CCharacterFactory imps

This commit is contained in:
Jack Andersen 2016-04-14 17:02:21 -10:00
parent 8608b52774
commit c91bfade75
29 changed files with 254 additions and 82 deletions

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@ -40,7 +40,7 @@ size_t ComputeBitstreamSize(size_t keyFrameCount, const std::vector<Channel>& ch
static inline QuantizedRot QuantizeRotation(const Value& quat, atUint32 div)
{
float q = M_PI / 2.0f / float(div);
float q = M_PIF / 2.0f / float(div);
return
{
{
@ -54,7 +54,7 @@ static inline QuantizedRot QuantizeRotation(const Value& quat, atUint32 div)
static inline Value DequantizeRotation(const QuantizedRot& v, atUint32 div)
{
float q = M_PI / 2.0f / float(div);
float q = M_PIF / 2.0f / float(div);
Value retval =
{
0.0f,

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@ -38,6 +38,7 @@ add_executable(urde WIN32 MACOSX_BUNDLE
target_link_libraries(urde
UrdeLocales
UrdeIcons
RuntimeMP1
RuntimeCommonCharacter
RuntimeCommonInput
RuntimeCommonParticle

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@ -11,6 +11,7 @@
#include "Runtime/Graphics/CMoviePlayer.hpp"
#include "Runtime/Graphics/CModel.hpp"
#include "Runtime/Particle/CGenDescription.hpp"
#include "Runtime/Character/CAssetFactory.hpp"
namespace urde
{
@ -32,6 +33,7 @@ class ViewManager : public specter::IViewManager
boo::GraphicsDataToken m_iconsToken;
specter::Translator m_translator;
std::unique_ptr<boo::IWindow> m_mainWindow;
CCharacterFactoryBuilder m_test;
std::unique_ptr<specter::RootView> m_rootView;
std::unique_ptr<SplashScreen> m_splash;

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@ -69,7 +69,7 @@ add_library(RuntimeCommon
CPlayMovieBase.hpp
CGameDebug.hpp CGameDebug.cpp
rstl.hpp rstl.cpp
GameGlobalObjects.hpp
GameGlobalObjects.hpp GameGlobalObjects.cpp
RetroTypes.hpp
GCNTypes.hpp
${PLAT_SRCS})

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@ -71,6 +71,7 @@ IAllocator& CMemorySys::GetGameAllocator() {return g_gameAllocator;}
}
#if 0
void* operator new(std::size_t sz)
{
if (!urde::g_memoryAllocatorReady)
@ -140,3 +141,5 @@ void operator delete[](void* ptr) noexcept
}
urde::CMemory::Free(ptr);
}
#endif

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@ -30,7 +30,7 @@ public:
}
/* Custom new funcs */
void* operator new(std::size_t sz, const char* funcName, const char* typeName);
void* operator new[](std::size_t sz, const char* funcName, const char* typeName);
//void* operator new(std::size_t sz, const char* funcName, const char* typeName);
//void* operator new[](std::size_t sz, const char* funcName, const char* typeName);
#endif // __URDE_CMEMORY_HPP__

