mirror of https://github.com/AxioDL/metaforce.git
More reliable shader cache; update submodules
This commit is contained in:
parent
502e01ade0
commit
ca4d50c62b
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@ -1 +1 @@
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Subproject commit 750d23c686e1f571643c019ae0ed6734c8057194
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Subproject commit b43c4af3a777d6baf43a6108764648e52f3b7ea6
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@ -1 +1 @@
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Subproject commit 8b923214fd178cf96d61159a4cf099348a230e92
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Subproject commit c77fe943133c4d797835490920c3444d8edbf795
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@ -187,7 +187,7 @@ protected:
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const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
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boo::IGraphicsDataFactory::Context& ctx,
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FReturnExtensionShader returnFunc)=0;
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virtual void buildExtendedShaderFromCache(const ShaderCachedData& data,
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virtual bool buildExtendedShaderFromCache(const ShaderCachedData& data,
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const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
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boo::IGraphicsDataFactory::Context& ctx,
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FReturnExtensionShader returnFunc)=0;
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@ -379,13 +379,16 @@ struct GLSLBackendFactory : IShaderBackendFactory
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boo::IGraphicsDataFactory::Context& ctx)
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{
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const ShaderTag& tag = data.m_tag;
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz, false, false);
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atUint8 texMapEnd = r.readUByte();
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boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
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boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
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std::string vertSource = r.readString();
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std::string fragSource = r.readString();
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if (r.hasError())
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return nullptr;
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if (texMapEnd > 8)
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Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
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@ -463,17 +466,20 @@ struct GLSLBackendFactory : IShaderBackendFactory
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return dataOut;
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}
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void buildExtendedShaderFromCache(const ShaderCachedData& data,
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bool buildExtendedShaderFromCache(const ShaderCachedData& data,
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const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
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boo::IGraphicsDataFactory::Context& ctx,
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FReturnExtensionShader returnFunc)
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{
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const ShaderTag& tag = data.m_tag;
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz, false, false);
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atUint8 texMapEnd = r.readUByte();
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hecl::Backend::BlendFactor blendSrc = hecl::Backend::BlendFactor(r.readUByte());
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hecl::Backend::BlendFactor blendDst = hecl::Backend::BlendFactor(r.readUByte());
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if (r.hasError())
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return false;
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if (texMapEnd > 8)
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Log.report(logvisor::Fatal, "maximum of 8 texture maps supported");
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@ -489,6 +495,10 @@ struct GLSLBackendFactory : IShaderBackendFactory
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std::string vertSource = r.readString();
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std::string fragSource = r.readString();
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if (r.hasError())
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return false;
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boo::IShaderPipeline* ret =
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static_cast<boo::GLDataFactory::Context&>(ctx).
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newShaderPipeline(vertSource.c_str(), fragSource.c_str(),
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@ -501,6 +511,8 @@ struct GLSLBackendFactory : IShaderBackendFactory
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Log.report(logvisor::Fatal, "unable to build shader");
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returnFunc(ret);
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}
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return true;
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}
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};
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@ -589,7 +601,7 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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boo::IGraphicsDataFactory::Context& ctx)
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{
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const ShaderTag& tag = data.m_tag;
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz);
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athena::io::MemoryReader r(data.m_data.get(), data.m_sz, false, false);
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size_t texCount = size_t(r.readByte());
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boo::BlendFactor blendSrc = boo::BlendFactor(r.readUByte());
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boo::BlendFactor blendDst = boo::BlendFactor(r.readUByte());
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@ -609,6 +621,9 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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if (pipelineSz)
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r.readUBytesToBuf(pipelineBlob.data(), pipelineSz);
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if (r.hasError())
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return nullptr;
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boo::IShaderPipeline* ret =
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static_cast<boo::VulkanDataFactory::Context&>(ctx).
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newShaderPipeline(nullptr, nullptr,
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@ -712,7 +727,7 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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return dataOut;
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}
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void buildExtendedShaderFromCache(const ShaderCachedData& data,
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bool buildExtendedShaderFromCache(const ShaderCachedData& data,
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const std::vector<ShaderCacheExtensions::ExtensionSlot>& extensionSlots,
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boo::IGraphicsDataFactory::Context& ctx,
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FReturnExtensionShader returnFunc)
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@ -723,6 +738,9 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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hecl::Backend::BlendFactor blendSrc = hecl::Backend::BlendFactor(r.readUByte());
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hecl::Backend::BlendFactor blendDst = hecl::Backend::BlendFactor(r.readUByte());
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if (r.hasError())
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return false;
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for (const ShaderCacheExtensions::ExtensionSlot& slot : extensionSlots)
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{
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atUint32 vertSz = r.readUint32Big();
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@ -740,6 +758,9 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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if (pipelineSz)
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r.readUBytesToBuf(pipelineBlob.data(), pipelineSz);
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if (r.hasError())
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return false;
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boo::IShaderPipeline* ret =
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static_cast<boo::VulkanDataFactory::Context&>(ctx).
