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Camera filter refactor
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@@ -44,7 +44,7 @@ public:
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void SetTexture(const TLockedToken<CTexture>& tex)
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{
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m_texQuad.emplace(CCameraFilterPass::EFilterType::Blend, tex);
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m_texQuad.emplace(EFilterType::Blend, tex);
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}
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bool IsLoaded() const
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{
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