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Fixes for GameCube targeting
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@@ -217,13 +217,14 @@ def dataout_loop():
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elif cmdargs[0] == 'MESHCOMPILENAME':
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meshName = cmdargs[1]
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maxSkinBanks = int(cmdargs[3])
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useLuv = int(cmdargs[4])
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if meshName not in bpy.data.objects:
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writepipestr(('mesh %s not found' % meshName).encode())
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continue
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writepipestr(b'OK')
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hecl.hmdl.cook(writepipebuf, bpy.data.objects[meshName], cmdargs[2], maxSkinBanks)
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hecl.hmdl.cook(writepipebuf, bpy.data.objects[meshName], cmdargs[2], maxSkinBanks, useLuv)
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elif cmdargs[0] == 'MESHCOMPILENAMECOLLISION':
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meshName = cmdargs[1]
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@@ -281,15 +282,16 @@ def dataout_loop():
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hecl.swld.cook(writepipebuf)
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elif cmdargs[0] == 'FRAMECOMPILE':
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pathOut = cmdargs[1]
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version = int(cmdargs[2])
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version = int(cmdargs[1])
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if version != 0 and version != 1:
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writepipestr(b'bad version')
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continue
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writepipestr(b'OK')
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hecl.frme.cook(pathOut, version, PathHasher())
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buffer = hecl.frme.cook(writepipebuf, version, PathHasher())
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writepipestr(b'FRAMEDONE')
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writepipebuf(struct.pack('I', len(buffer)))
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writepipebuf(buffer)
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elif cmdargs[0] == 'LIGHTCOMPILEALL':
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writepipestr(b'OK')
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