mirror of https://github.com/AxioDL/metaforce.git
Frontface culling support for Metal
This commit is contained in:
parent
ce723d5505
commit
c407e75943
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@ -118,7 +118,8 @@ TShader<CCameraBlurFilter>::IDataBindingFactory* CCameraBlurFilter::Initialize(b
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};
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s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
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s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false,
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boo::CullMode::None);
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return new CCameraBlurFilterMetalDataBindingFactory;
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}
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@ -93,11 +93,14 @@ CColoredQuadFilter::Initialize(boo::MetalDataFactory::Context& ctx)
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};
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s_VtxFmt = ctx.newVertexFormat(1, VtxVmt);
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s_AlphaPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false,
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boo::CullMode::None);
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s_AddPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::One, boo::Primitive::TriStrips, false, false,
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boo::CullMode::None);
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s_MultPipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcColor,
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boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false,
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boo::CullMode::None);
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return new CColoredQuadFilterMetalDataBindingFactory;
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}
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@ -143,19 +143,19 @@ CLineRendererShaders::IDataBindingFactory* CLineRendererShaders::Initialize(boo:
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m_texAlpha = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_texVtxFmt,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, true, false);
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boo::Primitive::TriStrips, false, true, boo::CullMode::None);
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m_texAdditive = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_texVtxFmt,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, false, false, false);
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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m_noTexAlpha = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_noTexVtxFmt,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, true, false);
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boo::Primitive::TriStrips, false, true, boo::CullMode::None);
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m_noTexAdditive = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_noTexVtxFmt,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, false, false, false);
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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return new struct MetalLineDataBindingFactory;
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}
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@ -84,7 +84,8 @@ TShader<CSpaceWarpFilter>::IDataBindingFactory* CSpaceWarpFilter::Initialize(boo
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};
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s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
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s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::One,
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boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false,
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boo::CullMode::None);
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return new CSpaceWarpFilterMetalDataBindingFactory;
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}
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@ -139,9 +139,9 @@ CTextSupportShader::Initialize(boo::MetalDataFactory::Context& ctx)
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};
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s_TextVtxFmt = ctx.newVertexFormat(11, TextVtxVmt);
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s_TextAlphaPipeline = ctx.newShaderPipeline(TextVS, TextFS, s_TextVtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, true, false, false);
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, true, false, boo::CullMode::None);
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s_TextAddPipeline = ctx.newShaderPipeline(TextVS, TextFS, s_TextVtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::One, boo::Primitive::TriStrips, true, false, false);
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boo::BlendFactor::One, boo::Primitive::TriStrips, true, false, boo::CullMode::None);
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boo::VertexElementDescriptor ImageVtxVmt[] =
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{
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@ -157,9 +157,9 @@ CTextSupportShader::Initialize(boo::MetalDataFactory::Context& ctx)
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};
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s_ImageVtxFmt = ctx.newVertexFormat(9, ImageVtxVmt);
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s_ImageAlphaPipeline = ctx.newShaderPipeline(ImgVS, ImgFS, s_ImageVtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, true, false, false);
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, true, false, boo::CullMode::None);
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s_ImageAddPipeline = ctx.newShaderPipeline(ImgVS, ImgFS, s_ImageVtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::One, boo::Primitive::TriStrips, true, false, false);
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boo::BlendFactor::One, boo::Primitive::TriStrips, true, false, boo::CullMode::None);
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return nullptr;
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}
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@ -149,11 +149,14 @@ CTexturedQuadFilter::Initialize(boo::MetalDataFactory::Context& ctx)
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};
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s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
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s_AlphaPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false,
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boo::CullMode::None);
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s_AddPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::One, boo::Primitive::TriStrips, false, false,
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boo::CullMode::None);
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s_MultPipeline = ctx.newShaderPipeline(VSNoFlip, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcColor,
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boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false,
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boo::CullMode::None);
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return new CTexturedQuadFilterMetalDataBindingFactory;
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}
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@ -183,11 +186,14 @@ CTexturedQuadFilterAlpha::Initialize(boo::MetalDataFactory::Context& ctx)
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};
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s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
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s_AlphaPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::InvSrcAlpha, boo::Primitive::TriStrips, false, false,
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boo::CullMode::None);
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s_AddPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcAlpha,
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boo::BlendFactor::One, boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::One, boo::Primitive::TriStrips, false, false,
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boo::CullMode::None);
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s_MultPipeline = ctx.newShaderPipeline(VSFlip, FSAlpha, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::SrcColor,
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boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::DstColor, boo::Primitive::TriStrips, false, false,
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boo::CullMode::None);
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return new CTexturedQuadFilterAlphaMetalDataBindingFactory;
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}
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@ -112,7 +112,8 @@ TShader<CThermalColdFilter>::IDataBindingFactory* CThermalColdFilter::Initialize
