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Camera filter refactor
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@@ -40,7 +40,7 @@ class CMFGame : public CMFGameBase
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u8 _dummy = 0;
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};
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CColoredQuadFilter m_fadeToBlack = {CCameraFilterPass::EFilterType::Multiply};
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CColoredQuadFilter m_fadeToBlack = {EFilterType::Multiply};
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bool IsCameraActiveFlow() const
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{
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