mirror of https://github.com/AxioDL/metaforce.git
CCharacterFactory imps
This commit is contained in:
parent
8608b52774
commit
c91bfade75
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@ -40,7 +40,7 @@ size_t ComputeBitstreamSize(size_t keyFrameCount, const std::vector<Channel>& ch
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static inline QuantizedRot QuantizeRotation(const Value& quat, atUint32 div)
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{
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float q = M_PI / 2.0f / float(div);
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float q = M_PIF / 2.0f / float(div);
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return
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{
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{
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@ -54,7 +54,7 @@ static inline QuantizedRot QuantizeRotation(const Value& quat, atUint32 div)
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static inline Value DequantizeRotation(const QuantizedRot& v, atUint32 div)
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{
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float q = M_PI / 2.0f / float(div);
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float q = M_PIF / 2.0f / float(div);
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Value retval =
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{
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0.0f,
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@ -38,6 +38,7 @@ add_executable(urde WIN32 MACOSX_BUNDLE
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target_link_libraries(urde
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UrdeLocales
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UrdeIcons
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RuntimeMP1
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RuntimeCommonCharacter
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RuntimeCommonInput
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RuntimeCommonParticle
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@ -11,6 +11,7 @@
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#include "Runtime/Graphics/CMoviePlayer.hpp"
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#include "Runtime/Graphics/CModel.hpp"
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#include "Runtime/Particle/CGenDescription.hpp"
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#include "Runtime/Character/CAssetFactory.hpp"
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namespace urde
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{
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@ -32,6 +33,7 @@ class ViewManager : public specter::IViewManager
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boo::GraphicsDataToken m_iconsToken;
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specter::Translator m_translator;
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std::unique_ptr<boo::IWindow> m_mainWindow;
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CCharacterFactoryBuilder m_test;
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std::unique_ptr<specter::RootView> m_rootView;
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std::unique_ptr<SplashScreen> m_splash;
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@ -69,7 +69,7 @@ add_library(RuntimeCommon
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CPlayMovieBase.hpp
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CGameDebug.hpp CGameDebug.cpp
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rstl.hpp rstl.cpp
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GameGlobalObjects.hpp
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GameGlobalObjects.hpp GameGlobalObjects.cpp
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RetroTypes.hpp
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GCNTypes.hpp
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${PLAT_SRCS})
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@ -71,6 +71,7 @@ IAllocator& CMemorySys::GetGameAllocator() {return g_gameAllocator;}
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}
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#if 0
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void* operator new(std::size_t sz)
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{
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if (!urde::g_memoryAllocatorReady)
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@ -140,3 +141,5 @@ void operator delete[](void* ptr) noexcept
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}
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urde::CMemory::Free(ptr);
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}
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#endif
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@ -30,7 +30,7 @@ public:
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}
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/* Custom new funcs */
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void* operator new(std::size_t sz, const char* funcName, const char* typeName);
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void* operator new[](std::size_t sz, const char* funcName, const char* typeName);
