2
0
mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-08 22:27:43 +00:00

Initial CScriptGunTurret Implementation

This commit is contained in:
2018-06-04 12:15:35 -07:00
parent e63102e180
commit cb2b9fa8bd
20 changed files with 494 additions and 138 deletions

View File

@@ -66,48 +66,68 @@ void ViewManager::TestGameView::think()
if (!m_debugText)
{
m_debugText.reset(
new specter::MultiLineTextView(m_vm.m_viewResources, *this, m_vm.m_viewResources.m_monoFont18));
new specter::MultiLineTextView(m_vm.m_viewResources, *this, m_vm.m_viewResources.m_monoFont18));
boo::SWindowRect sub = subRect();
sub.location[1] = 5 * m_vm.m_viewResources.pixelFactor();
m_debugText->resized(rootView().subRect(), sub);
}
if (m_debugText && g_StateManager && g_StateManager->Player())
if (m_debugText && g_StateManager)
{
TLockedToken<CStringTable> tbl =
g_SimplePool->GetObj({FOURCC('STRG'), g_StateManager->GetWorld()->IGetStringTableAssetId()});
const CPlayer& pl = g_StateManager->GetPlayer();
zeus::CQuaternion plQ = zeus::CQuaternion(pl.GetTransform().getRotation().buildMatrix3f());
const auto& layerStates = g_GameState->CurrentWorldState().GetLayerState();
std::string overlayText;
const hecl::CVar* showFrameIdx = hecl::CVarManager::instance()->findCVar("debugOverlay.showFrameCounter");
const hecl::CVar* playerInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.playerInfo");
const hecl::CVar* worldInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.worldInfo");
const hecl::CVar* areaInfo = hecl::CVarManager::instance()->findCVar("debugOverlay.areaInfo");
if (showFrameIdx && showFrameIdx->toBoolean())
overlayText += hecl::Format("Frame: %d\n",
g_StateManager->GetUpdateFrameIndex());
const urde::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
std::string layerBits;
u32 totalActive = 0;
for (s32 i = 0; i < layerStates->GetAreaLayerCount(aId); ++i)
if (g_StateManager->Player() && playerInfo && playerInfo->toBoolean())
{
if (layerStates->IsLayerActive(aId, i))
{
++totalActive;
layerBits += "1";
}
else
layerBits += "0";
const CPlayer& pl = g_StateManager->GetPlayer();
zeus::CQuaternion plQ = zeus::CQuaternion(pl.GetTransform().getRotation().buildMatrix3f());
overlayText += hecl::Format("Player Position: x %f, y %f, z %f\n"
" Quaternion: w %f, x %f, y %f, z %f\n",
pl.GetTranslation().x, pl.GetTranslation().y, pl.GetTranslation().z, plQ.w, plQ.x, plQ.y,
plQ.z);
}
if (worldInfo && worldInfo->toBoolean())
{
TLockedToken<CStringTable> tbl =
g_SimplePool->GetObj({FOURCC('STRG'), g_StateManager->GetWorld()->IGetStringTableAssetId()});
const urde::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
overlayText += hecl::Format("World: 0x%08X%s, Area: %i\n",
u32(g_GameState->CurrentWorldAssetId().Value()),
(tbl.IsLoaded() ? (" " + hecl::Char16ToUTF8(tbl->GetString(0))).c_str() : ""), aId);
}
m_debugText->typesetGlyphs(
hecl::Format("Frame: %d\n"
"Player Position: x %f, y %f, z %f\n"
" Quaternion: w %f, x %f, y %f, z %f\n"
"World: 0x%08X%s, Area: %i\n"
"Total Objects: %i, Total Layers: %i, Total Active Layers: %i\n"
"Active Layer bits: %s\n",
g_StateManager->GetUpdateFrameIndex(),
pl.GetTranslation().x, pl.GetTranslation().y, pl.GetTranslation().z, plQ.w, plQ.x, plQ.y,
plQ.z, u32(g_GameState->CurrentWorldAssetId().Value()),
(tbl.IsLoaded() ? (" " + hecl::Char16ToUTF8(tbl->GetString(0))).c_str() : ""), aId,
g_StateManager->GetAllObjectList().size(), layerStates->GetAreaLayerCount(aId), totalActive,
layerBits.c_str()));
const urde::TAreaId aId = g_GameState->CurrentWorldState().GetCurrentAreaId();
if (areaInfo && areaInfo->toBoolean() && g_StateManager->WorldNC() && g_StateManager->WorldNC()->DoesAreaExist(aId))
{
const auto& layerStates = g_GameState->CurrentWorldState().GetLayerState();
std::string layerBits;
u32 totalActive = 0;
for (u32 i = 0; i < layerStates->GetAreaLayerCount(aId); ++i)
{
if (layerStates->IsLayerActive(aId, i))
{
++totalActive;
layerBits += "1";
}
else
layerBits += "0";
}
overlayText += hecl::Format("Area AssetId: 0x%08X, Total Objects: %i, Total Layers: %i, Total Active Layers: %i\n"
"Active Layer bits: %s\n",
g_StateManager->WorldNC()->GetArea(aId)->GetAreaAssetId().Value(),
g_StateManager->GetAllObjectList().size(), layerStates->GetAreaLayerCount(aId),
totalActive, layerBits.c_str());
}
if (!overlayText.empty())
m_debugText->typesetGlyphs(overlayText);
}
}