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@ -11,17 +11,12 @@ CSimplePool::CSimplePool(IFactory& factory)
CToken CSimplePool::GetObj(const SObjectTag& tag, const CVParamTransfer& paramXfer)
{
auto iter = std::find_if(x4_resources.begin(), x4_resources.end(),
[&tag](std::pair<SObjectTag, CObjectReference*> pair) -> bool
{
return pair.first == tag;
});
auto iter = x4_resources.find(tag);
if (iter != x4_resources.end())
return CToken(iter->second);
CObjectReference* ret = new CObjectReference(*this, std::unique_ptr<IObj>(), tag, paramXfer);
x4_resources.push_back(std::make_pair<SObjectTag, CObjectReference*>((SObjectTag)tag, std::move(ret)));
x4_resources.emplace(std::make_pair<SObjectTag, CObjectReference*>((SObjectTag)tag, std::move(ret)));
return CToken(ret);
}
@ -45,16 +40,18 @@ CToken CSimplePool::GetObj(const char* resourceName, const CVParamTransfer& para
bool CSimplePool::HasObject(const SObjectTag& tag) const
{
auto iter = std::find_if(x4_resources.begin(), x4_resources.end(), [&tag](std::pair<SObjectTag, CObjectReference*> pair)->bool{
return pair.first == tag;
});
return iter != x4_resources.end();
auto iter = x4_resources.find(tag);
if (iter != x4_resources.cend())
return true;
return x30_factory.CanBuild(tag);
}
bool CSimplePool::ObjectIsLive(const SObjectTag&) const
bool CSimplePool::ObjectIsLive(const SObjectTag& tag) const
{
auto iter = x4_resources.find(tag);
if (iter == x4_resources.cend())
return false;
return iter->second->IsLoaded();
}
void CSimplePool::Flush()
@ -63,9 +60,7 @@ void CSimplePool::Flush()
void CSimplePool::ObjectUnreferenced(const SObjectTag& tag)
{
auto iter = std::find_if(x4_resources.begin(), x4_resources.end(), [&tag](std::pair<SObjectTag, CObjectReference*> pair)->bool{
return pair.first == tag;
});
auto iter = x4_resources.find(tag);
if (iter != x4_resources.end())
x4_resources.erase(iter);
}

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@ -14,8 +14,8 @@ class CObjectReference;
class CSimplePool : public IObjectStore
{
protected:
std::list<std::pair<SObjectTag, CObjectReference*>> x4_resources;
//std::unordered_map<SObjectTag, CObjectReference*> x4_resources;
//std::list<std::pair<SObjectTag, CObjectReference*>> x4_resources;
std::unordered_map<SObjectTag, CObjectReference*> x4_resources;
IFactory& x30_factory;
CVParamTransfer x34_paramXfer;
public:

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@ -21,7 +21,7 @@ public:
const std::weak_ptr<CPlayerState>&,
const std::weak_ptr<CWorldTransManager>&);
const std::shared_ptr<CPlayerState> GetPlayerState() const {return x8b8_playerState;}
const std::shared_ptr<CPlayerState>& GetPlayerState() const {return x8b8_playerState;}
void GetObjectListById() const
{

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@ -18,9 +18,12 @@ void CAnimData::InitializeCache()
{
}
CAnimData::CAnimData(ResId id, const CCharacterInfo& character, int a, int b, bool c,
CAnimData::CAnimData(ResId id,
const CCharacterInfo& character,
int defaultAnim, int charIdx, bool loop,
const TLockedToken<CCharLayoutInfo>& layout,
const TToken<CSkinnedModel>& model,
const std::experimental::optional<TToken<CMorphableSkinnedModel>>& iceModel,
const std::weak_ptr<CAnimSysContext>& ctx,
const std::shared_ptr<CAnimationManager>& animMgr,
const std::shared_ptr<CTransitionManager>& transMgr,
@ -33,12 +36,14 @@ CAnimData::CAnimData(ResId id, const CCharacterInfo& character, int a, int b, bo
x100_animMgr(animMgr),
x1d8_selfId(id),
x1fc_transMgr(transMgr),
x204_b(b),
x208_a(a),
x21c_25_loop(c),
x204_charIdx(charIdx),
x208_defaultAnim(defaultAnim),
x21c_25_loop(loop),
x220_pose(layout->GetSegIdList().GetList().size()),
x2f8_poseBuilder(layout)
{
if (iceModel)
xe4_iceModelData = *iceModel;
}
ResId CAnimData::GetEventResourceIdForAnimResourceId(ResId) const

