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aurora: Reimplement textures
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@@ -2045,7 +2045,7 @@ void CFrontEndUI::Draw() {
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x38_pressStart->GetHeight() / 480.f * vPad);
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zeus::CColor color = zeus::skWhite;
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color.a() = x64_pressStartAlpha;
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aurora::gfx::queue_textured_quad(aurora::gfx::CameraFilterType::Add, x38_pressStart->GetTexture()->ref,
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aurora::gfx::queue_textured_quad(aurora::gfx::CameraFilterType::Add, x38_pressStart->GetTexture(),
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aurora::gfx::ZTest::Always, false, color, 1.f, rect, 0.f);
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}
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