mirror of https://github.com/AxioDL/metaforce.git
CMetroid: Add fields & function definitions
This commit is contained in:
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34b2383dfd
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ca659bdcbc
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@ -1,4 +1,10 @@
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#include "Runtime/MP1/World/CMetroid.hpp"
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#include "Runtime/CStateManager.hpp"
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#include "Runtime/Character/CPASAnimParmData.hpp"
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#include "Runtime/Weapon/CGameProjectile.hpp"
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#include "Runtime/World/CTeamAiMgr.hpp"
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#include "Runtime/World/CWorld.hpp"
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#include "Runtime/World/ScriptLoader.hpp"
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namespace urde::MP1 {
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@ -16,13 +22,102 @@ CMetroidData::CMetroidData(CInputStream& in)
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xf8_animParms2 = ScriptLoader::LoadAnimationParameters(in);
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x108_animParms3 = ScriptLoader::LoadAnimationParameters(in);
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x118_animParms4 = ScriptLoader::LoadAnimationParameters(in);
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x128_24_ = in.readBool();
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x128_24_startsInWall = in.readBool();
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}
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CMetroid::CMetroid(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo,
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const CActorParameters& aParms, const CMetroidData& metroidData, TUniqueId)
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const CActorParameters& aParms, const CMetroidData& metroidData, TUniqueId other)
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: CPatterned(ECharacter::Metroid, uid, name, flavor, info, xf, std::move(mData), pInfo, EMovementType::Flyer,
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EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::Medium) {}
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EColliderType::One, EBodyType::Flyer, aParms, EKnockBackVariant::Medium)
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, x56c_data(metroidData)
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, x6a0_collisionPrimitive(zeus::CSphere{zeus::skZero3f, 0.9f * GetModelData()->GetScale().y()}, GetMaterialList())
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, x6c0_pathFindSearch(nullptr, 3, pInfo.GetPathfindingIndex(), 1.f, 1.f)
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, x7cc_animParmsidx(flavor == EFlavorType::Two ? 0 : 1)
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, x7d0_scale1(GetModelData()->GetScale())
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, x7dc_scale2(GetModelData()->GetScale())
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, x7e8_scale3(GetModelData()->GetScale())
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, x81c_patternedInfo(pInfo)
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, x954_actParams(aParms)
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, x9bc_(other) {
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x808_loopAttackDistance =
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GetAnimationDistance(CPASAnimParmData{9, CPASAnimParm::FromEnum(2), CPASAnimParm::FromEnum(3)});
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UpdateTouchBounds();
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SetCoefficientOfRestitutionModifier(0.9f);
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x460_knockBackController.SetX82_24(false);
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x460_knockBackController.SetEnableBurn(false);
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x460_knockBackController.SetEnableBurnDeath(false);
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x460_knockBackController.SetEnableShock(false);
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if (flavor == CPatterned::EFlavorType::Two) {
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x460_knockBackController.SetEnableFreeze(false);
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}
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x81c_patternedInfo.SetActive(true);
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}
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void CMetroid::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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switch (msg) {
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case EScriptObjectMessage::Registered:
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x450_bodyController->Activate(mgr);
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UpdateVolume();
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break;
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case EScriptObjectMessage::Alert:
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x9bf_24_alert = true;
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break;
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case EScriptObjectMessage::Deactivate:
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SwarmRemove(mgr);
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break;
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case EScriptObjectMessage::Damage:
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if (TCastToConstPtr<CGameProjectile> projectile = mgr.GetObjectById(uid)) {
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const CDamageInfo& damageInfo = projectile->GetDamageInfo();
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if (GetDamageVulnerability()->WeaponHits(damageInfo.GetWeaponMode(), false)) {
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ApplyGrowth(damageInfo.GetDamage());
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}
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}
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x9bf_24_alert = true;
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break;
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case EScriptObjectMessage::InitializedInArea:
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if (x698_teamAiMgrId == kInvalidUniqueId) {