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@ -17,6 +17,7 @@ namespace urde
{
class CCharLayoutInfo;
class CSkinnedModel;
class CMorphableSkinnedModel;
class CAnimSysContext;
class CAnimationManager;
class CTransitionManager;
@ -44,7 +45,7 @@ class CAnimData
CCharacterInfo xc_charInfo;
TLockedToken<CCharLayoutInfo> xcc_layoutData;
TCachedToken<CSkinnedModel> xd8_modelData;
// TLockedToken<CSkinnedModelWithAvgNormals> xe4_modelAvgNormalData;
TLockedToken<CMorphableSkinnedModel> xe4_iceModelData;
std::shared_ptr<CSkinnedModel> xf4_xrayModel;
std::shared_ptr<CSkinnedModel> xf8_infraModel;
std::shared_ptr<CAnimSysContext> xfc_animCtx;
@ -59,8 +60,8 @@ class CAnimData
std::shared_ptr<CTransitionManager> x1fc_transMgr;
float x200_ = 1.f;
u32 x204_b;
u16 x208_a;
u32 x204_charIdx;
u16 x208_defaultAnim;
u32 x20c_passedBoolCount = 0;
u32 x210_passedIntCount = 0;
u32 x214_passedParticleCount = 0;
@ -98,9 +99,12 @@ class CAnimData
u32 x1044_ = 0;
public:
CAnimData(ResId, const CCharacterInfo& character, int a, int b, bool c,
CAnimData(ResId,
const CCharacterInfo& character,
int defaultAnim, int charIdx, bool loop,
const TLockedToken<CCharLayoutInfo>& layout,
const TToken<CSkinnedModel>& model,
const std::experimental::optional<TToken<CMorphableSkinnedModel>>& iceModel,
const std::weak_ptr<CAnimSysContext>& ctx,
const std::shared_ptr<CAnimationManager>& animMgr,
const std::shared_ptr<CTransitionManager>& transMgr,

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@ -1,6 +1,52 @@
#include "CAssetFactory.hpp"
#include "CAnimCharacterSet.hpp"
#include "CCharacterFactory.hpp"
#include "GameGlobalObjects.hpp"
#include "CModelData.hpp"
namespace urde
{
CFactoryFnReturn CCharacterFactoryBuilder::CDummyFactory::Build(const SObjectTag& tag,
const CVParamTransfer&)
{
TLockedToken<CAnimCharacterSet> ancs =
g_SimplePool->GetObj({SBIG('ANCS'), tag.id});
return TToken<CCharacterFactory>::GetIObjObjectFor(
std::make_unique<CCharacterFactory>(*g_SimplePool, *ancs.GetObj(), tag.id));
}
void CCharacterFactoryBuilder::CDummyFactory::BuildAsync(const SObjectTag& tag,
const CVParamTransfer& parms,
IObj** objOut)
{
*objOut = Build(tag, parms).release();
}
void CCharacterFactoryBuilder::CDummyFactory::CancelBuild(const SObjectTag&)
{
}
bool CCharacterFactoryBuilder::CDummyFactory::CanBuild(const SObjectTag&)
{
return true;
}
const SObjectTag* CCharacterFactoryBuilder::CDummyFactory::GetResourceIdByName(const char*) const
{
return nullptr;
}
FourCC CCharacterFactoryBuilder::CDummyFactory::GetResourceTypeById(ResId id) const
{
return {};
}
CCharacterFactoryBuilder::CCharacterFactoryBuilder() : x4_dummyStore(x0_dummyFactory) {}
TToken<CCharacterFactory> CCharacterFactoryBuilder::GetFactory(const CAnimRes& res)
{
return x4_dummyStore.GetObj({SBIG('ANCS'), res.x0_ancsId});
}
}

