe4_29_ = true;
|
||||
return;
|
||||
}
|
||||
|
||||
zeus::CTransform playerXf = player->GetTransform();
|
||||
float rZ = std::sin(x1c0_);
|
||||
if (std::fabs(rZ) > 1.0f)
|
||||
rZ = (rZ > -0.f ? -1.0f : 1.0f);
|
||||
|
||||
float rY = std::cos(x1c0_);
|
||||
if (std::fabs(rY) > 1.0f)
|
||||
rY = (rY > -0.f ? -1.0f : 1.0f);
|
||||
|
||||
zeus::CVector3f rVec = playerXf.rotate({0.f, rY, rZ});
|
||||
#if 1
|
||||
if (player->x3dc_)
|
||||
{
|
||||
float f32 = g_tweakPlayer->GetPlayerSomething4();
|
||||
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void CFirstPersonCamera::UpdateElevation(CStateManager&)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -8,11 +8,34 @@ namespace urde
|
|||
|
||||
class CFirstPersonCamera : public CGameCamera
|
||||
{
|
||||
float x188_;
|
||||
u8 x18c_;
|
||||
zeus::CTransform x190_gunFollowXf;
|
||||
float x1c0_;
|
||||
TUniqueId x1c4_;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
bool x1c6_24_ : 1;
|
||||
};
|
||||
u16 _dummy = 0;
|
||||
};
|
||||
|
||||
zeus::CVector3f x1c8_;
|
||||
float x1d4_ = 0.f;
|
||||
public:
|
||||
CFirstPersonCamera(TUniqueId, const zeus::CTransform& xf, TUniqueId, float, float, float, float, float);
|
||||
|
||||
void PreThink(float, CStateManager &);
|
||||
void Think(float, CStateManager &);
|
||||
void ProcessInput(const CFinalInput&, CStateManager& mgr);
|
||||
void Reset(const zeus::CTransform&, CStateManager& mgr);
|
||||
|
||||
void sub800E318();
|
||||
zeus::CTransform GetGunFollowTransform();
|
||||
void UpdateTransform(CStateManager&);
|
||||
void UpdateElevation(CStateManager&);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -110,5 +110,59 @@ TUniqueId CGameCamera::GetWatchedObject() const { return xe8_watchedObject; }
|
|||
|
||||
float CGameCamera::GetFov() const { return x15c_fov; }
|
||||
|
||||
void CGameCamera::SetFov(float fov) { x15c_fov = fov; }
|
||||
void CGameCamera::sub8005AE3C(float f1)
|
||||
{
|
||||
if (x174_ > 0.f)
|
||||
{
|
||||
x174_ -= f1;
|
||||
return;
|
||||
}
|
||||
|
||||
if (x178_ <= 0.f)
|
||||
return;
|
||||
|
||||
x178_ -= f1;
|
||||
if (x178_ > 0.f)
|
||||
{
|
||||
x15c_fov = x184_;
|
||||
x170_24_perspDirty = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
x15c_fov = zeus::clamp(0.f, (f1 / x17c_), 1.f) + ((x180_ - x184_) * x184_);
|
||||
x170_24_perspDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void CGameCamera::sub8005AF18(float f1, float f2, float f3, float f4)
|
||||
{
|
||||
if (f3 < 0.f)
|
||||
{
|
||||
x15c_fov = f2;
|
||||
x170_24_perspDirty = true;
|
||||
x184_ = f2;
|
||||
x184_ = x174_ = 0.f;
|
||||
}
|
||||
else
|
||||
{
|
||||
x174_ = std::max(0.f, f4);
|
||||
x17c_ = f3;
|
||||
x178_ = f3;
|
||||
x180_ = f1;
|
||||
x184_ = f2;
|
||||
x15c_fov = f1;
|
||||
x170_24_perspDirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
void CGameCamera::sub8005AF88()
|
||||
{
|
||||
if (x178_ > 0)
|
||||
{
|
||||
x15c_fov = x184_;
|
||||
x170_24_perspDirty = true;
|
||||
}
|
||||
|
||||
x178_ = x174_ = 0.f;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -49,10 +49,11 @@ public:
|
|||
float GetAspectRatio() const;
|
||||
TUniqueId GetWatchedObject() const;
|
||||
float GetFov() const;
|
||||
void SetFov(float);
|
||||
void GetControllerNumber() const;
|
