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CEnergyBarShader: Convert to hsh pipeline
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@ -11,7 +11,8 @@ using namespace hsh::pipeline;
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template <bool zOnly>
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struct CAABoxShaderPipeline
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: pipeline<std::conditional_t<zOnly, NoColorAttachment<>, BlendAttachment<>>, depth_compare<hsh::LEqual>> {
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: pipeline<topology<hsh::TriangleStrip>, std::conditional_t<zOnly, NoColorAttachment<>, BlendAttachment<>>,
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depth_compare<hsh::LEqual>> {
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CAABoxShaderPipeline(hsh::vertex_buffer<CAABoxShader::Vert> vbo, hsh::uniform_buffer<CAABoxShader::Uniform> uniBuf) {
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this->position = uniBuf->m_xf * hsh::float4(vbo->m_pos, 1.f);
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this->color_out[0] = uniBuf->m_color;
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@ -25,7 +25,8 @@ struct CColoredStripShaderColorAttachment<CColoredStripShader::Mode::Subtractive
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template <CColoredStripShader::Mode Mode>
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// TODO typename == hsh bug?
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struct CColoredStripShaderPipeline : pipeline<typename CColoredStripShaderColorAttachment<Mode>::color_attachment,
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struct CColoredStripShaderPipeline
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: pipeline<topology<hsh::TriangleStrip>, typename CColoredStripShaderColorAttachment<Mode>::color_attachment,
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depth_compare<hsh::LEqual>, depth_write<false>> {
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CColoredStripShaderPipeline(hsh::vertex_buffer<CColoredStripShader::Vert> vbo,
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hsh::uniform_buffer<CColoredStripShader::Uniform> uniBuf, hsh::texture2d tex) {
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@ -11,7 +11,8 @@ using namespace hsh::pipeline;
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template <bool Additive, bool RedToAlpha>
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struct CDecalShaderTexPipeline
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: pipeline<std::conditional_t<Additive, std::conditional_t<RedToAlpha, MultiplyAttachment<>, AdditiveAttachment<>>,
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: pipeline<topology<hsh::TriangleStrip>,
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std::conditional_t<Additive, std::conditional_t<RedToAlpha, MultiplyAttachment<>, AdditiveAttachment<>>,
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BlendAttachment<>>,
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depth_compare<hsh::LEqual>, depth_write<false>> {
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CDecalShaderTexPipeline(hsh::vertex_buffer<SParticleInstanceTex> vbo, hsh::uniform_buffer<SParticleUniforms> uniBuf,
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@ -1,11 +1,20 @@
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#include "Runtime/Graphics/Shaders/CEnergyBarShader.hpp"
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#include <cstring>
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#include "Runtime/Graphics/CGraphics.hpp"
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#include "Runtime/Graphics/CTexture.hpp"
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#include "CEnergyBarShader.cpp.hshhead"
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namespace urde {
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using namespace hsh::pipeline;
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struct CEnergyBarShaderPipeline
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: pipeline<topology<hsh::TriangleStrip>, AdditiveAttachment<>, depth_compare<hsh::LEqual>, depth_write<false>> {
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CEnergyBarShaderPipeline(hsh::vertex_buffer<CEnergyBarShader::Vertex> vbo,
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hsh::uniform_buffer<CEnergyBarShader::Uniform> uniBuf, hsh::texture2d tex) {
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this->position = uniBuf->m_matrix * hsh::float4(vbo->pos, 1.f);
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this->color_out[0] = uniBuf->m_color * tex.sample<float>(vbo->uv);
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}
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};
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void CEnergyBarShader::updateModelMatrix() {
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m_uniform.m_matrix = CGraphics::GetPerspectiveProjectionMatrix(true) * CGraphics::g_GXModelView.toMatrix4f();
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@ -13,70 +22,58 @@ void CEnergyBarShader::updateModelMatrix() {
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void CEnergyBarShader::draw(const zeus::CColor& color0, const std::vector<Vertex>& verts0, const zeus::CColor& color1,
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const std::vector<Vertex>& verts1, const zeus::CColor& color2,
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const std::vector<Vertex>& verts2, const CTexture* tex) {
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const std::vector<Vertex>& verts2, hsh::texture2d tex) {
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SCOPED_GRAPHICS_DEBUG_GROUP("CEnergyBarShader::draw", zeus::skMagenta);
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size_t totalVerts = verts0.size() + verts1.size() + verts2.size();
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if (!totalVerts)
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if (totalVerts == 0) {
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return;
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}
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if (totalVerts > m_maxVerts) {
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m_maxVerts = totalVerts;
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m_tex = tex;
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CGraphics::CommitResources([this](boo::IGraphicsDataFactory::Context& ctx) {
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m_vbo = ctx.newDynamicBuffer(boo::BufferUse::Vertex, sizeof(Vertex), m_maxVerts);
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std::array<boo::ObjToken<boo::IGraphicsBuffer>, 1> bufs;
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constexpr std::array<boo::PipelineStage, 1> stages{boo::PipelineStage::Vertex};
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const std::array<boo::ObjToken<boo::ITexture>, 1> texs{m_tex->GetBooTexture()};
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m_vbo = hsh::create_dynamic_vertex_buffer<Vertex>(m_maxVerts);
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for (size_t i = 0; i < m_uniBuf.size(); ++i) {
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m_uniBuf[i] = ctx.newDynamicBuffer(boo::BufferUse::Uniform, sizeof(Uniform), 1);
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bufs[0] = m_uniBuf[i].get();
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m_dataBind[i] =
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ctx.newShaderDataBinding(s_Pipeline, m_vbo.get(), nullptr, nullptr, bufs.size(), bufs.data(), stages.data(),
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nullptr, nullptr, texs.size(), texs.data(), nullptr, nullptr);
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if (!m_uniBuf[i]) {
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m_uniBuf[i] = hsh::create_dynamic_uniform_buffer<Uniform>();
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}
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m_dataBind[i].hsh_bind(CEnergyBarShaderPipeline(m_vbo.get(), m_uniBuf[i].get(), tex));
