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Camera filter refactor
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@@ -113,7 +113,7 @@ CQuitGameScreen::CQuitGameScreen(EQuitType tp)
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{
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x4_frame = g_SimplePool->GetObj("FRME_QuitScreen");
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if (tp == EQuitType::QuitGame)
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m_blackScreen.emplace(CCameraFilterPass::EFilterType::Blend);
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m_blackScreen.emplace(EFilterType::Blend);
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}
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}
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