||||
bool DisablesInput() const;
|
||||
|
||||
void sub8005AE3C(float);
|
||||
void sub8005AF18(float, float, float, float);
|
||||
void sub8005AF88();
|
||||
};
|
||||
}
|
||||
|
||||
|
|
|
@ -5,6 +5,7 @@ namespace urde
|
|||
namespace MP1
|
||||
{
|
||||
class CMain* g_Main = nullptr;
|
||||
class CGameArchitectureSupport* g_archSupport = nullptr;
|
||||
}
|
||||
|
||||
class CMemoryCardSys* g_MemoryCardSys = nullptr;
|
||||
|
|
|
@ -15,6 +15,7 @@ namespace urde
|
|||
namespace MP1
|
||||
{
|
||||
extern class CMain* g_Main;
|
||||
extern class CGameArchitectureSupport* g_archSupport;
|
||||
}
|
||||
|
||||
extern class CMemoryCardSys* g_MemoryCardSys;
|
||||
|
|
|
@ -23,7 +23,7 @@ CTexturedQuadFilter::CTexturedQuadFilter(CCameraFilterPass::EFilterType type, bo
|
|||
|
||||
CTexturedQuadFilter::CTexturedQuadFilter(CCameraFilterPass::EFilterType type,
|
||||
TLockedToken<CTexture> tex)
|
||||
: CTexturedQuadFilter(type, tex->GetBooTexture())
|
||||
: CTexturedQuadFilter(type, (tex ? tex->GetBooTexture() : nullptr))
|
||||
{
|
||||
m_tex = tex;
|
||||
}
|
||||
|
@ -93,7 +93,7 @@ CTexturedQuadFilterAlpha::CTexturedQuadFilterAlpha(CCameraFilterPass::EFilterTyp
|
|||
|
||||
CTexturedQuadFilterAlpha::CTexturedQuadFilterAlpha(CCameraFilterPass::EFilterType type,
|
||||
TLockedToken<CTexture> tex)
|
||||
: CTexturedQuadFilterAlpha(type, tex->GetBooTexture())
|
||||
: CTexturedQuadFilterAlpha(type, (tex ? tex->GetBooTexture() : nullptr))
|
||||
{
|
||||
m_tex = tex;
|
||||
}
|
||||
|
|
|
@ -10,8 +10,24 @@ namespace urde
|
|||
namespace MP1
|
||||
{
|
||||
|
||||
CMFGameLoader::CMFGameLoader()
|
||||
: CMFGameLoaderBase("CMFGameLoader")
|
||||
CMFGame::CMFGame(const std::weak_ptr<CStateManager>& stateMgr, const std::weak_ptr<CInGameGuiManager>& guiMgr,
|
||||
const CArchitectureQueue&)
|
||||
: CMFGameBase("CMFGame"), x14_stateManager(stateMgr.lock()), x18_guiManager(guiMgr.lock()), x2a_25_(true)
|
||||
{
|
||||
//g_Main->x160_25_ = true;
|
||||
}
|
||||
|
||||
CIOWin::EMessageReturn CMFGame::OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue)
|
||||
{
|
||||
return EMessageReturn::Normal;
|
||||
}
|
||||
|
||||
void CMFGame::Draw() const
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
CMFGameLoader::CMFGameLoader() : CMFGameLoaderBase("CMFGameLoader")
|
||||
{
|
||||
switch (g_Main->GetFlowState())
|
||||
{
|
||||
|
@ -38,15 +54,12 @@ CIOWin::EMessageReturn CMFGameLoader::OnMessage(const CArchitectureMessage& msg,
|
|||
{
|
||||
const CArchMsgParmReal32& tick = MakeMsg::GetParmTimerTick(msg);
|
||||
}
|
||||
default: break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
return EMessageReturn::Exit;
|
||||
}
|
||||
|
||||
void CMFGameLoader::Draw() const
|
||||
{
|
||||
g_GameState->GetWorldTransitionManager()->Draw();
|
||||
}
|
||||
|
||||
void CMFGameLoader::Draw() const { g_GameState->GetWorldTransitionManager()->Draw(); }
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,8 +14,23 @@ namespace MP1
|
|||
|
||||
class CMFGame : public CMFGameBase
|
||||
{
|
||||
std::shared_ptr<CStateManager> x14_stateManager;
|
||||
std::shared_ptr<CInGameGuiManager> x18_guiManager;
|
||||
u32 x1c_ = 0;
|
||||
u32 x24_ = 0;
|
||||
TUniqueId x28_ = kInvalidUniqueId;
|
||||
union
|
||||
{
|
||||
struct
