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Access color registers from lighting uniform on Metal
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@@ -40,6 +40,11 @@ private:
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return hecl::Format("float3(%g,%g,%g)", vec.vec[0], vec.vec[1], vec.vec[2]);
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return hecl::Format("float3(%g,%g,%g)", vec.vec[0], vec.vec[1], vec.vec[2]);
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}
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}
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std::string EmitColorRegUse(unsigned idx) const
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{
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return hecl::Format("lu.colorReg%u", idx);
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}
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std::string EmitTexGenSource2(TexGenSrc src, int uvIdx) const;
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std::string EmitTexGenSource2(TexGenSrc src, int uvIdx) const;
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std::string EmitTexGenSource4(TexGenSrc src, int uvIdx) const;
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std::string EmitTexGenSource4(TexGenSrc src, int uvIdx) const;
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};
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};
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@@ -79,7 +79,7 @@ private:
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return hecl::Format("sampling%u.a", samplingIdx);
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return hecl::Format("sampling%u.a", samplingIdx);
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}
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}
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std::string EmitColorRegUse(unsigned idx) const
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virtual std::string EmitColorRegUse(unsigned idx) const
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{
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{
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return hecl::Format("colorReg%u", idx);
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return hecl::Format("colorReg%u", idx);
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}
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}
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