mirror of https://github.com/AxioDL/metaforce.git
CScriptActor: Brace statements where applicable
Makes the code consistent.
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63fda8f1c7
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@ -35,11 +35,13 @@ CScriptActor::CScriptActor(TUniqueId uid, std::string_view name, const CEntityIn
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x2e2_30_scaleAdvancementDelta = scaleAdvancementDelta;
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x2e2_31_materialFlag54 = materialFlag54;
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if (x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel()) && castsShadow)
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if (x64_modelData && (x64_modelData->HasAnimData() || x64_modelData->HasNormalModel()) && castsShadow) {
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CreateShadow(true);
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}
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if (x64_modelData && x64_modelData->HasAnimData())
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if (x64_modelData && x64_modelData->HasAnimData()) {
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x64_modelData->EnableLooping(looping);
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}
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x150_momentum = zeus::CVector3f(0.f, 0.f, zMomentum);
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}
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@ -50,10 +52,11 @@ void CScriptActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
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switch (msg) {
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case EScriptObjectMessage::InitializedInArea:
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for (const SConnection& conn : x20_conns) {
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if (conn.x0_state != EScriptObjectState::InheritBounds || conn.x4_msg != EScriptObjectMessage::Activate)
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if (conn.x0_state != EScriptObjectState::InheritBounds || conn.x4_msg != EScriptObjectMessage::Activate) {
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continue;
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}
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auto search = mgr.GetIdListForScript(conn.x8_objId);
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const auto search = mgr.GetIdListForScript(conn.x8_objId);
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for (auto it = search.first; it != search.second; ++it) {
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if (TCastToConstPtr<CScriptTrigger>(mgr.GetObjectById(it->second))) {
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x2e0_triggerId = it->second;
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@ -62,8 +65,9 @@ void CScriptActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
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}
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}
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if (x2e2_31_materialFlag54)
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if (x2e2_31_materialFlag54) {
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CActor::AddMaterial(EMaterialTypes::Unknown54, mgr);
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}
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break;
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case EScriptObjectMessage::Reset:
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x2e2_25_dead = false;
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@ -86,23 +90,25 @@ void CScriptActor::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CSta
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}
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void CScriptActor::Think(float dt, CStateManager& mgr) {
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if (!GetActive())
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if (!GetActive()) {
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return;
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}
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if (HasModelData() && x64_modelData->HasAnimData()) {
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bool timeRemaining = x64_modelData->GetAnimationData()->IsAnimTimeRemaining(dt - FLT_EPSILON, "Whole Body");
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bool loop = x64_modelData->GetIsLoop();
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const bool timeRemaining = x64_modelData->GetAnimationData()->IsAnimTimeRemaining(dt - FLT_EPSILON, "Whole Body");
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const bool loop = x64_modelData->GetIsLoop();
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SAdvancementDeltas deltas = CActor::UpdateAnimation(dt, mgr, true);
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const SAdvancementDeltas deltas = CActor::UpdateAnimation(dt, mgr, true);
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if (timeRemaining || loop) {
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x2e2_26_animating = true;
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if (x2e2_30_scaleAdvancementDelta)
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if (x2e2_30_scaleAdvancementDelta) {
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MoveToOR(x34_transform.rotate(x64_modelData->GetScale() * x34_transform.transposeRotate(deltas.x0_posDelta)),
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dt);
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else
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} else {
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MoveToOR(deltas.x0_posDelta, dt);
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}
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//if (TCastToPtr<MP1::CActorContraption>(this))
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//printf("DEL %f\n", zeus::radToDeg(zeus::CEulerAngles(deltas.xc_rotDelta).z()));
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@ -125,43 +131,49 @@ void CScriptActor::Think(float dt, CStateManager& mgr) {
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void CScriptActor::PreRender(CStateManager& mgr, const zeus::CFrustum& frustum) {
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CActor::PreRender(mgr, frustum);
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if (xe4_30_outOfFrustum && TCastToPtr<CCinematicCamera>(mgr.GetCameraManager()->GetCurrentCamera(mgr)))
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if (xe4_30_outOfFrustum && TCastToConstPtr<CCinematicCamera>(mgr.GetCameraManager()->GetCurrentCamera(mgr))) {
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xe4_30_outOfFrustum = false;
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}
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if (!xe4_30_outOfFrustum && x2e2_29_processModelFlags) {
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if (x2e2_27_xrayAlphaEnabled) {
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zeus::CColor col(1.f, x2dc_xrayAlpha);
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CModelFlags xrayFlags(5, 0, 3, col);
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const zeus::CColor col(1.f, x2dc_xrayAlpha);
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const CModelFlags xrayFlags(5, 0, 3, col);
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if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::XRay) {
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xb4_drawFlags = xrayFlags;
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x2e2_28_inXrayAlpha = true;
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} else if (x2e2_28_inXrayAlpha) {
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x2e2_28_inXrayAlpha = false;
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if (xb4_drawFlags == xrayFlags)
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if (xb4_drawFlags == xrayFlags) {
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xb4_drawFlags = CModelFlags(0, 0, 3, zeus::skWhite);
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}
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}
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}
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if (x2e2_24_noThermalHotZ && xe6_27_thermalVisorFlags == 2) {
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if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal)
