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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-10 15:47:43 +00:00

Initial CScriptGunTurret Implementation

This commit is contained in:
2018-06-04 12:15:35 -07:00
parent e63102e180
commit cb2b9fa8bd
20 changed files with 494 additions and 138 deletions

View File

@@ -91,6 +91,7 @@ set(WORLD_SOURCES
CSnakeWeedSwarm.hpp
CScriptSpindleCamera.hpp CScriptSpindleCamera.cpp
CScriptCameraHintTrigger.hpp CScriptCameraHintTrigger.cpp
CAmbientAI.hpp CAmbientAI.cpp
CScriptBeam.hpp CScriptBeam.cpp
CScriptMazeNode.hpp CScriptMazeNode.cpp
CScriptShadowProjector.hpp CScriptShadowProjector.cpp

View File

@@ -11,8 +11,8 @@ CScriptAiJumpPoint::CScriptAiJumpPoint(TUniqueId uid, std::string_view name, con
: CActor(uid, active, name, info, xf, CModelData::CModelDataNull(), CMaterialList(EMaterialTypes::NoStepLogic),
CActorParameters::None(), kInvalidUniqueId)
, xe8_(f1)
, xec_touchBounds(xf.origin, xf.origin)
{
xec_.emplace(xf.origin, xf.origin);
}
void CScriptAiJumpPoint::Accept(IVisitor& visitor)
@@ -50,7 +50,7 @@ void CScriptAiJumpPoint::AcceptScriptMsg(EScriptObjectMessage msg, TUniqueId oth
}
}
std::experimental::optional<zeus::CAABox> CScriptAiJumpPoint::GetTouchBounds() const { return xec_; }
std::experimental::optional<zeus::CAABox> CScriptAiJumpPoint::GetTouchBounds() const { return xec_touchBounds; }
bool CScriptAiJumpPoint::GetInUse(TUniqueId uid) const
{

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@@ -9,7 +9,7 @@ class CScriptAiJumpPoint : public CActor
{
private:
float xe8_;
std::experimental::optional<zeus::CAABox> xec_;
zeus::CAABox xec_touchBounds;
union {
struct
{

