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Camera filter refactor
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@@ -2320,7 +2320,7 @@ bool CFrontEndUI::PumpLoad()
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return false;
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/* Ready to construct texture quads */
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m_pressStartQuad.emplace(CCameraFilterPass::EFilterType::Add, x38_pressStart);
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m_pressStartQuad.emplace(EFilterType::Add, x38_pressStart);
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return true;
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}
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