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Initial CScriptGunTurret Implementation

This commit is contained in:
2018-06-04 12:15:35 -07:00
parent e63102e180
commit cb2b9fa8bd
20 changed files with 494 additions and 138 deletions

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@@ -15,18 +15,18 @@ struct AmbientAI : IScriptObject
Value<atVec3f> location;
Value<atVec3f> orientation;
Value<atVec3f> scale;
Value<atVec3f> unknown1;
Value<atVec3f> scanOffset;
Value<float> unknown2;
Value<atVec3f> collisionExtent;
Value<atVec3f> collisionOffset;
Value<float> mass;
HealthInfo healthInfo;
DamageVulnerability damageVulnerability;
AnimationParameters animationParameters;
ActorParameters actorParameters;
Value<float> unknown3;
Value<float> unknown4;
Value<atUint32> unknown5;
Value<atUint32> unknown6;
Value<bool> unknown7;
Value<float> alertRange;
Value<float> impactRange;
Value<atInt32> alertAnim;
Value<atInt32> impactAnim;
Value<bool> active;
void addCMDLRigPairs(PAKRouter<PAKBridge>& pakRouter,
std::unordered_map<UniqueID32, std::pair<UniqueID32, UniqueID32>>& addTo) const