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Tons of DrawWorld-related implementations
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@@ -319,7 +319,7 @@ public:
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void RenderReflectedPlayer(CStateManager& mgr) const;
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void PreRender(CStateManager& mgr, const zeus::CFrustum&);
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void CalculateRenderBounds();
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void AddToRenderer(const zeus::CFrustum&, CStateManager&);
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void AddToRenderer(const zeus::CFrustum&, const CStateManager&);
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void ComputeFreeLook(const CFinalInput& input);
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void UpdateFreeLook(float dt);
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float GetMaximumPlayerPositiveVerticalVelocity(CStateManager&) const;
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