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More CPlayer implementations
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@@ -478,13 +478,15 @@ public:
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void UpdateVisorTransition(float, CStateManager& mgr);
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void UpdateVisorState(const CFinalInput&, float, CStateManager& mgr);
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void UpdateGunState(const CFinalInput&, CStateManager& mgr);
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void ResetGun(CStateManager& mgr);
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void UpdateArmAndGunTransforms(float dt, CStateManager& mgr);
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void ForceGunOrientation(const zeus::CTransform&, CStateManager& mgr);
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void UpdateCameraState(CStateManager& mgr);
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void UpdateDebugCamera(CStateManager& mgr);
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void UpdateCameraTimers(float dt, const CFinalInput& input);
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void UpdateMorphBallState(const CFinalInput&, CStateManager& mgr);
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CFirstPersonCamera& GetFirstPersonCamera(CStateManager& mgr);
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void UpdateGunTransform(const zeus::CVector3f&, float, CStateManager& mgr, bool);
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void UpdateGunTransform(const zeus::CVector3f&, CStateManager& mgr);
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void UpdateAssistedAiming(const zeus::CTransform& xf, const CStateManager& mgr);
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void UpdateAimTargetPrediction(const zeus::CTransform& xf, const CStateManager& mgr);
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void ResetAimTargetPrediction(TUniqueId target);
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