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//void* operator new(std::size_t sz, const char* funcName, const char* typeName);
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//void* operator new[](std::size_t sz, const char* funcName, const char* typeName);
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#endif // __URDE_CMEMORY_HPP__
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@ -11,17 +11,12 @@ CSimplePool::CSimplePool(IFactory& factory)
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CToken CSimplePool::GetObj(const SObjectTag& tag, const CVParamTransfer& paramXfer)
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{
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auto iter = std::find_if(x4_resources.begin(), x4_resources.end(),
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[&tag](std::pair<SObjectTag, CObjectReference*> pair) -> bool
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{
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return pair.first == tag;
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});
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auto iter = x4_resources.find(tag);
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if (iter != x4_resources.end())
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return CToken(iter->second);
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CObjectReference* ret = new CObjectReference(*this, std::unique_ptr<IObj>(), tag, paramXfer);
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x4_resources.push_back(std::make_pair<SObjectTag, CObjectReference*>((SObjectTag)tag, std::move(ret)));
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x4_resources.emplace(std::make_pair<SObjectTag, CObjectReference*>((SObjectTag)tag, std::move(ret)));
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return CToken(ret);
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}
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@ -45,16 +40,18 @@ CToken CSimplePool::GetObj(const char* resourceName, const CVParamTransfer& para
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bool CSimplePool::HasObject(const SObjectTag& tag) const
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{
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auto iter = std::find_if(x4_resources.begin(), x4_resources.end(), [&tag](std::pair<SObjectTag, CObjectReference*> pair)->bool{
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return pair.first == tag;
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});
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return iter != x4_resources.end();
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auto iter = x4_resources.find(tag);
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if (iter != x4_resources.cend())
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return true;
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return x30_factory.CanBuild(tag);
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}
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bool CSimplePool::ObjectIsLive(const SObjectTag&) const
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bool CSimplePool::ObjectIsLive(const SObjectTag& tag) const
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{
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auto iter = x4_resources.find(tag);
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if (iter == x4_resources.cend())
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return false;
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return iter->second->IsLoaded();
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}
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void CSimplePool::Flush()
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@ -63,9 +60,7 @@ void CSimplePool::Flush()
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void CSimplePool::ObjectUnreferenced(const SObjectTag& tag)
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{
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auto iter = std::find_if(x4_resources.begin(), x4_resources.end(), [&tag](std::pair<SObjectTag, CObjectReference*> pair)->bool{
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return pair.first == tag;
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});
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auto iter = x4_resources.find(tag);
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if (iter != x4_resources.end())
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x4_resources.erase(iter);
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}
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@ -14,8 +14,8 @@ class CObjectReference;
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class CSimplePool : public IObjectStore
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{
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protected:
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std::list<std::pair<SObjectTag, CObjectReference*>> x4_resources;
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//std::unordered_map<SObjectTag, CObjectReference*> x4_resources;
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//std::list<std::pair<SObjectTag, CObjectReference*>> x4_resources;