|
||||
{
|
||||
bool x2a_24_ : 1;
|
||||
bool x2a_25_ : 1;
|
||||
};
|
||||
u8 _dummy = 0;
|
||||
};
|
||||
public:
|
||||
CMFGame() : CMFGameBase("CMFGame") {}
|
||||
CMFGame(const std::weak_ptr<CStateManager>& stateMgr, const std::weak_ptr<CInGameGuiManager>& guiMgr,
|
||||
const CArchitectureQueue&);
|
||||
CIOWin::EMessageReturn OnMessage(const CArchitectureMessage& msg, CArchitectureQueue& queue);
|
||||
void Draw() const;
|
||||
};
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerControl.hpp"
|
||||
#include "DataSpec/DNAMP1/Tweaks/CTweakGunRes.hpp"
|
||||
#include "DataSpec/DNAMP1/Tweaks/CTweakPlayerRes.hpp"
|
||||
#include "World/CPlayerCameraBob.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
@ -29,22 +30,27 @@ static const SObjectTag& IDFromFactory(CResFactory& factory, const char* name)
|
|||
|
||||
void CTweaks::RegisterTweaks()
|
||||
{
|
||||
ProjectResourceFactoryMP1& factory = ProjectManager::g_SharedManager->resourceFactoryMP1();
|
||||
std::experimental::optional<CMemoryInStream> strm;
|
||||
#if 0
|
||||
CResFactory& factory = *g_ResFactory;
|
||||
CResLoader& loader = factory.GetLoader();
|
||||
std::unique_ptr<CInputStream> strm;
|
||||
|
||||
strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "Game"), nullptr));
|
||||
TOneStatic<DataSpec::DNAMP1::CTweakGame> game(*strm);
|
||||
g_tweakGame = game.GetAllocSpace();
|
||||
strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "Player"), nullptr));
|
||||
TOneStatic<DataSpec::DNAMP1::CTweakPlayer> player(*strm);
|
||||
g_tweakPlayer = player.GetAllocSpace();
|
||||
#endif
|
||||
SObjectTag tag = factory.ProjectResourceFactoryBase::TagFromPath(_S("MP1/Tweaks/Player.yaml"));
|
||||
strm.emplace(factory.LoadResourceSync(tag).release(), factory.ResourceSize(tag));
|
||||
g_tweakPlayer = new DataSpec::DNAMP1::CTweakPlayer(*strm);
|
||||
|
||||
tag = factory.ProjectResourceFactoryBase::TagFromPath(_S("MP1/Tweaks/CameraBob.yaml"));
|
||||
strm.emplace(factory.LoadResourceSync(tag).release(), factory.ResourceSize(tag));
|
||||
CPlayerCameraBob::ReadTweaks(*strm);
|
||||
|
||||
#if 0
|
||||
strm.reset(loader.LoadNewResourceSync(IDFromFactory(factory, "PlayerControls"), nullptr));
|
||||
TOneStatic<DataSpec::DNAMP1::CTweakPlayerControl> playerControl(*strm);
|
||||
g_tweakPlayerControl = playerControl.GetAllocSpace();
|
||||
#endif
|
||||
|
||||
}
|
||||
|
||||
void CTweaks::RegisterResourceTweaks()
|
||||
|
|
|
@ -25,8 +25,8 @@ namespace MP1
|
|||
|
||||
CGameArchitectureSupport::CGameArchitectureSupport(amuse::IBackendVoiceAllocator& backend)
|
||||
: m_audioSys(backend, 0,0,0,0,0),
|
||||
m_inputGenerator(0.0f /*g_tweakPlayer->GetLeftLogicalThreshold()*/,
|
||||
0.0f /*g_tweakPlayer->GetRightLogicalThreshold()*/),
|
||||
m_inputGenerator(g_tweakPlayer->GetLeftLogicalThreshold(),
|
||||
g_tweakPlayer->GetRightLogicalThreshold()),
|
||||
m_guiSys(*g_ResFactory, *g_SimplePool, CGuiSys::EUsageMode::Zero)
|
||||
{
|
||||
g_GuiSys = &m_guiSys;
|
||||
|
@ -90,11 +90,9 @@ void CGameArchitectureSupport::Draw()
|
|||
CMain::CMain(IFactory& resFactory, CSimplePool& resStore,
|
||||
boo::IGraphicsDataFactory* gfxFactory,
|
||||
boo::IGraphicsCommandQueue* cmdQ,
|
||||
boo::ITextureR* spareTex,
|
||||
amuse::IBackendVoiceAllocator& backend)
