mirror of https://github.com/AxioDL/metaforce.git
Fix compiling of heclTest
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@ -1 +1 @@
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Subproject commit 578432eb2f61c176ab41c2a3b758816034d07892
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Subproject commit c7d878a7557dce0918c284fcb45e22c0398f52cc
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@ -135,7 +135,7 @@ struct HECLApplicationCallback : boo::IApplicationCallback
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std::shared_ptr<hecl::Runtime::ShaderPipelines> testShaderObj =
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std::shared_ptr<hecl::Runtime::ShaderPipelines> testShaderObj =
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shaderMgr.buildShader(testShaderTag, testShader, "testShader", *gfxF);
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shaderMgr.buildShader(testShaderTag, testShader, "testShader", *gfxF);
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gfxF->commitTransaction([&](boo::IGraphicsDataFactory::Context& ctx) -> bool
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gfxF->BooCommitTransaction([&](boo::IGraphicsDataFactory::Context& ctx)
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{
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{
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boo::SWindowRect mainWindowRect = m_mainWindow->getWindowFrame();
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boo::SWindowRect mainWindowRect = m_mainWindow->getWindowFrame();
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renderTex = ctx.newRenderTexture(size_t(mainWindowRect.size[0]), size_t(mainWindowRect.size[1]),
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renderTex = ctx.newRenderTexture(size_t(mainWindowRect.size[0]), size_t(mainWindowRect.size[1]),
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