View File

@@ -1,4 +1,8 @@
#include "CScriptGunTurret.hpp"
#include "GameGlobalObjects.hpp"
#include "CSimplePool.hpp"
#include "Particle/CGenDescription.hpp"
#include "Particle/CElementGen.hpp"
#include "TCastTo.hpp"
namespace urde
@@ -24,8 +28,8 @@ CScriptGunTurretData::CScriptGunTurretData(CInputStream& in, s32 propCount)
x34_(in.readFloatBig()),
x38_(in.readFloatBig()),
x3c_(propCount >= 48 ? in.readBool() : false),
x40_(in.readUint32Big()),
x44_(in),
x40_projectileRes(in),
x44_projectileDamage(in),
x60_(in.readUint32Big()),
x64_(in.readUint32Big()),
x68_(in.readUint32Big()),
@@ -49,6 +53,74 @@ CScriptGunTurretData::CScriptGunTurretData(CInputStream& in, s32 propCount)
{
}
SBurst CScriptGunTurret::skOOVBurst4InfoTemplate[5] =
{
{3, 1, 2, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{3, 7, 6, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{4, 3, 5, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{60, 16, 4, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 4, 4, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skOOVBurst3InfoTemplate[5] =
{
{30, 4, 5, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 2, 3, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 3, 4, 5, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{5, 16, 1, 2, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{5, 8, 7, 6, -1, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skOOVBurst2InfoTemplate[7] =
{
{5, 16, 1, 2, 3, 0, 0, 0, 0, 0.15f, 0.05f},
{5, 9, 8, 7, 6, 0, 0, 0, 0, 0.15f, 0.05f},
{15, 2, 3, 4, 5, 0, 0, 0, 0, 0.15f, 0.05f},
{15, 5, 4, 3, 2, 0, 0, 0, 0, 0.15f, 0.05f},
{15, 10, 11, 4, 13, 0, 0, 0, 0, 0.15f, 0.05f},
{15, 14, 13, 4, 11, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 2, 4, 4, 6, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skBurst4InfoTemplate[5] =
{
{20, 16, 15, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 8, 9, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 13, 11, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 2, 6, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 3, 4, -1, -1, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skBurst3InfoTemplate[5] =
{
{10, 14, 4, 10, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{10, 15, 13, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{10, 9, 11, 4, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{35, 15, 13, 11, -1, 0, 0, 0, 0, 0.15f, 0.05f},
{35, 9, 11, 13, -1, 0, 0, 0, 0, 0.15f, 0.05f},
};
SBurst CScriptGunTurret::skBurst2InfoTemplate[6] =
{
{10, 14, 13, 4, 11, 0, 0, 0, 0, 0.15f, 0.05f},
{30, 1, 15, 13, 11, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 16, 15, 14, 13, 0, 0, 0, 0, 0.15f, 0.05f},
{10, 8, 9, 11, 4, 0, 0, 0, 0, 0.15f, 0.05f},
{10, 1, 15, 13, 4, 0, 0, 0, 0, 0.15f, 0.05f},
{20, 8, 9, 10, 11, 0, 0, 0, 0, 0.15f, 0.05f}
};
SBurst* CScriptGunTurret::skBursts[] =
{
skOOVBurst4InfoTemplate,
skOOVBurst3InfoTemplate,
skOOVBurst2InfoTemplate,
skBurst4InfoTemplate,
skBurst3InfoTemplate,
skBurst2InfoTemplate,
nullptr
};
CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
const zeus::CTransform& xf, CModelData&& mData, const zeus::CAABox& aabb,
const CHealthInfo& hInfo, const CDamageVulnerability& dVuln,
@@ -56,8 +128,42 @@ CScriptGunTurret::CScriptGunTurret(TUniqueId uid, std::string_view name, ETurret
: CPhysicsActor(uid, true, name, info, xf, std::move(mData),
comp == ETurretComponent::Turret ? skTurretMaterialList : skGunMaterialList,
aabb, SMoverData(1000.f), aParms, 0.3f, 0.1f)
, x258_type(comp)
, x264_healthInfo(hInfo)
, x26c_damageVuln(dVuln)
, x2d4_data(turretData)
, x37c_projectileInfo(turretData.GetProjectileRes(), turretData.GetProjectileDamage())
, x3a4_burstFire(skBursts, 1)
, x410_(g_SimplePool->GetObj({SBIG('PART'), turretData.x60_}))
, x41c_(g_SimplePool->GetObj({SBIG('PART'), turretData.x64_}))
, x428_(g_SimplePool->GetObj({SBIG('PART'), turretData.x68_}))
, x434_(g_SimplePool->GetObj({SBIG('PART'), turretData.x6c_}))
, x440_(g_SimplePool->GetObj({SBIG('PART'), turretData.x70_}))
, x44c_(g_SimplePool->GetObj({SBIG('PART'), turretData.x74_}))
{
if (turretData.x78_.IsValid())
x458_ = g_SimplePool->GetObj({SBIG('PART'), turretData.x78_});
x468_.reset(new CElementGen(x410_));
x470_.reset(new CElementGen(x41c_));
x478_.reset(new CElementGen(x428_));
x480_.reset(new CElementGen(x434_));
x488_.reset(new CElementGen(x440_));
x490_.reset(new CElementGen(x44c_));
x4fc_ = xf.origin;
x514_ = xf.frontVector();
x544_ = xf.frontVector();
x550_ = xf.rightVector();
x560_24_ = false;
x560_25_ = false;
x560_26_ = false;
x560_27_ = false;
x560_28_ = false;
x560_29_ = false;
x560_30_ = true;
x560_31_ = false;
if (comp == ETurretComponent::Turret && HasModelData() && GetModelData()->HasAnimData())
ModelData()->EnableLooping(true);
}
void CScriptGunTurret::Accept(IVisitor& visitor)
@@ -65,4 +171,35 @@ void CScriptGunTurret::Accept(IVisitor& visitor)
visitor.Visit(this);
}
void CScriptGunTurret::AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager &)
{
}
void CScriptGunTurret::Think(float, CStateManager &)
{
if (!GetActive())
return;
}
std::experimental::optional<zeus::CAABox> CScriptGunTurret::GetTouchBounds() const
{
if (GetActive() && GetMaterialList().HasMaterial(EMaterialTypes::Solid))
return {GetBoundingBox()};
return {};
}
zeus::CVector3f CScriptGunTurret::GetOrbitPosition(const CStateManager& mgr) const
{
return GetAimPosition(mgr, 0.f);
}
zeus::CVector3f CScriptGunTurret::GetAimPosition(const CStateManager &, float) const
{
if (x258_type == ETurretComponent::Turret)
return GetTranslation() + x34_transform.rotate(GetLocatorTransform("Gun_SDK"sv).origin);
return GetTranslation();
}
}