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x698_teamAiMgrId = CTeamAiMgr::GetTeamAiMgr(*this, mgr);
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}
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x6c0_pathFindSearch.SetArea(mgr.GetWorld()->GetAreaAlways(GetAreaIdAlways())->GetPostConstructed()->x10bc_pathArea);
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break;
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default:
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break;
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}
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}
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void CMetroid::Think(float dt, CStateManager& mgr) {
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if (!GetActive()) {
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return;
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}
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if (CTeamAiMgr::GetTeamAiRole(mgr, x698_teamAiMgrId, GetUniqueId()) == nullptr) {
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SwarmAdd(mgr);
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}
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UpdateAttackChance(mgr, dt);
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SuckEnergyFromTarget(mgr, dt);
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PreventWorldCollisions(mgr, dt);
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UpdateTouchBounds();
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RestoreSolidCollision(mgr);
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CPatterned::Think(dt, mgr);
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}
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void CMetroid::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType eType, float dt) {
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if (eType == EUserEventType::GenerateEnd) {
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AddMaterial(EMaterialTypes::Solid, mgr);
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} else {
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CPatterned::DoUserAnimEvent(mgr, node, eType, dt);
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}
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}
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EWeaponCollisionResponseTypes CMetroid::GetCollisionResponseType(const zeus::CVector3f& vec1,
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const zeus::CVector3f& vec2, const CWeaponMode& mode,
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EProjectileAttrib attribute) const {
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EWeaponCollisionResponseTypes types = EWeaponCollisionResponseTypes::Unknown33;
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if (!GetDamageVulnerability()->WeaponHurts(mode, false) && x450_bodyController->GetPercentageFrozen() <= 0.f) {
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types = EWeaponCollisionResponseTypes::Unknown58;
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}
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return types;
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}
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} // namespace urde::MP1
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@ -3,12 +3,18 @@
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#include <optional>
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#include <string_view>
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#include "Runtime/Collision/CCollidableSphere.hpp"
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#include "Runtime/World/CActorParameters.hpp"
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#include "Runtime/World/CAnimationParameters.hpp"
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#include "Runtime/World/CPathFindSearch.hpp"
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#include "Runtime/World/CPatterned.hpp"
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#include "Runtime/World/CPatternedInfo.hpp"
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#include "Runtime/MP1/World/CSpacePirate.hpp"
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namespace urde::MP1 {
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class CMetroidData {
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private:
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static constexpr u32 skNumProperties = 20;
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CDamageVulnerability x0_dVuln1;
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CDamageVulnerability x68_dVuln2;
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@ -22,22 +28,168 @@ class CMetroidData {
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std::optional<CAnimationParameters> xf8_animParms2;
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std::optional<CAnimationParameters> x108_animParms3;
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std::optional<CAnimationParameters> x118_animParms4;
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bool x128_24_ : 1;
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bool x128_24_startsInWall : 1;
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public:
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explicit CMetroidData(CInputStream& in);
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static u32 GetNumProperties() { return skNumProperties; }
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bool GetStartsInWall() { return x128_24_startsInWall; }
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};
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class CMetroid : public CPatterned {
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bool x9bf_29_ : 1 = false;
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private:
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enum class EState {
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Invalid = -1,
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Zero,
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One,
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Two,
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Over,
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} x568_state = EState::Invalid;
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CMetroidData x56c_data;
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TUniqueId x698_teamAiMgrId = kInvalidUniqueId;
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CCollidableSphere x6a0_collisionPrimitive;