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@ -4,21 +4,33 @@
#include "IFactory.hpp"
#include "IObj.hpp"
#include "CToken.hpp"
#include "CSimplePool.hpp"
namespace urde
{
class CCharacterFactory;
class CAnimRes;
class CCharacterFactoryBuilder : public IFactory
class CCharacterFactoryBuilder
{
public:
std::unique_ptr<IObj> Build(const SObjectTag&, const CVParamTransfer&) {return std::unique_ptr<IObj>();}
void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**) {}
void CancelBuild(const SObjectTag&) {}
bool CanBuild(const SObjectTag&) {return false;}
const SObjectTag* GetResourceIdByName(const char*) const {return nullptr;}
FourCC GetResourceTypeById(ResId id) const {return {};}
class CDummyFactory : public IFactory
{
public:
CFactoryFnReturn Build(const SObjectTag&, const CVParamTransfer&);
void BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**);
void CancelBuild(const SObjectTag&);
bool CanBuild(const SObjectTag&);
const SObjectTag* GetResourceIdByName(const char*) const;
FourCC GetResourceTypeById(ResId id) const;
};
private:
CDummyFactory x0_dummyFactory;
CSimplePool x4_dummyStore;
public:
CCharacterFactoryBuilder();
TToken<CCharacterFactory> GetFactory(const CAnimRes& res);
};

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@ -7,17 +7,48 @@
#include "CTransitionManager.hpp"
#include "CRandom16.hpp"
#include "CPrimitive.hpp"
#include "CAnimData.hpp"
#include "GameGlobalObjects.hpp"
#include "Graphics/CSkinnedModel.hpp"
namespace urde
{
CFactoryFnReturn CCharacterFactory::CDummyFactory::Build(const SObjectTag&, const CVParamTransfer&)
CFactoryFnReturn CCharacterFactory::CDummyFactory::Build(const SObjectTag& tag,
const CVParamTransfer& params)
{
const CCharacterInfo& charInfo =
*static_cast<TObjOwnerParam<const CCharacterInfo*>&>(*params.GetObj()).GetParam();
switch (tag.type.toUint32())
{
case 0:
return TToken<CSkinnedModel>::GetIObjObjectFor(
std::make_unique<CSkinnedModel>(*g_SimplePool,
charInfo.GetModelId(),
charInfo.GetSkinRulesId(),
charInfo.GetCharLayoutInfoId(),
CSkinnedModel::EDataOwnership::One));
case 1:
return TToken<CSkinnedModel>::GetIObjObjectFor(
std::make_unique<CMorphableSkinnedModel>(*g_SimplePool,
charInfo.GetIceModelId(),
charInfo.GetIceSkinRulesId(),
charInfo.GetCharLayoutInfoId(),
CSkinnedModel::EDataOwnership::One));
default:
break;
}
return {};
}
void CCharacterFactory::CDummyFactory::BuildAsync(const SObjectTag&, const CVParamTransfer&, IObj**)
void CCharacterFactory::CDummyFactory::BuildAsync(const SObjectTag& tag,
const CVParamTransfer& parms,
IObj** objOut)
{
*objOut = Build(tag, parms).release();
}
void CCharacterFactory::CDummyFactory::CancelBuild(const SObjectTag&)
@ -36,10 +67,40 @@ const SObjectTag* CCharacterFactory::CDummyFactory::GetResourceIdByName(const ch
FourCC CCharacterFactory::CDummyFactory::GetResourceTypeById(ResId id) const
{
return {};
}
ResId CCharacterFactory::GetEventResourceIdForAnimResourceId(ResId) const
std::unique_ptr<CAnimData>
CCharacterFactory::CreateCharacter(int charIdx, bool loop,
const TLockedToken<CCharacterFactory>& factory,
int defaultAnim) const
{
const CCharacterInfo& charInfo = x4_charInfoDB[charIdx];
CVParamTransfer charParm(new TObjOwnerParam<const CCharacterInfo*>(&charInfo));
TToken<CSkinnedModel> skinnedModel =
((CCharacterFactory*)this)->x70_cacheResPool.GetObj({FourCC(), charInfo.GetModelId()}, charParm);
std::experimental::optional<TToken<CMorphableSkinnedModel>> iceModel;
if (charInfo.GetIceModelId() && charInfo.GetIceSkinRulesId())
iceModel.emplace(((CCharacterFactory*)this)->x70_cacheResPool.GetObj({FourCC(1), charInfo.GetIceModelId()}, charParm));
return std::make_unique<CAnimData>(x68_selfId, charInfo, defaultAnim, charIdx, loop,
x14_charLayoutInfoDB[charIdx], skinnedModel,
iceModel, x24_sysContext, x28_animMgr, x2c_transMgr,
factory);
}
ResId CCharacterFactory::GetEventResourceIdForAnimResourceId(ResId id) const
{
auto search = std::find_if(x58_animResources.cbegin(), x58_animResources.cend(),
[&](const std::pair<ResId, ResId>& elem) -> bool
{
return id == elem.first;
});
if (search == x58_animResources.cend())
return -1;
return search->second;
}
std::vector<CCharacterInfo>