View File

@@ -3,11 +3,16 @@
#include "CPhysicsActor.hpp"
#include "CDamageInfo.hpp"
#include "CDamageVulnerability.hpp"
#include "Weapon/CProjectileInfo.hpp"
#include "Weapon/CBurstFire.hpp"
namespace urde
{
class CScriptGunTurretData
{
friend class CScriptGunTurret;
float x0_;
float x4_;
float x8_;
@@ -24,22 +29,22 @@ class CScriptGunTurretData
float x34_;
float x38_;
bool x3c_;
u32 x40_;
CDamageInfo x44_;
u32 x60_;
u32 x64_;
u32 x68_;
u32 x6c_;
u32 x70_;
u32 x74_;
u32 x78_;
CAssetId x40_projectileRes;
CDamageInfo x44_projectileDamage;
CAssetId x60_;
CAssetId x64_;
CAssetId x68_;
CAssetId x6c_;
CAssetId x70_;
CAssetId x74_;
CAssetId x78_;
u16 x7c_;
u16 x7e_;
u16 x80_;
u16 x82_;
u16 x84_;
u16 x86_;
u32 x88_;
CAssetId x88_;
float x8c_;
u32 x90_;
u32 x94_;
@@ -49,27 +54,90 @@ class CScriptGunTurretData
static constexpr s32 skMinProperties = 43;
public:
CScriptGunTurretData(CInputStream&, s32);
const CAssetId& GetPanningEffectRes() const;
const CAssetId& GetChargingEffectRes() const;
const CAssetId& GetFrozenEffectRes() const;
const CAssetId& GetTargettingLightRes() const;
const CAssetId& GetDeactivateLightRes() const;
const CAssetId& GetIdleLightRes() const;
const CDamageInfo& GetProjectileDamage() const;
const CAssetId& GetProjectileRes() const;
CAssetId GetPanningEffectRes() const;
CAssetId GetChargingEffectRes() const;
CAssetId GetFrozenEffectRes() const;
CAssetId GetTargettingLightRes() const;
CAssetId GetDeactivateLightRes() const;
CAssetId GetIdleLightRes() const;
const CDamageInfo& GetProjectileDamage() const { return x44_projectileDamage; }
CAssetId GetProjectileRes() const { return x40_projectileRes; }
u16 GetUnFreezeSoundId() const;
void GetIntoDeactivateDelay() const;
float GetIntoDeactivateDelay() const;
static s32 GetMinProperties() { return skMinProperties; }
};
class CScriptGunTurret : public CPhysicsActor
{
static SBurst skOOVBurst4InfoTemplate[5];
static SBurst skOOVBurst3InfoTemplate[5];
static SBurst skOOVBurst2InfoTemplate[7];
static SBurst skBurst4InfoTemplate[5];
static SBurst skBurst3InfoTemplate[5];
static SBurst skBurst2InfoTemplate[6];
static SBurst* skBursts[];
public:
enum class ETurretComponent
{
Turret,
Gun
};
ETurretComponent x258_type;
TUniqueId x25c_ = kInvalidUniqueId;
float x260_ = 0.f;
CHealthInfo x264_healthInfo;
CDamageVulnerability x26c_damageVuln;
CScriptGunTurretData x2d4_data;
TUniqueId x378_ = kInvalidUniqueId;
CProjectileInfo x37c_projectileInfo;
CBurstFire x3a4_burstFire;
zeus::CVector3f x404_;
TToken<CGenDescription> x410_;
TToken<CGenDescription> x41c_;
TToken<CGenDescription> x428_;
TToken<CGenDescription> x434_;
TToken<CGenDescription> x440_;
TToken<CGenDescription> x44c_;
TLockedToken<CGenDescription> x458_;
std::unique_ptr<CElementGen> x468_;
std::unique_ptr<CElementGen> x470_;
std::unique_ptr<CElementGen> x478_;
std::unique_ptr<CElementGen> x480_;
std::unique_ptr<CElementGen> x488_;
std::unique_ptr<CElementGen> x490_;
TUniqueId x498_ = kInvalidUniqueId;
u32 x49c_ = 0;
TUniqueId x4a0_ = kInvalidUniqueId;
std::experimental::optional<CModelData> x4a4_;
float x4f4_ = 0.f;
float x4f8_ = 0.f;
zeus::CVector3f x4fc_;
u8 x508_ = 0xFF;
u32 x50c_ = 0;
float x510_ = 0.f;
zeus::CVector3f x514_;
s32 x520_ = -1;
float x524_ = 0.f;
float x528_ = 0.f;
float x52c_ = 0.f;
float x530_ = 0.f;
float x534_ = 0.f;
float x538_ = 0.f;
float x53c_ = 0.f;
s32 x540_ = -1;
zeus::CVector3f x544_;
zeus::CVector3f x550_;
s32 x55c_ = -1;
union
{
struct
{
bool x560_24_ : 1; bool x560_25_ : 1; bool x560_26_ : 1;
bool x560_27_ : 1; bool x560_28_ : 1; bool x560_29_ : 1;
bool x560_30_ : 1; bool x560_31_ : 1;
};
u32 _dummy = 0;
};
private:
public:
CScriptGunTurret(TUniqueId uid, std::string_view name, ETurretComponent comp, const CEntityInfo& info,
@@ -78,6 +146,14 @@ public:
const CActorParameters& aParms, const CScriptGunTurretData& turretData);
void Accept(IVisitor&);
void AcceptScriptMsg(EScriptObjectMessage, TUniqueId, CStateManager&);
void Think(float, CStateManager&);
std::experimental::optional<zeus::CAABox> GetTouchBounds() const;
zeus::CVector3f GetOrbitPosition(const CStateManager&) const;
zeus::CVector3f GetAimPosition(const CStateManager&, float) const;
CHealthInfo* HealthInfo(CStateManager&) { return &x264_healthInfo; }
const CDamageVulnerability* GetDamageVulnerability() const { return &x26c_damageVuln; }
};