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CPathFindSearch x6c0_pathFindSearch;
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zeus::CVector3f x7a4_;
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TUniqueId x7b0_attackTarget = kInvalidUniqueId;
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float x7b4_attackChance = 0.f;
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float x7b8_telegraphAttackTime = 0.f;
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float x7bc_ = 0.f;
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float x7c0_ = 0.f;
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float x7c4_ = 0.f;
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enum class EUnknown {
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Zero,
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One,
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Two,
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Three,
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} x7c8_ = EUnknown::Zero;
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int x7cc_animParmsidx;
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zeus::CVector3f x7d0_scale1;
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zeus::CVector3f x7dc_scale2;
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zeus::CVector3f x7e8_scale3;
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float x7f4_ = 0.f;
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float x7f8_ = 0.f;
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float x7fc_ = 0.f;
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float x800_ = 0.f;
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float x804_ = 0.f;
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float x808_loopAttackDistance = 0.f;
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zeus::CVector3f x80c_;
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pas::EStepDirection x818_dodgeDirection = pas::EStepDirection::Invalid;
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CPatternedInfo x81c_patternedInfo;
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CActorParameters x954_actParams;
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TUniqueId x9bc_;
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u8 x9be_ = 0;
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bool x9bf_24_alert : 1 = false;
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bool x9bf_25_ : 1 = false;
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bool x9bf_26_shotAt : 1 = false;
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bool x9bf_27_ : 1 = false;
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bool x9bf_28_ : 1 = false;
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bool x9bf_29_isAttacking : 1 = false;
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bool x9bf_30_ : 1 = false;
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bool x9bf_31_ : 1 = false;
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bool x9c0_24_ : 1 = false;
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public:
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DEFINE_PATTERNED(Metroid)
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CMetroid(TUniqueId uid, std::string_view name, EFlavorType flavor, const CEntityInfo& info,
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const zeus::CTransform& xf, CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& aParms,
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const CMetroidData& metroidData, TUniqueId);
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bool GetX9BF_29() const { return x9bf_29_; }
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void Accept(IVisitor& visitor) override { visitor.Visit(this); }
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node, EUserEventType eType, float dt) override;
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const CCollisionPrimitive* GetCollisionPrimitive() const override { return &x6a0_collisionPrimitive; }
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EWeaponCollisionResponseTypes GetCollisionResponseType(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2,
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const CWeaponMode& mode,
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EProjectileAttrib attribute) const override;
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const CDamageVulnerability* GetDamageVulnerability() const override;
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const CDamageVulnerability* GetDamageVulnerability(const zeus::CVector3f& vec1, const zeus::CVector3f& vec2,
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const CDamageInfo& dInfo) const override {
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return GetDamageVulnerability();
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}
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zeus::CVector3f GetOrigin(const CStateManager& mgr, const CTeamAiRole& role,
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const zeus::CVector3f& aimPos) const override;
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CPathFindSearch* GetSearchPath() override { return &x6c0_pathFindSearch; }
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std::optional<zeus::CAABox> GetTouchBounds() const override {
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return x6a0_collisionPrimitive.CalculateAABox(GetTransform());
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}
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bool IsListening() const override { return true; }
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void Render(CStateManager& mgr) override { return CPatterned::Render(mgr); }
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void SelectTarget(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Touch(CActor& act, CStateManager& mgr) override;
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void Attack(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Dodge(CStateManager& mgr, EStateMsg msg, float dt) override;
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void Death(CStateManager& mgr, const zeus::CVector3f& direction, EScriptObjectState state) override;
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void Generate(CStateManager& mgr, EStateMsg msg, float arg) override;
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void KnockBack(const zeus::CVector3f&, CStateManager&, const CDamageInfo& info, EKnockBackType type, bool inDeferred,
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float magnitude) override;