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if (mgr.GetPlayerState()->GetActiveVisor(mgr) == CPlayerState::EPlayerVisor::Thermal) {
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xb4_drawFlags.x2_flags &= ~3; // Disable Z test/update
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else
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} else {
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xb4_drawFlags.x2_flags |= 3; // Enable Z test/update
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}
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}
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if (x2d8_shaderIdx != 0)
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if (x2d8_shaderIdx != 0) {
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xb4_drawFlags.x1_matSetIdx = u8(x2d8_shaderIdx);
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}
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}
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if (mgr.GetObjectById(x2e0_triggerId) == nullptr)
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if (mgr.GetObjectById(x2e0_triggerId) == nullptr) {
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x2e0_triggerId = kInvalidUniqueId;
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}
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}
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zeus::CAABox CScriptActor::GetSortingBounds(const CStateManager& mgr) const {
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if (x2e0_triggerId != kInvalidUniqueId) {
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TCastToConstPtr<CScriptTrigger> trigger(mgr.GetObjectById(x2e0_triggerId));
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if (trigger)
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const TCastToConstPtr<CScriptTrigger> trigger(mgr.GetObjectById(x2e0_triggerId));
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if (trigger) {
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return trigger->GetTriggerBoundsWR();
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}
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}
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return CActor::GetSortingBounds(mgr);
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@ -173,9 +185,10 @@ EWeaponCollisionResponseTypes CScriptActor::GetCollisionResponseType(const zeus:
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EProjectileAttrib w) const {
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const CDamageVulnerability* dVuln = GetDamageVulnerability();
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if (dVuln->GetVulnerability(wMode, false) == EVulnerability::Deflect) {
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EDeflectType deflectType = dVuln->GetDeflectionType(wMode);
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if (deflectType < EDeflectType::Four && deflectType >= EDeflectType::One)
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const EDeflectType deflectType = dVuln->GetDeflectionType(wMode);
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if (deflectType < EDeflectType::Four && deflectType >= EDeflectType::One) {
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return EWeaponCollisionResponseTypes::Unknown15;
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}
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}
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return CActor::GetCollisionResponseType(v1, v2, wMode, w);
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}
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@ -28,12 +28,14 @@ void CScriptActorKeyframe::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId u
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if (GetActive()) {
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if (!x44_25_isPassive) {
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for (const SConnection& conn : x20_conns) {
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if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Play)
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if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Play) {
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continue;
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}
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auto search = mgr.GetIdListForScript(conn.x8_objId);
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for (auto it = search.first; it != search.second; ++it)
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const auto search = mgr.GetIdListForScript(conn.x8_objId);
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for (auto it = search.first; it != search.second; ++it) {
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UpdateEntity(it->second, mgr);
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}
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}
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}
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@ -62,19 +64,23 @@ void CScriptActorKeyframe::Think(float dt, CStateManager& mgr) {
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x44_28_playing = false;
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for (const SConnection& conn : x20_conns) {
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if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Play)
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if (conn.x0_state != EScriptObjectState::Play || conn.x4_msg != EScriptObjectMessage::Play) {
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continue;
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}
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CEntity* ent = mgr.ObjectById(mgr.GetIdForScript(conn.x8_objId));
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if (TCastToPtr<CScriptActor> act = ent) {
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if (const TCastToPtr<CScriptActor> act = ent) {
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if (act->HasModelData() && act->GetModelData()->HasAnimData()) {
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CAnimData* animData = act->GetModelData()->GetAnimationData();
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if (animData->IsAdditiveAnimation(x34_animationId))
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if (animData->IsAdditiveAnimation(x34_animationId)) {
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animData->DelAdditiveAnimation(x34_animationId);
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}
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if (animData->GetDefaultAnimation() == x34_animationId)
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if (animData->GetDefaultAnimation() == x34_animationId) {
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animData->EnableLooping(false);
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}
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}
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} else if (TCastToPtr<CPatterned> ai = ent) {
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} else if (const TCastToPtr<CPatterned> ai = ent) {
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CAnimData* animData = ai->GetModelData()->GetAnimationData();
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if (animData->IsAdditiveAnimation(x34_animationId)) {
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animData->DelAdditiveAnimation(x34_animationId);
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@ -98,8 +104,9 @@ void CScriptActorKeyframe::UpdateEntity(TUniqueId uid, CStateManager& mgr) {
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}
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if (act) {
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if (!act->GetActive())
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if (!act->GetActive()) {
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mgr.SendScriptMsg(act, GetUniqueId(), EScriptObjectMessage::Activate);
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}
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act->SetDrawFlags({0, 0, 3, zeus::skWhite});
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if (act->HasModelData() && act->GetModelData()->HasAnimData()) {
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CAnimData* animData = act->GetModelData()->GetAnimationData();
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