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std::unordered_map<SObjectTag, CObjectReference*> x4_resources;
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IFactory& x30_factory;
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CVParamTransfer x34_paramXfer;
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public:
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@ -21,7 +21,7 @@ public:
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const std::weak_ptr<CPlayerState>&,
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const std::weak_ptr<CWorldTransManager>&);
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const std::shared_ptr<CPlayerState> GetPlayerState() const {return x8b8_playerState;}
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const std::shared_ptr<CPlayerState>& GetPlayerState() const {return x8b8_playerState;}
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void GetObjectListById() const
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{
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@ -18,9 +18,12 @@ void CAnimData::InitializeCache()
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{
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}
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CAnimData::CAnimData(ResId id, const CCharacterInfo& character, int a, int b, bool c,
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CAnimData::CAnimData(ResId id,
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const CCharacterInfo& character,
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int defaultAnim, int charIdx, bool loop,
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const TLockedToken<CCharLayoutInfo>& layout,
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const TToken<CSkinnedModel>& model,
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const std::experimental::optional<TToken<CMorphableSkinnedModel>>& iceModel,
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const std::weak_ptr<CAnimSysContext>& ctx,
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const std::shared_ptr<CAnimationManager>& animMgr,
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const std::shared_ptr<CTransitionManager>& transMgr,
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@ -33,12 +36,14 @@ CAnimData::CAnimData(ResId id, const CCharacterInfo& character, int a, int b, bo
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x100_animMgr(animMgr),
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x1d8_selfId(id),
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x1fc_transMgr(transMgr),
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x204_b(b),
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x208_a(a),
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x21c_25_loop(c),
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x204_charIdx(charIdx),
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x208_defaultAnim(defaultAnim),
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x21c_25_loop(loop),
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x220_pose(layout->GetSegIdList().GetList().size()),
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x2f8_poseBuilder(layout)
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{
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if (iceModel)
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xe4_iceModelData = *iceModel;
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}
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ResId CAnimData::GetEventResourceIdForAnimResourceId(ResId) const
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@ -17,6 +17,7 @@ namespace urde
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{
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class CCharLayoutInfo;
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class CSkinnedModel;
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class CMorphableSkinnedModel;
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class CAnimSysContext;
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class CAnimationManager;
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class CTransitionManager;
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@ -44,7 +45,7 @@ class CAnimData
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CCharacterInfo xc_charInfo;
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TLockedToken<CCharLayoutInfo> xcc_layoutData;
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TCachedToken<CSkinnedModel> xd8_modelData;
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// TLockedToken<CSkinnedModelWithAvgNormals> xe4_modelAvgNormalData;
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TLockedToken<CMorphableSkinnedModel> xe4_iceModelData;
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std::shared_ptr<CSkinnedModel> xf4_xrayModel;
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std::shared_ptr<CSkinnedModel> xf8_infraModel;
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std::shared_ptr<CAnimSysContext> xfc_animCtx;
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@ -59,8 +60,8 @@ class CAnimData
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std::shared_ptr<CTransitionManager> x1fc_transMgr;