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}
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return true;
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} BooTrace);
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}
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size_t vertIter = 0;
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Vertex* verts = reinterpret_cast<Vertex*>(m_vbo->map(sizeof(Vertex) * totalVerts));
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if (verts0.size()) {
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memmove(verts, verts0.data(), sizeof(Vertex) * verts0.size());
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Vertex* verts = m_vbo.map();
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if (!verts0.empty()) {
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std::memmove(verts, verts0.data(), sizeof(Vertex) * verts0.size());
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vertIter += verts0.size();
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}
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if (verts1.size()) {
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memmove(verts + vertIter, verts1.data(), sizeof(Vertex) * verts1.size());
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if (!verts1.empty()) {
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std::memmove(verts + vertIter, verts1.data(), sizeof(Vertex) * verts1.size());
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vertIter += verts1.size();
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}
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if (verts2.size()) {
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memmove(verts + vertIter, verts2.data(), sizeof(Vertex) * verts2.size());
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if (!verts2.empty()) {
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std::memmove(verts + vertIter, verts2.data(), sizeof(Vertex) * verts2.size());
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}
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m_vbo->unmap();
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m_vbo.unmap();
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vertIter = 0;
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if (verts0.size()) {
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if (!verts0.empty()) {
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m_uniform.m_color = color0;
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m_uniBuf[0]->load(&m_uniform, sizeof(Uniform));
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CGraphics::SetShaderDataBinding(m_dataBind[0]);
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CGraphics::DrawArray(0, verts0.size());
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m_uniBuf[0].load(m_uniform);
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m_dataBind[0].draw_indexed(0, verts0.size());
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vertIter += verts0.size();
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}
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if (verts1.size()) {
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if (!verts1.empty()) {
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m_uniform.m_color = color1;
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m_uniBuf[1]->load(&m_uniform, sizeof(Uniform));
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CGraphics::SetShaderDataBinding(m_dataBind[1]);
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CGraphics::DrawArray(vertIter, verts1.size());
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m_uniBuf[1].load(m_uniform);
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m_dataBind[1].draw_indexed(vertIter, verts1.size());
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vertIter += verts1.size();
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}
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if (verts2.size()) {
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if (!verts2.empty()) {
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m_uniform.m_color = color2;
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m_uniBuf[2]->load(&m_uniform, sizeof(Uniform));
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CGraphics::SetShaderDataBinding(m_dataBind[2]);
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CGraphics::DrawArray(vertIter, verts2.size());
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m_uniBuf[2].load(m_uniform);
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m_dataBind[2].draw_indexed(vertIter, verts2.size());
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}
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}
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@ -14,27 +14,26 @@ class CTexture;
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class CEnergyBarShader {
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public:
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struct Vertex {
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zeus::CVector3f pos;
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zeus::CVector2f uv;
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hsh::float3 pos;
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hsh::float2 uv;
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};
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struct Uniform {
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hsh::float4x4 m_matrix;
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hsh::float4 m_color;
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};
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private:
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struct Uniform {
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zeus::CMatrix4f m_matrix;
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zeus::CColor m_color;
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};
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hsh::dynamic_owner<hsh::vertex_buffer<Vertex>> m_vbo;
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std::array<hsh::dynamic_owner<hsh::uniform_buffer<Uniform>>, 3> m_uniBuf;
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std::array<hsh::binding, 3> m_dataBind;
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Uniform m_uniform;
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const CTexture* m_tex = nullptr;
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size_t m_maxVerts = 0;
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public:
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void updateModelMatrix();
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void draw(const zeus::CColor& color0, const std::vector<Vertex>& verts0, const zeus::CColor& color1,
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const std::vector<Vertex>& verts1, const zeus::CColor& color2, const std::vector<Vertex>& verts2,
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const CTexture* tex);
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hsh::texture2d tex);
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};
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} // namespace urde
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@ -118,7 +118,8 @@ void CAuiEnergyBarT01::Draw(const CGuiWidgetDrawParms& drawParms) {
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}
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}
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m_energyBarShader.draw(filledColor, m_verts[0], shadowColor, m_verts[1], emptyColor, m_verts[2], xbc_tex.GetObj());
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hsh::texture2d tex = xbc_tex.GetObj()->GetBooTexture();
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m_energyBarShader.draw(filledColor, m_verts[0], shadowColor, m_verts[1], emptyColor, m_verts[2], tex);
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}
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void CAuiEnergyBarT01::SetCurrEnergy(float e, ESetMode mode) {
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