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CEnergyBarShader: Convert to hsh pipeline
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@@ -11,7 +11,8 @@ using namespace hsh::pipeline;
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template <bool zOnly>
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struct CAABoxShaderPipeline
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: pipeline<std::conditional_t<zOnly, NoColorAttachment<>, BlendAttachment<>>, depth_compare<hsh::LEqual>> {
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: pipeline<topology<hsh::TriangleStrip>, std::conditional_t<zOnly, NoColorAttachment<>, BlendAttachment<>>,
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depth_compare<hsh::LEqual>> {
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CAABoxShaderPipeline(hsh::vertex_buffer<CAABoxShader::Vert> vbo, hsh::uniform_buffer<CAABoxShader::Uniform> uniBuf) {
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this->position = uniBuf->m_xf * hsh::float4(vbo->m_pos, 1.f);
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this->color_out[0] = uniBuf->m_color;
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