|
||||
boo::ITextureR* spareTex)
|
||||
: m_booSetter(gfxFactory, cmdQ, spareTex),
|
||||
x128_globalObjects(resFactory, resStore),
|
||||
m_archSupport(backend)
|
||||
x128_globalObjects(resFactory, resStore)
|
||||
{
|
||||
xe4_gameplayResult = EGameplayResult::Playing;
|
||||
g_Main = this;
|
||||
|
@ -141,25 +139,28 @@ void CMain::LoadAudio()
|
|||
}
|
||||
|
||||
void CMain::Init(const hecl::Runtime::FileStoreManager& storeMgr,
|
||||
boo::IAudioVoiceEngine* voiceEngine)
|
||||
boo::IAudioVoiceEngine* voiceEngine,
|
||||
amuse::IBackendVoiceAllocator& backend)
|
||||
{
|
||||
InitializeSubsystems(storeMgr, voiceEngine);
|
||||
x128_globalObjects.PostInitialize();
|
||||
x70_tweaks.RegisterTweaks();
|
||||
x70_tweaks.RegisterResourceTweaks();
|
||||
m_archSupport.reset(new CGameArchitectureSupport(backend));
|
||||
g_archSupport = m_archSupport.get();
|
||||
//g_TweakManager->ReadFromMemoryCard("AudioTweaks");
|
||||
FillInAssetIDs();
|
||||
}
|
||||
|
||||
bool CMain::Proc()
|
||||
{
|
||||
xe8_b24_finished = m_archSupport.Update();
|
||||
xe8_b24_finished = m_archSupport->Update();
|
||||
return xe8_b24_finished;
|
||||
}
|
||||
|
||||
void CMain::Draw()
|
||||
{
|
||||
m_archSupport.Draw();
|
||||
m_archSupport->Draw();
|
||||
}
|
||||
|
||||
void CMain::Shutdown()
|
||||
|
|
|
@ -146,6 +146,7 @@ class CGameArchitectureSupport
|
|||
|
||||
public:
|
||||
CGameArchitectureSupport(amuse::IBackendVoiceAllocator& backend);
|
||||
void PreloadAudio();
|
||||
bool Update();
|
||||
void Draw();
|
||||
|
||||
|
@ -203,7 +204,7 @@ private:
|
|||
|
||||
/* urde addition: these are simply initialized along with everything else */
|
||||
CGameGlobalObjects x128_globalObjects;
|
||||
CGameArchitectureSupport m_archSupport;
|
||||
std::unique_ptr<CGameArchitectureSupport> m_archSupport;
|
||||
|
||||
FlowState x12c_ = FlowState::Five;
|
||||
|
||||
|
@ -235,8 +236,7 @@ public:
|
|||
CMain(IFactory& resFactory, CSimplePool& resStore,
|
||||
boo::IGraphicsDataFactory* gfxFactory,
|
||||
boo::IGraphicsCommandQueue* cmdQ,
|
||||
boo::ITextureR* spareTex,
|
||||
amuse::IBackendVoiceAllocator& backend);
|
||||
boo::ITextureR* spareTex);
|
||||
void RegisterResourceTweaks();
|
||||
void ResetGameState();
|
||||
void StreamNewGameState(CInputStream&);
|
||||
|
@ -244,7 +244,8 @@ public:
|
|||
|
||||
//int RsMain(int argc, const boo::SystemChar* argv[]);
|
||||
void Init(const hecl::Runtime::FileStoreManager& storeMgr,
|
||||
boo::IAudioVoiceEngine* voiceEngine);
|
||||
boo::IAudioVoiceEngine* voiceEngine,
|
||||
amuse::IBackendVoiceAllocator& backend);
|
||||
bool Proc();
|
||||
void Draw();
|
||||
void Shutdown();
|
||||
|
|
|
@ -15,11 +15,13 @@ class CDamageInfo;
|
|||
class CScriptWater;
|
||||
class IVisitor;
|
||||
class CFinalInput;
|
||||
class CPlayerCameraBob;
|
||||
class CFirstPersonCamera;
|
||||
|
||||
class CPlayer : public CPhysicsActor
|
||||
{
|
||||
friend class CStateManager;
|
||||
friend class CFirstPersonCamera;
|
||||
public:
|
||||
enum class EPlayerScanState
|
||||
{
|
||||
|
@ -72,9 +74,10 @@ private:
|
|||
: x0_(a), x4_(b), x8_(c), xc_(d), x1c_(e) {}
|
||||
};
|
||||
|
||||
bool x3dc_;
|
||||
std::unique_ptr<CPlayerGun> x490_gun;
|
||||
std::unique_ptr<CMorphBall> x768_morphball;
