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aurora: Reimplement textures
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@@ -54,7 +54,7 @@ void CLineRendererShaders::Shutdown() {
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}
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void CLineRendererShaders::BuildShaderDataBinding(CLineRenderer& renderer,
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const std::shared_ptr<aurora::gfx::TextureHandle>& texture, bool additive,
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const aurora::gfx::TextureHandle& texture, bool additive,
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bool zTest, bool zGEqual) {
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// std::array<boo::ObjToken<boo::IShaderPipeline>, 2>* pipeline = nullptr;
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//
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