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};
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s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
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s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::One,
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boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false,
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boo::CullMode::None);
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return new CThermalColdFilterMetalDataBindingFactory;
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}
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@ -86,7 +86,7 @@ TShader<CThermalHotFilter>::IDataBindingFactory* CThermalHotFilter::Initialize(b
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s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
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s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples,
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boo::BlendFactor::DstAlpha, boo::BlendFactor::InvDstAlpha,
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boo::Primitive::TriStrips, false, false, false);
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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return new CThermalHotFilterMetalDataBindingFactory;
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}
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@ -100,7 +100,8 @@ TShader<CXRayBlurFilter>::IDataBindingFactory* CXRayBlurFilter::Initialize(boo::
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};
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s_VtxFmt = ctx.newVertexFormat(2, VtxVmt);
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s_Pipeline = ctx.newShaderPipeline(VS, FS, s_VtxFmt, CGraphics::g_ViewportSamples, boo::BlendFactor::One,
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boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false, false);
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boo::BlendFactor::Zero, boo::Primitive::TriStrips, false, false,
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boo::CullMode::None);
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return new CXRayBlurFilterMetalDataBindingFactory;
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}
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@ -291,91 +291,91 @@ CElementGenShaders::IDataBindingFactory* CElementGenShaders::Initialize(boo::Met
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m_vtxFormatNoTex = ctx.newVertexFormat(5, TexFmtNoTex);
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m_texZTestZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, true, true, false);
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, true, true, boo::CullMode::None);
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m_texNoZTestZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, true, false);
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m_texZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, true, false, false);
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m_texNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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m_texAdditiveZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, true, false, false);
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m_texAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, false, false, false);
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m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, true, false, false);
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m_texRedToAlphaNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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m_indTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, true, false);
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m_indTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
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boo::Primitive::TriStrips, false, true, boo::CullMode::None);
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m_texZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, true, false, boo::CullMode::None);
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m_texNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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m_indTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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m_texAdditiveZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, true, false, boo::CullMode::None);
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m_texAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, false, true, false);
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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m_cindTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, true, false);
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m_cindTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, false);
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m_cindTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, false, true, false);
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m_noTexZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
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m_texRedToAlphaZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, true, false, boo::CullMode::None);
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m_texRedToAlphaNoZTest = ctx.newShaderPipeline(VS_METAL_TEX, FS_METAL_TEX_REDTOALPHA, m_vtxFormatTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, true, true, false);
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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m_indTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, true, boo::CullMode::None);
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m_indTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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m_indTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_INDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, false, true, boo::CullMode::None);
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m_cindTexZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, true, boo::CullMode::None);
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m_cindTexNoZWrite = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, false, boo::CullMode::None);
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m_cindTexAdditive = ctx.newShaderPipeline(VS_METAL_INDTEX, FS_METAL_CINDTEX, m_vtxFormatIndTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
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boo::Primitive::TriStrips, false, true, boo::CullMode::None);
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m_noTexZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, true, true, boo::CullMode::None);
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m_noTexNoZTestZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
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boo::Primitive::TriStrips, false, true, false);
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CGraphics::g_ViewportSamples,
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boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, false, true, boo::CullMode::None);
|
||||
m_noTexZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
|
||||
CGraphics::g_ViewportSamples,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, true, false, false);
|
||||
CGraphics::g_ViewportSamples,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, true, false, boo::CullMode::None);
|
||||
m_noTexNoZTestNoZWrite = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
|
||||
CGraphics::g_ViewportSamples,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, false, false, false);
|
||||
CGraphics::g_ViewportSamples,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::InvSrcAlpha,
|
||||
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
|
||||
|
||||
m_noTexAdditiveZTest = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
|
||||
CGraphics::g_ViewportSamples,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
||||
boo::Primitive::TriStrips, true, false, false);
|
||||
CGraphics::g_ViewportSamples,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
||||
boo::Primitive::TriStrips, true, false, boo::CullMode::None);
|
||||
m_noTexAdditiveNoZTest = ctx.newShaderPipeline(VS_METAL_NOTEX, FS_METAL_NOTEX, m_vtxFormatNoTex,
|
||||
CGraphics::g_ViewportSamples,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
||||
boo::Primitive::TriStrips, false, false, false);
|
||||
CGraphics::g_ViewportSamples,
|
||||
boo::BlendFactor::SrcAlpha, boo::BlendFactor::One,
|
||||
boo::Primitive::TriStrips, false, false, boo::CullMode::None);
|
||||
|
||||
return new struct MetalElementDataBindingFactory;
|
||||
}
|
||||
|
|
2
hecl
2
hecl
|
@ -1 +1 @@
|
|||
Subproject commit 325a91981f12d5b633c3a47238aa451523831d97
|
||||
Subproject commit 98513a38f2a3a84c14b158339fdb7f061c4ffec1
|
2
specter
2
specter
|
@ -1 +1 @@
|
|||
Subproject commit 3dc1c3bae0cb3f8549ea696db389ee04e1352020
|
||||
Subproject commit 0a24fe47034b2e64ca6d8239d439d142cab0fb71
|
Loading…
Reference in New Issue