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@ -56,7 +56,9 @@ private:
public:
CCharacterFactory(CSimplePool& store, const CAnimCharacterSet& ancs, ResId);
std::unique_ptr<CAnimData> CreateCharacter(int, bool, const TLockedToken<CCharacterFactory>& factory, int) const;
std::unique_ptr<CAnimData> CreateCharacter(int charIdx, bool loop,
const TLockedToken<CCharacterFactory>& factory,
int defaultAnim) const;
ResId GetEventResourceIdForAnimResourceId(ResId animId) const;
};

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@ -41,7 +41,12 @@ private:
public:
CCharacterInfo(CInputStream& in);
ResId GetModelId() const {return x14_cmdl;}
ResId GetSkinRulesId() const {return x18_cskr;}
ResId GetCharLayoutInfoId() const {return x1c_cinf;}
ResId GetIceModelId() const {return xa8_cmdlOverlay;}
ResId GetIceSkinRulesId() const {return xac_cskrOverlay;}
};
}

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@ -16,13 +16,15 @@
namespace urde
{
CModelData::~CModelData() {}
CModelData::CModelData() {}
CModelData CModelData::CModelDataNull() {return CModelData();}
CModelData::CModelData(const CStaticRes& res)
: x0_particleScale(res.x4_particleScale)
{
IObjectStore& objStore = ProjectManager::g_SharedManager->objectStore();
x1c_normalModel = objStore.GetObj({SBIG('CMDL'), res.x0_cmdlId});
x1c_normalModel = g_SimplePool->GetObj({SBIG('CMDL'), res.x0_cmdlId});
}
CModelData::CModelData(const CAnimRes& res)
@ -96,19 +98,17 @@ void CModelData::SetXRayModel(const std::pair<ResId, ResId>& modelSkin)
{
if (modelSkin.first)
{
IObjectStore& objStore = ProjectManager::g_SharedManager->objectStore();
IFactory& resFactory = ProjectManager::g_SharedManager->resourceFactoryMP1();
if (resFactory.GetResourceTypeById(modelSkin.first) == SBIG('CMDL'))
if (g_ResFactory->GetResourceTypeById(modelSkin.first) == SBIG('CMDL'))
{
if (xc_animData && modelSkin.second &&
resFactory.GetResourceTypeById(modelSkin.second) == SBIG('CSKR'))
g_ResFactory->GetResourceTypeById(modelSkin.second) == SBIG('CSKR'))
{
xc_animData->SetXRayModel(objStore.GetObj({SBIG('CMDL'), modelSkin.first}),
objStore.GetObj({SBIG('CSKR'), modelSkin.second}));
xc_animData->SetXRayModel(g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first}),
g_SimplePool->GetObj({SBIG('CSKR'), modelSkin.second}));
}
else
{
x2c_xrayModel = objStore.GetObj({SBIG('CMDL'), modelSkin.first});
x2c_xrayModel = g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first});
}
}
}
@ -118,19 +118,17 @@ void CModelData::SetInfraModel(const std::pair<ResId, ResId>& modelSkin)
{
if (modelSkin.first)
{
IObjectStore& objStore = ProjectManager::g_SharedManager->objectStore();
IFactory& resFactory = ProjectManager::g_SharedManager->resourceFactoryMP1();
if (resFactory.GetResourceTypeById(modelSkin.first) == SBIG('CMDL'))
if (g_ResFactory->GetResourceTypeById(modelSkin.first) == SBIG('CMDL'))
{
if (xc_animData && modelSkin.second &&
resFactory.GetResourceTypeById(modelSkin.second) == SBIG('CSKR'))
g_ResFactory->GetResourceTypeById(modelSkin.second) == SBIG('CSKR'))
{
xc_animData->SetInfraModel(objStore.GetObj({SBIG('CMDL'), modelSkin.first}),
objStore.GetObj({SBIG('CSKR'), modelSkin.second}));
xc_animData->SetInfraModel(g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first}),
g_SimplePool->GetObj({SBIG('CSKR'), modelSkin.second}));
}
else
{
x3c_infraModel = objStore.GetObj({SBIG('CMDL'), modelSkin.first});
x3c_infraModel = g_SimplePool->GetObj({SBIG('CMDL'), modelSkin.first});
}
}
}

