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CElementGenShaders, CDecalShaders fixes
Add conditions for HSH_PROFILE_MODE
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@@ -755,9 +755,10 @@ void CNESEmulator::Draw(const zeus::CColor& mulColor, bool filtering) {
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ViewBlock uniform = {zeus::CMatrix4f{}, mulColor};
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uniform.m_mv[0][0] = widthFac;
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#if !HSH_PROFILE_MODE
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m_uniBuf.load(uniform);
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m_shadBind.draw(0, 4);
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#endif
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}
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void CNESEmulator::LoadPassword(const u8* state) {
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