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float x200_ = 1.f;
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u32 x204_b;
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u16 x208_a;
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u32 x204_charIdx;
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u16 x208_defaultAnim;
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u32 x20c_passedBoolCount = 0;
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u32 x210_passedIntCount = 0;
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u32 x214_passedParticleCount = 0;
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@ -98,9 +99,12 @@ class CAnimData
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u32 x1044_ = 0;
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public:
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CAnimData(ResId, const CCharacterInfo& character, int a, int b, bool c,
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CAnimData(ResId,
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const CCharacterInfo& character,
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int defaultAnim, int charIdx, bool loop,
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const TLockedToken<CCharLayoutInfo>& layout,
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const TToken<CSkinnedModel>& model,
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const std::experimental::optional<TToken<CMorphableSkinnedModel>>& iceModel,
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const std::weak_ptr<CAnimSysContext>& ctx,
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const std::shared_ptr<CAnimationManager>& animMgr,
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const std::shared_ptr<CTransitionManager>& transMgr,
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@ -1,6 +1,52 @@
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#include "CAssetFactory.hpp"
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#include "CAnimCharacterSet.hpp"
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#include "CCharacterFactory.hpp"
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#include "GameGlobalObjects.hpp"
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#include "CModelData.hpp"
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namespace urde
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{
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CFactoryFnReturn CCharacterFactoryBuilder::CDummyFactory::Build(const SObjectTag& tag,
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const CVParamTransfer&)
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{
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TLockedToken<CAnimCharacterSet> ancs =
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g_SimplePool->GetObj({SBIG('ANCS'), tag.id});
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return TToken<CCharacterFactory>::GetIObjObjectFor(
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std::make_unique<CCharacterFactory>(*g_SimplePool, *ancs.GetObj(), tag.id));
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}
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void CCharacterFactoryBuilder::CDummyFactory::BuildAsync(const SObjectTag& tag,
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const CVParamTransfer& parms,
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IObj** objOut)
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{
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*objOut = Build(tag, parms).release();
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}
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void CCharacterFactoryBuilder::CDummyFactory::CancelBuild(const SObjectTag&)
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{
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}
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bool CCharacterFactoryBuilder::CDummyFactory::CanBuild(const SObjectTag&)
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{
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return true;
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}
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const SObjectTag* CCharacterFactoryBuilder::CDummyFactory::GetResourceIdByName(const char*) const
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{
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return nullptr;
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}
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FourCC CCharacterFactoryBuilder::CDummyFactory::GetResourceTypeById(ResId id) const
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{
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return {};
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}
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CCharacterFactoryBuilder::CCharacterFactoryBuilder() : x4_dummyStore(x0_dummyFactory) {}
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TToken<CCharacterFactory> CCharacterFactoryBuilder::GetFactory(const CAnimRes& res)
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{
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return x4_dummyStore.GetObj({SBIG('ANCS'), res.x0_ancsId});
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}
