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https://github.com/AxioDL/metaforce.git
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Finish pathfinding implementations
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@@ -54,14 +54,14 @@ public:
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CPFRegionData* Data() const { return x4c_regionData; }
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u32 GetIndex() const { return x24_regionIdx; }
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float GetHeight() const { return x14_height; }
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void GetPathLink() const {}
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const CPFLink* GetPathLink() const;
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u32 GetNumLinks() const { return x8_numLinks; }
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u32 GetFlags() const { return x10_flags; }
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const CPFLink* GetLink(u32 i) const { return xc_startLink + i; }
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void SetCentroid(const zeus::CVector3f&);
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void SetCentroid(const zeus::CVector3f& c) { x28_centroid = c; }
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const zeus::CVector3f& GetCentroid() const { return x28_centroid; }
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void Fixup(CPFArea& area, u32& maxRegionNodes);
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bool IsPointInside(const zeus::CVector3f&);
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bool IsPointInside(const zeus::CVector3f& point) const;
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const zeus::CVector3f& GetNormal() const { return x18_normal; }
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u32 GetNumNodes() const { return x0_numNodes; }
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const CPFNode* GetNode(u32 i) const { return x4_startNode + i; }
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@@ -69,11 +69,14 @@ public:
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bool FindClosestPointOnPolygon(const std::vector<zeus::CVector3f>&, const zeus::CVector3f&,
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const zeus::CVector3f&, bool);
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bool FindBestPoint(std::vector<zeus::CVector3f>& polyPoints, const zeus::CVector3f& point, u32 flags, float paddingSq);
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void SetLinkTo(s32);
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void DropToGround(zeus::CVector3f&) const;
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void GetLinkMidPoint(const CPFLink&);
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zeus::CVector3f FitThroughLink2d(const zeus::CVector3f&, const CPFLink&, const zeus::CVector3f&, float) const;
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zeus::CVector3f FitThroughLink3d(const zeus::CVector3f&, const CPFLink&, float, const zeus::CVector3f&, float, float) const;
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void SetLinkTo(s32 idx);
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void DropToGround(zeus::CVector3f& point) const;
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zeus::CVector3f GetLinkMidPoint(const CPFLink& link) const;
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zeus::CVector3f FitThroughLink2d(const zeus::CVector3f& p1, const CPFLink& link,
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const zeus::CVector3f& p2, float chRadius) const;
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zeus::CVector3f FitThroughLink3d(const zeus::CVector3f& p1, const CPFLink& link,
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float regionHeight, const zeus::CVector3f& p2,
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float chRadius, float chHalfHeight) const;
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bool IsPointInsidePaddedAABox(const zeus::CVector3f& point, float padding) const;
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};
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@@ -82,8 +85,10 @@ class CPFRegionData
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float x0_bestPointDistSq = 0.f;
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zeus::CVector3f x4_bestPoint;
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s32 x10_cookie = -1;
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zeus::CVector3f x14_;
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s32 x20_ = 0;
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float x14_cost = 0.f;
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float x18_g = 0.f;
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float x1c_h = 0.f;
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CPFRegion* x20_parent = nullptr;
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CPFRegion* x24_openLess = nullptr;
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CPFRegion* x28_openMore = nullptr;
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s32 x2c_pathLink = 0;
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@@ -94,17 +99,31 @@ public:
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void SetOpenMore(CPFRegion* r) { x28_openMore = r; }
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CPFRegion* GetOpenLess() const { return x24_openLess; }
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CPFRegion* GetOpenMore() const { return x28_openMore; }
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void GetCost();
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float GetCost() const { return x14_cost; }
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float GetG() const { return x18_g; }
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s32 GetPathLink() const { return x2c_pathLink; }
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void SetPathLink(s32 l) { x2c_pathLink = l; }
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void GetParent() const;
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void Setup(CPFRegion*, float, float);
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CPFRegion* GetParent() const { return x20_parent; }
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void SetBestPoint(const zeus::CVector3f& bestPoint) { x4_bestPoint = bestPoint; }
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const zeus::CVector3f& GetBestPoint() const { return x4_bestPoint; }
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void SetBestPointDistanceSquared(float distSq) { x0_bestPointDistSq = distSq; }
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float GetBestPointDistanceSquared() const { return x0_bestPointDistSq; }
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void SetCookie(s32 c) { x10_cookie = c; }
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s32 GetCookie() const { return x10_cookie; }
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void Setup(CPFRegion* parent, float g, float h)
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{
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x20_parent = parent;
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x18_g = g;
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x1c_h = h;
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x14_cost = x18_g + x1c_h;
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}
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void Setup(CPFRegion* parent, float g)
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{
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x20_parent = parent;
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x18_g = g;
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x14_cost = x18_g + x1c_h;
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}
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};
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}
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