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Tons of DrawWorld-related implementations
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@@ -26,6 +26,7 @@ class CSimpleShadow;
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class CActor : public CEntity
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{
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friend class CStateManager;
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protected:
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zeus::CTransform x34_transform;
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std::unique_ptr<CModelData> x64_modelData;
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@@ -44,9 +45,9 @@ protected:
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float xbc_time = 0.f;
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s32 xc0_ = 0;
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TUniqueId xc4_fluidId = kInvalidUniqueId;
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TUniqueId xc6_ = kInvalidUniqueId;
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s32 xc8_ = -1;
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s32 xcc_addedToken = -1;
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TUniqueId xc6_nextDrawNode = kInvalidUniqueId;
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u32 xc8_drawnToken = -1;
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u32 xcc_addedToken = -1;
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float xd0_;
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u8 xd4_ = 0x7F;
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u32 xd8_ = 2;
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