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}
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@ -4,21 +4,33 @@
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#include "IFactory.hpp"
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#include "IObj.hpp"
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#include "CToken.hpp"
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#include "CSimplePool.hpp"
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namespace urde
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{
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class CCharacterFactory;
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class CAnimRes;
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class CCharacterFactoryBuilder : public IFactory
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class CCharacterFactoryBuilder
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{
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public:
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std::unique_ptr<IObj> Build(const SObjectTag&, const CVParamTransfer&) {return std::unique_ptr<IObj>();}
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void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**) {}
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void CancelBuild(const SObjectTag&) {}
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bool CanBuild(const SObjectTag&) {return false;}
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const SObjectTag* GetResourceIdByName(const char*) const {return nullptr;}
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FourCC GetResourceTypeById(ResId id) const {return {};}
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class CDummyFactory : public IFactory
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{
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public:
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CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&);
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void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**);
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void CancelBuild(const SObjectTag&);
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bool CanBuild(const SObjectTag&);
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const SObjectTag* GetResourceIdByName(const char*) const;
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FourCC GetResourceTypeById(ResId id) const;
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};
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private:
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CDummyFactory x0_dummyFactory;
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CSimplePool x4_dummyStore;
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public:
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CCharacterFactoryBuilder();
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TToken<CCharacterFactory> GetFactory(const CAnimRes& res);
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};
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@ -7,17 +7,48 @@
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#include "CTransitionManager.hpp"
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#include "CRandom16.hpp"
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#include "CPrimitive.hpp"
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#include "CAnimData.hpp"
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#include "GameGlobalObjects.hpp"
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#include "Graphics/CSkinnedModel.hpp"
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namespace urde
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{
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CFactoryFnReturn CCharacterFactory::CDummyFactory::Build(const SObjectTag&, const CVParamTransfer&)
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CFactoryFnReturn CCharacterFactory::CDummyFactory::Build(const SObjectTag& tag,
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const CVParamTransfer& params)
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{
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const CCharacterInfo& charInfo =
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*static_cast<TObjOwnerParam<const CCharacterInfo*>&>(*params.GetObj()).GetParam();
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switch (tag.type.toUint32())
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{
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case 0:
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return TToken<CSkinnedModel>::GetIObjObjectFor(
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std::make_unique<CSkinnedModel>(*g_SimplePool,
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charInfo.GetModelId(),
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charInfo.GetSkinRulesId(),
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charInfo.GetCharLayoutInfoId(),
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CSkinnedModel::EDataOwnership::One));
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case 1:
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return TToken<CSkinnedModel>::GetIObjObjectFor(
