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Camera filter refactor
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@@ -15,6 +15,7 @@
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#include "CPauseScreen.hpp"
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#include "CPauseScreenBlur.hpp"
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#include "CInGameGuiManagerCommon.hpp"
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#include "Graphics/Shaders/CRandomStaticFilter.hpp"
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namespace urde
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{
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@@ -71,7 +72,7 @@ private:
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std::vector<TLockedToken<CDependencyGroup>> xc8_inGameGuiDGRPs;
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std::vector<u32> xd8_;
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std::vector<CToken> xe8_pauseResources;
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CCameraFilterPass xf8_camFilter;
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CCameraFilterPass<CColoredQuadFilter> xf8_camFilter;
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ResId x124_pauseGameHudMessage = -1;
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float x128_pauseGameHudTime = 0.f;
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std::list<CToken> x12c_;
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@@ -100,6 +101,9 @@ private:
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std::experimental::optional<CTexturedQuadFilter> m_deathRenderTexQuad;
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std::experimental::optional<CTexturedQuadFilter> m_deathDotQuad;
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CRandomStaticFilter m_randomStatic = { EFilterType::Blend };
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CColoredQuadFilter m_deathWhiteout = { EFilterType::Blend };
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CColoredQuadFilter m_deathBlackout = { EFilterType::Blend };
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union
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{
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