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@ -52,6 +52,9 @@ class CModelData
TLockedToken<CModel> x1c_normalModel;
TLockedToken<CModel> x2c_xrayModel;
TLockedToken<CModel> x3c_infraModel;
CModelData();
public:
enum class EWhichModel
{
@ -60,10 +63,11 @@ public:
Thermal
};
CModelData();
~CModelData();
CModelData(const CStaticRes& res);
CModelData(const CAnimRes& res);
CModelData CModelDataNull() {return CModelData();}
CModelData(CModelData&&) = default;
CModelData CModelDataNull();
SAdvancementDeltas GetAdvancementDeltas(const CCharAnimTime& a, const CCharAnimTime& b) const;
void Render(const CStateManager& stateMgr, const zeus::CTransform& xf,

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@ -0,0 +1,19 @@
#include "GameGlobalObjects.hpp"
namespace urde
{
class CMemoryCardSys* g_MemoryCardSys = nullptr;
class IFactory* g_ResFactory = nullptr;
class CSimplePool* g_SimplePool = nullptr;
class CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr;
class CAiFuncMap* g_AiFuncMap = nullptr;
class CGameState* g_GameState = nullptr;
class CInGameTweakManagerBase* g_TweakManager = nullptr;
class CBooRenderer* g_Renderer = nullptr;
DataSpec::ITweakGame* g_tweakGame = nullptr;
DataSpec::ITweakPlayer* g_tweakPlayer = nullptr;
DataSpec::ITweakPlayerControl* g_tweakPlayerControl = nullptr;
}

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@ -8,7 +8,7 @@ namespace urde
{
extern class CMemoryCardSys* g_MemoryCardSys;
extern class CResFactory* g_ResFactory;
extern class IFactory* g_ResFactory;
extern class CSimplePool* g_SimplePool;
extern class CCharacterFactoryBuilder* g_CharFactoryBuilder;
extern class CAiFuncMap* g_AiFuncMap;

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@ -69,7 +69,7 @@ CLight::CLight(ELightType type,
{
case ELightType::Spot:
{
float cosCutoff = std::cos(cutoff * M_PI / 180.0);
float cosCutoff = std::cos(cutoff * M_PIF / 180.f);
x30_angleC = 0.f;
x34_angleL = -cosCutoff / (1.0 - cosCutoff);
x38_angleQ = 1.f / (1.0 - cosCutoff);

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@ -11,9 +11,22 @@ CSkinnedModel::CSkinnedModel(const TLockedToken<CModel>& model,
}
CSkinnedModel::CSkinnedModel(IObjectStore& store, ResId model,
ResId skinRules, ResId layoutInfo,
EDataOwnership ownership)
{
}
void CSkinnedModel::Calculate(const CPoseAsTransforms& pose,
const std::experimental::optional<CVertexMorphEffect>&)
{
}
CMorphableSkinnedModel::CMorphableSkinnedModel(IObjectStore& store, ResId model,
ResId skinRules, ResId layoutInfo,
EDataOwnership ownership)
: CSkinnedModel(store, model, skinRules, layoutInfo, ownership)
{
}
}