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std::make_unique<CMorphableSkinnedModel>(*g_SimplePool,
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charInfo.GetIceModelId(),
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charInfo.GetIceSkinRulesId(),
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charInfo.GetCharLayoutInfoId(),
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CSkinnedModel::EDataOwnership::One));
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default:
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break;
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}
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return {};
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}
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void CCharacterFactory::CDummyFactory::BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**)
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void CCharacterFactory::CDummyFactory::BuildAsync(const SObjectTag& tag,
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const CVParamTransfer& parms,
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IObj** objOut)
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{
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*objOut = Build(tag, parms).release();
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}
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void CCharacterFactory::CDummyFactory::CancelBuild(const SObjectTag&)
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@ -36,10 +67,40 @@ const SObjectTag* CCharacterFactory::CDummyFactory::GetResourceIdByName(const ch
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FourCC CCharacterFactory::CDummyFactory::GetResourceTypeById(ResId id) const
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{
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return {};
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}
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ResId CCharacterFactory::GetEventResourceIdForAnimResourceId(ResId) const
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std::unique_ptr<CAnimData>
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CCharacterFactory::CreateCharacter(int charIdx, bool loop,
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const TLockedToken<CCharacterFactory>& factory,
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int defaultAnim) const
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{
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const CCharacterInfo& charInfo = x4_charInfoDB[charIdx];
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CVParamTransfer charParm(new TObjOwnerParam<const CCharacterInfo*>(&charInfo));
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TToken<CSkinnedModel> skinnedModel =
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((CCharacterFactory*)this)->x70_cacheResPool.GetObj({FourCC(), charInfo.GetModelId()}, charParm);
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std::experimental::optional<TToken<CMorphableSkinnedModel>> iceModel;
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if (charInfo.GetIceModelId() && charInfo.GetIceSkinRulesId())
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iceModel.emplace(((CCharacterFactory*)this)->x70_cacheResPool.GetObj({FourCC(1), charInfo.GetIceModelId()}, charParm));
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return std::make_unique<CAnimData>(x68_selfId, charInfo, defaultAnim, charIdx, loop,
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x14_charLayoutInfoDB[charIdx], skinnedModel,
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iceModel, x24_sysContext, x28_animMgr, x2c_transMgr,
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factory);
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}
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ResId CCharacterFactory::GetEventResourceIdForAnimResourceId(ResId id) const
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{
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auto search = std::find_if(x58_animResources.cbegin(), x58_animResources.cend(),
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[&](const std::pair<ResId, ResId>& elem) -> bool
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{
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return id == elem.first;
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});
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if (search == x58_animResources.cend())
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return -1;
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return search->second;
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}
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std::vector<CCharacterInfo>
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@ -56,7 +56,9 @@ private:
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public:
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CCharacterFactory(CSimplePool& store, const CAnimCharacterSet& ancs, ResId);
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std::unique_ptr<CAnimData> CreateCharacter(int, bool, const TLockedToken<CCharacterFactory>& factory, int) const;
