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CLineRendererShaders: Make use of static inline variables
Same behavior, less code.
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@@ -8,20 +8,6 @@
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namespace urde {
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAlpha;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAdditive;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAlpha;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAdditive;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAlphaZ;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_texAdditiveZ;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAlphaZ;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAdditiveZ;
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std::array<boo::ObjToken<boo::IShaderPipeline>, 2> CLineRendererShaders::m_noTexAlphaZGEqual;
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void CLineRendererShaders::Initialize() {
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CGraphics::CommitResources([](boo::IGraphicsDataFactory::Context& ctx) {
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m_texAlpha = {hecl::conv->convert(ctx, Shader_CLineRendererShaderTexAlpha{}),
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