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Initial CScriptGunTurret Implementation
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@@ -169,7 +169,7 @@ private:
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CRandom16 x8fc_random;
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CRandom16* x900_activeRandom = nullptr;
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EGameState x904_gameState = EGameState::Running;
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u32 x908_ = 0;
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u32 x908_loaderCount = 0;
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FScriptLoader x90c_loaderFuncs[int(EScriptObjectType::ScriptObjectTypeMAX)] = {};
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bool xab0_worldLoaded = false;
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