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std::unique_ptr<CAnimData> CreateCharacter(int charIdx, bool loop,
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const TLockedToken<CCharacterFactory>& factory,
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int defaultAnim) const;
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ResId GetEventResourceIdForAnimResourceId(ResId animId) const;
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};
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@ -41,7 +41,12 @@ private:
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public:
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CCharacterInfo(CInputStream& in);
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ResId GetModelId() const {return x14_cmdl;}
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ResId GetSkinRulesId() const {return x18_cskr;}
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ResId GetCharLayoutInfoId() const {return x1c_cinf;}
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ResId GetIceModelId() const {return xa8_cmdlOverlay;}
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||||
ResId GetIceSkinRulesId() const {return xac_cskrOverlay;}
|
||||
};
|
||||
|
||||
}
|
||||
|
|
|
@ -16,13 +16,15 @@
|
|||
namespace urde
|
||||
{
|
||||
|
||||
CModelData::~CModelData() {}
|
||||
|
||||
CModelData::CModelData() {}
|
||||
CModelData CModelData::CModelDataNull() {return CModelData();}
|
||||
|
||||
CModelData::CModelData(const CStaticRes& res)
|
||||
: x0_particleScale(res.x4_particleScale)
|
||||
{
|
||||
IObjectStore& objStore = ProjectManager::g_SharedManager->objectStore();
|
||||
x1c_normalModel = objStore.GetObj({SBIG('CMDL'), res.x0_cmdlId});
|
||||
x1c_normalModel = g_SimplePool->GetObj({SBIG('CMDL'), res.x0_cmdlId});
|
||||
}
|
||||
|
||||
CModelData::CModelData(const CAnimRes& res)
|
||||
|
@ -96,19 +98,17 @@ void CModelData::SetXRayModel(const std::pair<ResId, ResId>& modelSkin)
|
|||
{
|
||||
if (modelSkin.first)
|
||||
{
|
||||
IObjectStore& objStore = ProjectManager::g_SharedManager->objectStore();
|
||||
IFactory& resFactory = ProjectManager::g_SharedManager->resourceFactoryMP1();
|
||||
if (resFactory.GetResourceTypeById(modelSkin.first) == SBIG('CMDL'))
|
||||
if (g_ResFactory->GetResourceTypeById(modelSkin.first) == SBIG('CMDL'))
|
||||
{
|
||||
if (xc_animData && modelSkin.second &&
|
||||
resFactory.GetResourceTypeById(modelSkin.second) == SBIG('CSKR'))
|
||||
g_ResFactory->GetResourceTypeById(modelSkin.second) == SBIG('CSKR'))
|
||||
{
|
||||
xc_animData->SetXRayModel(objStore.GetObj({SBIG('CMDL'), modelSkin.first}),
|
||||
objStore.GetObj({SBIG('CSKR'), modelSkin.second}));
|
||||
xc_animData->SetXRayModel(g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first}),
|
||||
g_SimplePool->GetObj({SBIG('CSKR'), modelSkin.second}));
|
||||
}
|
||||
else
|
||||
{
|
||||
x2c_xrayModel = objStore.GetObj({SBIG('CMDL'), modelSkin.first});
|
||||
x2c_xrayModel = g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -118,19 +118,17 @@ void CModelData::SetInfraModel(const std::pair<ResId, ResId>& modelSkin)
|
|||
{
|
||||
if (modelSkin.first)
|
||||
{
|
||||
IObjectStore& objStore = ProjectManager::g_SharedManager->objectStore();
|
||||
IFactory& resFactory = ProjectManager::g_SharedManager->resourceFactoryMP1();
|
||||
if (resFactory.GetResourceTypeById(modelSkin.first) == SBIG('CMDL'))
|
||||
if (g_ResFactory->GetResourceTypeById(modelSkin.first) == SBIG('CMDL'))
|
||||
{
|
||||
if (xc_animData && modelSkin.second &&
|
||||
resFactory.GetResourceTypeById(modelSkin.second) == SBIG('CSKR'))
|
||||
g_ResFactory->GetResourceTypeById(modelSkin.second) == SBIG('CSKR'))
|
||||
{
|
||||
xc_animData->SetInfraModel(objStore.GetObj({SBIG('CMDL'), modelSkin.first}),
|
||||
objStore.GetObj({SBIG('CSKR'), modelSkin.second}));
|
||||
xc_animData->SetInfraModel(g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first}),
|
||||
g_SimplePool->GetObj({SBIG('CSKR'), modelSkin.second}));
|
||||
}
|
||||
else
|
||||
{
|
||||
x3c_infraModel = objStore.GetObj({SBIG('CMDL'), modelSkin.first});
|
||||
x3c_infraModel = g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first});
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -52,6 +52,9 @@ class CModelData
|
|||
TLockedToken<CModel> x1c_normalModel;
|
||||
TLockedToken<CModel> x2c_xrayModel;
|
||||
TLockedToken<CModel> x3c_infraModel;
|
||||
|
||||
CModelData();
|
||||
|
||||
public:
|
||||
enum class EWhichModel
|
||||
{
|
||||
|
@ -60,10 +63,11 @@ public:
|
|||
Thermal
|
||||
};
|
||||
|
||||
CModelData();
|
||||
~CModelData();
|
||||
CModelData(const CStaticRes& res);
|
||||
CModelData(const CAnimRes& res);
|
||||
CModelData CModelDataNull() {return CModelData();}
|
||||
CModelData(CModelData&&) = default;
|
||||
CModelData CModelDataNull();
|
||||
|
||||
SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
|
||||
void Render(const CStateManager& stateMgr, const zeus::CTransform& xf,
|
||||
|
|
|
@ -0,0 +1,19 @@
|
|||
#include "GameGlobalObjects.hpp"
|
||||
|
||||
namespace urde
|
||||
{
|
||||
|
||||
class CMemoryCardSys* g_MemoryCardSys = nullptr;
|
||||
class IFactory* g_ResFactory = nullptr;
|
||||
class CSimplePool* g_SimplePool = nullptr;
|
||||
class CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr;
|
||||
class CAiFuncMap* g_AiFuncMap = nullptr;
|
||||
