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Camera filter refactor
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@@ -18,8 +18,7 @@ public:
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struct IDataBindingFactory
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{
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virtual boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CCameraFilterPass::EFilterType type,
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ShaderImp& filter)=0;
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EFilterType type, ShaderImp& filter)=0;
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};
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static std::unique_ptr<IDataBindingFactory> m_bindFactory;
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@@ -67,8 +66,7 @@ public:
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}
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static boo::IShaderDataBinding* BuildShaderDataBinding(boo::IGraphicsDataFactory::Context& ctx,
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CCameraFilterPass::EFilterType type,
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ShaderImp& filter)
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EFilterType type, ShaderImp& filter)
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{
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return m_bindFactory->BuildShaderDataBinding(ctx, type, filter);
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}
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