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More CPlayer implementations

This commit is contained in:
Jack Andersen
2017-07-19 07:47:57 -10:00
parent ccc3b99940
commit c5514b3374
6 changed files with 122 additions and 13 deletions

View File

@@ -478,13 +478,15 @@ public:
void UpdateVisorTransition(float, CStateManager& mgr);
void UpdateVisorState(const CFinalInput&, float, CStateManager& mgr);
void UpdateGunState(const CFinalInput&, CStateManager& mgr);
void ResetGun(CStateManager& mgr);
void UpdateArmAndGunTransforms(float dt, CStateManager& mgr);
void ForceGunOrientation(const zeus::CTransform&, CStateManager& mgr);
void UpdateCameraState(CStateManager& mgr);
void UpdateDebugCamera(CStateManager& mgr);
void UpdateCameraTimers(float dt, const CFinalInput& input);
void UpdateMorphBallState(const CFinalInput&, CStateManager& mgr);
CFirstPersonCamera& GetFirstPersonCamera(CStateManager& mgr);
void UpdateGunTransform(const zeus::CVector3f&, float, CStateManager& mgr, bool);
void UpdateGunTransform(const zeus::CVector3f&, CStateManager& mgr);
void UpdateAssistedAiming(const zeus::CTransform& xf, const CStateManager& mgr);
void UpdateAimTargetPrediction(const zeus::CTransform& xf, const CStateManager& mgr);
void ResetAimTargetPrediction(TUniqueId target);