|
||||
|
||||
std::unique_ptr<CPlayerCameraBob> x76c_cameraBob;
|
||||
public:
|
||||
CPlayer(TUniqueId, const zeus::CTransform&, const zeus::CAABox&, unsigned int,
|
||||
const zeus::CVector3f&, float, float, float, float, const CMaterialList&);
|
||||
|
|
|
@ -2,9 +2,45 @@
|
|||
|
||||
namespace urde
|
||||
{
|
||||
float CPlayerCameraBob::kCameraBobExtentX = 0.071f;
|
||||
float CPlayerCameraBob::kCameraBobExtentY = 0.142f;
|
||||
float CPlayerCameraBob::kCameraBobPeriod = 0.47f;
|
||||
float CPlayerCameraBob::kOrbitBobScale = 0.769f;
|
||||
float CPlayerCameraBob::kMaxOrbitBobScale = 0.8f;
|
||||
float CPlayerCameraBob::kSlowSpeedPeriodScale = 0.3f;
|
||||
float CPlayerCameraBob::kTargetMagnitudeTrackingRate = 0.1f;
|
||||
float CPlayerCameraBob::kLandingBobSpringConstant = 150.f;
|
||||
float CPlayerCameraBob::kViewWanderRadius = 2.9f;
|
||||
float CPlayerCameraBob::kViewWanderSpeedMin = 0.1f;
|
||||
float CPlayerCameraBob::kViewWanderSpeedMax = 0.3f;
|
||||
float CPlayerCameraBob::kViewWanderRollVariation = 0.3f;
|
||||
float CPlayerCameraBob::kGunBobMagnitude = 0.3f;
|
||||
float CPlayerCameraBob::kHelmetBobMagnitude = 2.f;
|
||||
|
||||
CPlayerCameraBob::CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float)
|
||||
CPlayerCameraBob::CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float f1)
|
||||
: x0_type(type), x4_vec(vec), xc_(f1)
|
||||
{
|
||||
}
|
||||
|
||||
void CPlayerCameraBob::ReadTweaks(CInputStream& in)
|
||||
{
|
||||
if (in.hasError())
|
||||
return;
|
||||
|
||||
kCameraBobExtentX = in.readFloatBig();
|
||||
kCameraBobExtentY = in.readFloatBig();
|
||||
kCameraBobPeriod = in.readFloatBig();
|
||||
kOrbitBobScale = in.readFloatBig();
|
||||
kMaxOrbitBobScale = in.readFloatBig();
|
||||
kSlowSpeedPeriodScale = in.readFloatBig();
|
||||
kTargetMagnitudeTrackingRate = in.readFloatBig();
|
||||
kLandingBobSpringConstant = in.readFloatBig();
|
||||
kViewWanderRadius = in.readFloatBig();
|
||||
kViewWanderSpeedMin = in.readFloatBig();
|
||||
kViewWanderSpeedMax = in.readFloatBig();
|
||||
kViewWanderRollVariation = in.readFloatBig();
|
||||
kGunBobMagnitude = in.readFloatBig();
|
||||
kHelmetBobMagnitude = in.readFloatBig();
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -18,6 +18,21 @@ public:
|
|||
One
|
||||
};
|
||||
private:
|
||||
static float kCameraBobExtentX;
|
||||
static float kCameraBobExtentY;
|
||||
static float kCameraBobPeriod;
|
||||
static float kOrbitBobScale;
|
||||
static float kMaxOrbitBobScale;
|
||||
static float kSlowSpeedPeriodScale;
|
||||
static float kTargetMagnitudeTrackingRate;
|
||||
static float kLandingBobSpringConstant;
|
||||
static float kViewWanderRadius;
|
||||
static float kViewWanderSpeedMin;
|
||||
static float kViewWanderSpeedMax;
|
||||
static float kViewWanderRollVariation;
|
||||
static float kGunBobMagnitude;
|
||||
static float kHelmetBobMagnitude;
|
||||
|
||||
ECameraBobType x0_type;
|
||||
zeus::CVector2f x4_vec;
|
||||
float xc_;
|
||||
|
@ -48,6 +63,8 @@ private:
|
|||
float x104_ = 0.f;
|
||||
public:
|
||||
CPlayerCameraBob(ECameraBobType type, const zeus::CVector2f& vec, float);
|
||||
|
||||
static void ReadTweaks(CInputStream& in);
|
||||
};
|
||||
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue