OS X enum refactor fixes

This commit is contained in:
Jack Andersen 2015-11-20 16:16:54 -10:00
parent 0a457d854a
commit c4f8743bf6
3 changed files with 12 additions and 12 deletions

2
hecl/extern/libBoo vendored

@ -1 +1 @@
Subproject commit c9edf8dd8573662921522d40cdd38837f7db2154
Subproject commit d040e20096d50d0f8af623f4d2bb05f5e5b0ba73

View File

@ -16,11 +16,11 @@ std::string Metal::EmitTexGenSource2(TexGenSrc src, int uvIdx) const
{
switch (src)
{
case TG_POS:
case TexGenSrc::Position:
return "v.posIn.xy\n";
case TG_NRM:
case TexGenSrc::Normal:
return "v.normIn.xy\n";
case TG_UV:
case TexGenSrc::UV:
return HECL::Format("v.uvIn%u", uvIdx);
default: break;
}
@ -31,11 +31,11 @@ std::string Metal::EmitTexGenSource4(TexGenSrc src, int uvIdx) const
{
switch (src)
{
case TG_POS:
case TexGenSrc::Position:
return "float4(v.posIn, 1.0)\n";
case TG_NRM:
case TexGenSrc::Normal:
return "float4(v.normIn, 1.0)\n";
case TG_UV:
case TexGenSrc::UV:
return HECL::Format("float4(v.uvIn%u, 0.0, 1.0)", uvIdx);
default: break;
}
@ -290,8 +290,8 @@ struct MetalBackendFactory : IShaderBackendFactory
ShaderCachedData dataOut(tag, cachedSz);
Athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
w.writeUByte(m_backend.m_blendSrc);
w.writeUByte(m_backend.m_blendDst);
w.writeUByte(atUint8(m_backend.m_blendSrc));
w.writeUByte(atUint8(m_backend.m_blendDst));
w.writeString(vertSource);
w.writeString(fragSource);
@ -358,8 +358,8 @@ struct MetalBackendFactory : IShaderBackendFactory
ShaderCachedData dataOut(tag, cachedSz);
Athena::io::MemoryWriter w(dataOut.m_data.get(), dataOut.m_sz);
w.writeUByte(m_backend.m_blendSrc);
w.writeUByte(m_backend.m_blendDst);
w.writeUByte(atUint8(m_backend.m_blendSrc));
w.writeUByte(atUint8(m_backend.m_blendDst));
w.writeString(vertSource);
for (const std::string src : fragSources)
w.writeString(src);

View File

@ -123,7 +123,7 @@ ShaderCacheManager::ShaderCacheManager(const FileStoreManager& storeMgr,
m_factory.reset(_NewHLSLBackendFactory(gfxFactory));
break;
#elif __APPLE__ && HECL_HAS_METAL
case boo::IGraphicsDataFactory::PlatformMetal:
case boo::IGraphicsDataFactory::Platform::Metal:
m_factory.reset(_NewMetalBackendFactory(gfxFactory));
break;
#endif