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newShaderPipeline(nullptr, nullptr,
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@ -753,6 +774,8 @@ struct SPIRVBackendFactory : IShaderBackendFactory
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Log.report(logvisor::Fatal, "unable to build shader");
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returnFunc(ret);
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}
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return true;
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}
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};
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@ -368,9 +368,15 @@ ShaderCacheManager::buildShader(const ShaderTag& tag, const std::string& source,
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const std::string& diagName,
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boo::IGraphicsDataFactory::Context& ctx)
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{
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boo::IShaderPipeline* ret;
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ShaderCachedData foundData = lookupData(tag);
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if (foundData)
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return buildFromCache(foundData, ctx);
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{
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ret = buildFromCache(foundData, ctx);
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if (ret)
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return ret;
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Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.c_str());
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}
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hecl::Frontend::IR ir = FE.compileSource(source, diagName);
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return buildShader(tag, ir, diagName, ctx);
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}
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@ -380,11 +386,16 @@ ShaderCacheManager::buildShader(const ShaderTag& tag, const hecl::Frontend::IR&
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const std::string& diagName,
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boo::IGraphicsDataFactory::Context& ctx)
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{
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boo::IShaderPipeline* ret;
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ShaderCachedData foundData = lookupData(tag);
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if (foundData)
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return buildFromCache(foundData, ctx);
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{
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ret = buildFromCache(foundData, ctx);
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if (ret)
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return ret;
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Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.c_str());
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}
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FE.getDiagnostics().reset(diagName);
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boo::IShaderPipeline* ret;
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addData(m_factory->buildShaderFromIR(tag, ir, FE.getDiagnostics(), ctx, ret));
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return ret;
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}
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@ -395,8 +406,9 @@ ShaderCacheManager::buildExtendedFromCache(const ShaderCachedData& foundData,
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{
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std::vector<boo::IShaderPipeline*> shaders;
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shaders.reserve(m_extensions.m_extensionSlots.size());
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m_factory->buildExtendedShaderFromCache(foundData, m_extensions.m_extensionSlots, ctx,
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[&](boo::IShaderPipeline* shader){shaders.push_back(shader);});
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if (!m_factory->buildExtendedShaderFromCache(foundData, m_extensions.m_extensionSlots, ctx,
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[&](boo::IShaderPipeline* shader){shaders.push_back(shader);}))
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return {};
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if (shaders.size() != m_extensions.m_extensionSlots.size())
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Log.report(logvisor::Fatal, "buildShaderFromCache returned %" PRISize " times, expected %" PRISize,
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shaders.size(), m_extensions.m_extensionSlots.size());
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@ -408,9 +420,15 @@ ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const std::string&
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const std::string& diagName,
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boo::IGraphicsDataFactory::Context& ctx)
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{
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std::vector<boo::IShaderPipeline*> shaders;
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ShaderCachedData foundData = lookupData(tag);
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if (foundData)
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return buildExtendedFromCache(foundData, ctx);
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{
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shaders = buildExtendedFromCache(foundData, ctx);
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if (shaders.size())
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return shaders;
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Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.c_str());
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}
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hecl::Frontend::IR ir = FE.compileSource(source, diagName);
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return buildExtendedShader(tag, ir, diagName, ctx);
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}
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@ -420,10 +438,15 @@ ShaderCacheManager::buildExtendedShader(const ShaderTag& tag, const hecl::Fronte
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const std::string& diagName,
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boo::IGraphicsDataFactory::Context& ctx)
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{
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std::vector<boo::IShaderPipeline*> shaders;
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ShaderCachedData foundData = lookupData(tag);
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if (foundData)
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return buildExtendedFromCache(foundData, ctx);
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std::vector<boo::IShaderPipeline*> shaders;
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{
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shaders = buildExtendedFromCache(foundData, ctx);
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if (shaders.size())
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return shaders;
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Log.report(logvisor::Warning, "invalid cache read, rebuilding shader '%s'", diagName.c_str());
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}
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shaders.reserve(m_extensions.m_extensionSlots.size());
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FE.getDiagnostics().reset(diagName);
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ShaderCachedData data =
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