class CGameState* g_GameState = nullptr;
|
||||
class CInGameTweakManagerBase* g_TweakManager = nullptr;
|
||||
class CBooRenderer* g_Renderer = nullptr;
|
||||
|
||||
DataSpec::ITweakGame* g_tweakGame = nullptr;
|
||||
DataSpec::ITweakPlayer* g_tweakPlayer = nullptr;
|
||||
DataSpec::ITweakPlayerControl* g_tweakPlayerControl = nullptr;
|
||||
|
||||
}
|
|
@ -8,7 +8,7 @@ namespace urde
|
|||
{
|
||||
|
||||
extern class CMemoryCardSys* g_MemoryCardSys;
|
||||
extern class CResFactory* g_ResFactory;
|
||||
extern class IFactory* g_ResFactory;
|
||||
extern class CSimplePool* g_SimplePool;
|
||||
extern class CCharacterFactoryBuilder* g_CharFactoryBuilder;
|
||||
extern class CAiFuncMap* g_AiFuncMap;
|
||||
|
|
|
@ -69,7 +69,7 @@ CLight::CLight(ELightType type,
|
|||
{
|
||||
case ELightType::Spot:
|
||||
{
|
||||
float cosCutoff = std::cos(cutoff * M_PI / 180.0);
|
||||
float cosCutoff = std::cos(cutoff * M_PIF / 180.f);
|
||||
x30_angleC = 0.f;
|
||||
x34_angleL = -cosCutoff / (1.0 - cosCutoff);
|
||||
x38_angleQ = 1.f / (1.0 - cosCutoff);
|
||||
|
|
|
@ -11,9 +11,22 @@ CSkinnedModel::CSkinnedModel(const TLockedToken<CModel>& model,
|
|||
|
||||
}
|
||||
|
||||
CSkinnedModel::CSkinnedModel(IObjectStore& store, ResId model,
|
||||
ResId skinRules, ResId layoutInfo,
|
||||
EDataOwnership ownership)
|
||||
{
|
||||
}
|
||||
|
||||
void CSkinnedModel::Calculate(const CPoseAsTransforms& pose,
|
||||
const std::experimental::optional<CVertexMorphEffect>&)
|
||||
{
|
||||
}
|
||||
|
||||
CMorphableSkinnedModel::CMorphableSkinnedModel(IObjectStore& store, ResId model,
|
||||
ResId skinRules, ResId layoutInfo,
|
||||
EDataOwnership ownership)
|
||||
: CSkinnedModel(store, model, skinRules, layoutInfo, ownership)
|
||||
{
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
@ -21,10 +21,16 @@ class CSkinnedModel
|
|||
TLockedToken<CSkinRules> x10_skinRules;
|
||||
TLockedToken<CCharLayoutInfo> x1c_layoutInfo;
|
||||
public:
|
||||
enum class EDataOwnership
|
||||
{
|
||||
Zero,
|
||||
One
|
||||
};
|
||||
CSkinnedModel(const TLockedToken<CModel>& model,
|
||||
const TLockedToken<CSkinRules>& skinRules,
|
||||
const TLockedToken<CCharLayoutInfo>& layoutInfo);
|
||||
CSkinnedModel(IObjectStore& store, ResId model, ResId skinRules, ResId layoutInfo);
|
||||
CSkinnedModel(IObjectStore& store, ResId model, ResId skinRules,
|
||||
ResId layoutInfo, EDataOwnership ownership);
|
||||
|
||||
const TLockedToken<CModel>& GetModel() const {return x4_model;}
|
||||
const TLockedToken<CSkinRules>& GetSkinRules() const {return x10_skinRules;}
|
||||
|
@ -34,6 +40,13 @@ public:
|
|||
void Draw(const CModelFlags& drawFlags) const;
|
||||
};
|
||||
|
||||
class CMorphableSkinnedModel : public CSkinnedModel
|
||||
{
|
||||
public:
|
||||
CMorphableSkinnedModel(IObjectStore& store, ResId model, ResId skinRules,
|
||||
ResId layoutInfo, EDataOwnership ownership);
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // __URDE_CSKINNEDMODEL_HPP__
|
||||
|
|
|
@ -30,8 +30,6 @@ template<class T>
|
|||
class TObjOwnerParam : public IVParamObj
|
||||
{
|
||||
T m_param;
|
||||
protected:
|
||||
~TObjOwnerParam() {}
|
||||
public:
|
||||
TObjOwnerParam(T&& obj) : m_param(std::move(obj)) {}
|
||||
T& GetParam() {return m_param;}
|
||||
|
|
|
@ -40,9 +40,11 @@ void CMainFlow::SetGameState(EClientFlowStates state, CArchitectureQueue& queue)
|
|||
g_main->SetGameplayResult(EGameplayResult::Playing);
|
||||
break;
|
||||
}
|
||||
/* TODO: URDE handling
|
||||
CResLoader& loader = g_ResFactory->GetLoader();
|
||||
while (!loader.AreAllPaksLoaded())
|
||||
loader.AsyncIdlePakLoading();
|
||||
*/
|
||||
g_main->LoadAudio();
|
||||
g_main->RegisterResourceTweaks();
|
||||
queue.Push(std::move(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 12, 11, new CFrontEndUI(queue))));
|
||||
|
|
|
@ -9,9 +9,6 @@
|
|||
|
||||
namespace urde
|
||||
{
|
||||
DataSpec::ITweakGame* g_tweakGame = nullptr;
|
||||
DataSpec::ITweakPlayer* g_tweakPlayer = nullptr;
|
||||
DataSpec::ITweakPlayerControl* g_tweakPlayerControl = nullptr;
|
||||
|
||||
namespace MP1
|
||||
{
|
||||
|
|
|
@ -42,14 +42,6 @@
|
|||
|
||||
namespace urde
|
||||
{
|
||||
CMemoryCardSys* g_MemoryCardSys = nullptr;
|
||||
CResFactory* g_ResFactory = nullptr;
|
||||
CSimplePool* g_SimplePool = nullptr;
|
||||
CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr;
|
||||
CAiFuncMap* g_AiFuncMap = nullptr;
|
||||
CGameState* g_GameState = nullptr;
|
||||
CInGameTweakManagerBase* g_TweakManager = nullptr;
|
||||
CBooRenderer* g_Renderer = nullptr;
|
||||
|
||||
namespace MP1
|
||||
{
|
||||
|
|
|
@ -858,9 +858,9 @@ void CElementGen::UpdatePSTranslationAndOrientation()
|
|||
zeus::CVector3f angles;
|
||||
psov->GetValue(x50_curFrame, angles);
|
||||
zeus::CTransform xf(x178_orientation);
|
||||
xf.rotateLocalX(angles[0] * M_PI / 180.f);
|
||||
xf.rotateLocalY(angles[1] * M_PI / 180.f);
|
||||
xf.rotateLocalZ(angles[2] * M_PI / 180.f);
|
||||
xf.rotateLocalX(angles[0] * M_PIF / 180.f);
|
||||
xf.rotateLocalY(angles[1] * M_PIF / 180.f);
|
||||
xf.rotateLocalZ(angles[2] * M_PIF / 180.f);
|
||||
SetOrientation(xf);
|
||||
}
|
||||
*/
|
||||
|
|
2
specter
2
specter
|
@ -1 +1 @@
|
|||
Subproject commit c4d0d0e8016f2d8f0772e5ad63e2ac1ed2a07915
|
||||
Subproject commit 65cdadfe16cbb63c0f7d9408e822af31b9d8dab7
|
Loading…
Reference in New Issue