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@ -21,10 +21,16 @@ class CSkinnedModel
TLockedToken<CSkinRules> x10_skinRules;
TLockedToken<CCharLayoutInfo> x1c_layoutInfo;
public:
enum class EDataOwnership
{
Zero,
One
};
CSkinnedModel(const TLockedToken<CModel>& model,
const TLockedToken<CSkinRules>& skinRules,
const TLockedToken<CCharLayoutInfo>& layoutInfo);
CSkinnedModel(IObjectStore& store, ResId model, ResId skinRules, ResId layoutInfo);
CSkinnedModel(IObjectStore& store, ResId model, ResId skinRules,
ResId layoutInfo, EDataOwnership ownership);
const TLockedToken<CModel>& GetModel() const {return x4_model;}
const TLockedToken<CSkinRules>& GetSkinRules() const {return x10_skinRules;}
@ -34,6 +40,13 @@ public:
void Draw(const CModelFlags& drawFlags) const;
};
class CMorphableSkinnedModel : public CSkinnedModel
{
public:
CMorphableSkinnedModel(IObjectStore& store, ResId model, ResId skinRules,
ResId layoutInfo, EDataOwnership ownership);
};
}
#endif // __URDE_CSKINNEDMODEL_HPP__

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@ -30,8 +30,6 @@ template<class T>
class TObjOwnerParam : public IVParamObj
{
T m_param;
protected:
~TObjOwnerParam() {}
public:
TObjOwnerParam(T&& obj) : m_param(std::move(obj)) {}
T& GetParam() {return m_param;}

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@ -40,9 +40,11 @@ void CMainFlow::SetGameState(EClientFlowStates state, CArchitectureQueue& queue)
g_main->SetGameplayResult(EGameplayResult::Playing);
break;
}
/* TODO: URDE handling
CResLoader& loader = g_ResFactory->GetLoader();
while (!loader.AreAllPaksLoaded())
loader.AsyncIdlePakLoading();
*/
g_main->LoadAudio();
g_main->RegisterResourceTweaks();
queue.Push(std::move(MakeMsg::CreateCreateIOWin(EArchMsgTarget::IOWinManager, 12, 11, new CFrontEndUI(queue))));

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@ -9,9 +9,6 @@
namespace urde
{
DataSpec::ITweakGame* g_tweakGame = nullptr;
DataSpec::ITweakPlayer* g_tweakPlayer = nullptr;
DataSpec::ITweakPlayerControl* g_tweakPlayerControl = nullptr;
namespace MP1
{

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@ -42,14 +42,6 @@
namespace urde
{
CMemoryCardSys* g_MemoryCardSys = nullptr;
CResFactory* g_ResFactory = nullptr;
CSimplePool* g_SimplePool = nullptr;
CCharacterFactoryBuilder* g_CharFactoryBuilder = nullptr;
CAiFuncMap* g_AiFuncMap = nullptr;
CGameState* g_GameState = nullptr;
CInGameTweakManagerBase* g_TweakManager = nullptr;
CBooRenderer* g_Renderer = nullptr;
namespace MP1
{

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@ -858,9 +858,9 @@ void CElementGen::UpdatePSTranslationAndOrientation()
zeus::CVector3f angles;
psov->GetValue(x50_curFrame, angles);
zeus::CTransform xf(x178_orientation);
xf.rotateLocalX(angles[0] * M_PI / 180.f);
xf.rotateLocalY(angles[1] * M_PI / 180.f);
xf.rotateLocalZ(angles[2] * M_PI / 180.f);
xf.rotateLocalX(angles[0] * M_PIF / 180.f);
xf.rotateLocalY(angles[1] * M_PIF / 180.f);
xf.rotateLocalZ(angles[2] * M_PIF / 180.f);
SetOrientation(xf);
}
*/

@ -1 +1 @@
Subproject commit c4d0d0e8016f2d8f0772e5ad63e2ac1ed2a07915
Subproject commit 65cdadfe16cbb63c0f7d9408e822af31b9d8dab7