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void PathFind(CStateManager& mgr, EStateMsg msg, float arg) override;
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void Patrol(CStateManager& mgr, EStateMsg msg, float arg) override;
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void TargetPatrol(CStateManager& mgr, EStateMsg msg, float dt) override;
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void TelegraphAttack(CStateManager& mgr, EStateMsg msg, float dt) override;
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void TurnAround(CStateManager& mgr, EStateMsg msg, float dt) override;
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void WallHang(CStateManager& mgr, EStateMsg msg, float dt) override;
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bool AnimOver(CStateManager&, float arg) override { return x568_state == EState::Over; }
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bool AggressionCheck(CStateManager& mgr, float arg) override;
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bool Attacked(CStateManager& mgr, float arg) override;
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bool AttackOver(CStateManager& mgr, float arg) override;
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bool InAttackPosition(CStateManager& mgr, float arg) override;
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bool InDetectionRange(CStateManager& mgr, float arg) override;
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bool InPosition(CStateManager& mgr, float arg) override;
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bool InRange(CStateManager& mgr, float arg) override;
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bool Inside(CStateManager& mgr, float arg) override;
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bool Leash(CStateManager& mgr, float arg) override;
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bool LostInterest(CStateManager& mgr, float arg) override;
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bool PatternShagged(CStateManager& mgr, float arg) override;
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bool ShotAt(CStateManager& mgr, float arg) override { return x9bf_26_shotAt; }
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bool ShouldAttack(CStateManager& mgr, float arg) override;
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bool ShouldDodge(CStateManager& mgr, float arg) override;
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bool ShouldTurn(CStateManager& mgr, float arg) override;
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bool ShouldWallHang(CStateManager& mgr, float arg) override { return x56c_data.GetStartsInWall(); }
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bool SpotPlayer(CStateManager& mgr, float arg) override;
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bool IsAttacking() const { return x9bf_29_isAttacking; }
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private:
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float ComputeMorphingPlayerSuckZPos(const CPlayer& player) const;
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bool IsPirateValidTarget(CSpacePirate* target, CStateManager& mgr);
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bool CanAttack(CStateManager& mgr);
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void UpdateAttackChance(CStateManager& mgr, float dt);
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bool IsPlayerUnderwater(CStateManager& mgr);
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bool IsHunterAttacking(CStateManager& mgr);
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bool IsAttackInProgress(CStateManager& mgr);
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void ComputeSuckPiratePosRot(CStateManager& mgr, zeus::CVector3f& outVec, zeus::CQuaternion& outQuat);
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int GetRandomAnimParmsIdx(CStateManager& mgr, int prevIdx);
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void SpawnGammaMetroid(CStateManager& mgr);
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bool ShouldSpawnGammaMetroid();
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void ComputeSuckPlayerPosRot(CStateManager& mgr, zeus::CVector3f& outVec, zeus::CQuaternion& outQuat);
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void ComputeSuckTargetPosRot(CStateManager& mgr, zeus::CVector3f& outVec, zeus::CQuaternion& outQuat);
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void InterpolateToPosRot(CStateManager& mgr, float dt);
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void SuckEnergyFromTarget(CStateManager& mgr, float dt);
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bool ShouldReleaseFromTarget(CStateManager& mgr);
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void DisableSolidCollision(CMetroid* target);
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void RestoreSolidCollision(CStateManager& mgr);
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void PreventWorldCollisions(CStateManager& mgr, float dt);
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void SetupExitFaceHugDirection(CActor& actor, CStateManager& mgr, const zeus::CVector3f& vec,
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const zeus::CTransform& xf);
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void DetachFromTarget(CStateManager& mgr);
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bool AttachToTarget(CStateManager& mgr);
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void SwarmRemove(CStateManager& mgr);
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void SwarmAdd(CStateManager& mgr);
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void ApplySplitGammas(CStateManager& mgr, float arg);
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void ApplyForwardSteering(CStateManager& mgr, const zeus::CVector3f& vec);
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void ApplySeparationBehavior(CStateManager& mgr, float arg);
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void SetUpPathFindBehavior(CStateManager& mgr);
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void ApplyGrowth(float arg);
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bool PreDamageSpacePirate(CStateManager& mgr);
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float GetDamageMultiplier() { return 0.5f * (GetGrowthStage() - 1.f) + 1.f; }
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float GetGrowthStage();
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zeus::CVector3f GetAttackTargetPos(CStateManager& mgr);
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bool IsSuckingEnergy();
