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Camera filter refactor

This commit is contained in:
Jack Andersen
2017-05-31 19:34:24 -10:00
parent a550ce1959
commit ca69a54faf
56 changed files with 1201 additions and 260 deletions

View File

@@ -18,8 +18,7 @@ public:
struct IDataBindingFactory
{
virtual boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CCameraFilterPass::EFilterType type,
ShaderImp& filter)=0;
EFilterType type, ShaderImp& filter)=0;
};
static std::unique_ptr<IDataBindingFactory> m_bindFactory;
@@ -67,8 +66,7 @@ public:
}
static boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
CCameraFilterPass::EFilterType type,
ShaderImp& filter)
EFilterType type, ShaderImp& filter)
{
return m_bindFactory->BuildShaderDataBinding(ctx, type, filter);
}