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void UpdateVolume();
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void UpdateTouchBounds();
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};
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} // namespace urde::MP1
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@ -79,6 +79,7 @@ void CMetroidBeta::Think(float dt, CStateManager& mgr) {
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// sub801c0da4(dt, mgr);
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// sub801c21b4(dt, mgr);
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}
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void CMetroidBeta::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) {
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CPatterned::AcceptScriptMsg(msg, uid, mgr);
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switch (msg) {
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@ -13,7 +13,7 @@ namespace urde {
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class CCollisionActorManager;
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class CElementGen;
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class CParticleSwoosh;
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}
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} // namespace urde
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namespace urde::MP1 {
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@ -40,6 +40,7 @@ class CMetroidBetaData {
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public:
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explicit CMetroidBetaData(CInputStream&);
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};
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class CMetroidBeta : public CPatterned {
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s32 x568_progState = -1;
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CMetroidBetaData x56c_metroidBetaData;
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@ -89,12 +90,14 @@ class CMetroidBeta : public CPatterned {
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void SetCollisionActorHealthAndVulnerability(CStateManager& mgr);
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void RemoveFromTeam(CStateManager& mgr);
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void AddToTeam(CStateManager& mgr);
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public:
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DEFINE_PATTERNED(MetroidBeta)
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CMetroidBeta(TUniqueId uid, std::string_view name, const CEntityInfo& info, const zeus::CTransform& xf,
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CModelData&& mData, const CPatternedInfo& pInfo, const CActorParameters& aParms,
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const CMetroidBetaData& metroidData);
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void Accept(IVisitor& visitor) override { visitor.Visit(this); }
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void Think(float dt, CStateManager& mgr) override;
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void AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId uid, CStateManager& mgr) override;
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void AddToRenderer(const zeus::CFrustum& frustum, CStateManager& mgr) override;
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@ -821,7 +821,7 @@ void CSpacePirate::Think(float dt, CStateManager& mgr) {
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x400_27_fadeToDeath = true;
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AddMaterial(EMaterialTypes::ProjectilePassthrough, mgr);
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x3e8_alphaDelta = -0.333333f;
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x638_30_ragdollOver = true;
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x638_30_allEnergyDrained = true;
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SetMomentumWR(zeus::skZero3f);
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CPhysicsActor::Stop();
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}
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@ -1070,7 +1070,7 @@ void CSpacePirate::DoUserAnimEvent(CStateManager& mgr, const CInt32POINode& node
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switch (type) {
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case EUserEventType::BeginAction:
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RemoveMaterial(EMaterialTypes::Solid, mgr);
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x638_30_ragdollOver = true;
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x638_30_allEnergyDrained = true;
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handled = true;
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break;
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case EUserEventType::EndAction:
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@ -2360,7 +2360,7 @@ bool CSpacePirate::ShouldDodge(CStateManager& mgr, float arg) {
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}
|
||||
if (!ret) {
|
||||
if (const CMetroid* metroid = CPatterned::CastTo<CMetroid>(mgr.GetObjectById(x7c0_targetId))) {
|
||||
if (metroid->GetX9BF_29() &&
|
||||
if (metroid->IsAttacking() &&
|
||||
(GetTranslation() - metroid->GetTranslation()).dot(metroid->GetTransform().basis[1]) > 0.f) {
|
||||
ret = true;
|
||||
}
|
||||
|
|
|
@ -136,7 +136,7 @@ private:
|
|||
bool x638_27_coverCheck : 1 = false;
|
||||
bool x638_28_enableDodge : 1 = false;
|
||||
bool x638_29_noPlayerDodge : 1 = false;
|
||||
bool x638_30_ragdollOver : 1 = false;
|
||||
bool x638_30_allEnergyDrained : 1 = false;
|
||||
bool x638_31_mayStartAttack : 1 = false;
|
||||
bool x639_24_ : 1 = false;
|
||||
bool x639_25_useJumpBackJump : 1 = false;
|
||||
|
@ -329,5 +329,6 @@ public:
|
|||
float GetGravityConstant() const override;
|
||||
CProjectileInfo* GetProjectileInfo() override;
|
||||
bool GetEnableAim() const { return x637_25_enableAim; }
|
||||
bool AllEnergyDrained() const { return x638_30_allEnergyDrained; }
|
||||
};
|
||||
} // namespace urde::MP1
|
||||
|
|
|
@ -69,5 +69,6 @@ public:
|
|||
const CAnimationParameters& GetAnimationParameters() const { return xec_animParams; }
|
||||
u32 GetPathfindingIndex() const { return x10c_pathfindingIndex; }
|
||||
bool GetActive() const { return xf8_active; }
|
||||
void SetActive(bool active) { xf8_active = active; }
|
||||
};
|
||||
} // namespace urde
|
||||
|
|
Loading…
Reference in New Issue