View File

@@ -16,6 +16,7 @@
#include "CScriptCameraFilterKeyframe.hpp"
#include "CScriptCameraHint.hpp"
#include "CScriptCameraHintTrigger.hpp"
#include "CAmbientAI.hpp"
#include "CScriptCameraPitchVolume.hpp"
#include "CTeamAiMgr.hpp"
#include "CScriptCameraShaker.hpp"
@@ -430,7 +431,8 @@ CEntity* ScriptLoader::LoadActor(CStateManager& mgr, CInputStream& in, int propC
CModelData data;
if (animType == SBIG('ANCS'))
data = CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), false);
data =
CAnimRes(aParms.GetACSFile(), aParms.GetCharacter(), head.x40_scale, aParms.GetInitialAnimation(), false);
else
data = CStaticRes(staticId, head.x40_scale);
@@ -608,8 +610,8 @@ CEntity* ScriptLoader::LoadEffect(CStateManager& mgr, CInputStream& in, int prop
elscId, hotInThermal, noTimerUnlessAreaOccluded, rebuildSystemsOnActivate, active,
useRateInverseCamDist, rateInverseCamDist, rateInverseCamDistRate, duration,
durationResetWhileVisible, useRateCamDistRange, rateCamDistRangeMin, rateCamDistRangeMax,
rateCamDistRangeFarRate, combatVisorVisible, thermalVisorVisible, xrayVisorVisible,
lParms, dieWhenSystemsDone);
rateCamDistRangeFarRate, combatVisorVisible, thermalVisorVisible, xrayVisorVisible, lParms,
dieWhenSystemsDone);
}
CEntity* ScriptLoader::LoadPlatform(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@@ -699,8 +701,8 @@ CEntity* ScriptLoader::LoadSound(CStateManager& mgr, CInputStream& in, int propC
return nullptr;
return new CScriptSound(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, u16(soundId), active,
maxDist, distComp, startDelay, minVol, vol, 0, prio, pan, 0, loop,
nonEmitter, autoStart, occlusionTest, acoustics, worldSfx, allowDuplicates, pitch);
maxDist, distComp, startDelay, minVol, vol, 0, prio, pan, 0, loop, nonEmitter, autoStart,
occlusionTest, acoustics, worldSfx, allowDuplicates, pitch);
}
CEntity* ScriptLoader::LoadGenerator(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@@ -1164,9 +1166,8 @@ CEntity* ScriptLoader::LoadDebris(CStateManager& mgr, CInputStream& in, int prop
if (!g_ResFactory->GetResourceTypeById(model))
return nullptr;
return new CScriptDebris(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform,
CStaticRes(model, head.x40_scale), aParams, particleId, particleScale, zImpulse,
velocity, endsColor, mass, restitution, duration, scaleType,
b1, randomAngImpulse, active);
CStaticRes(model, head.x40_scale), aParams, particleId, particleScale, zImpulse, velocity,
endsColor, mass, restitution, duration, scaleType, b1, randomAngImpulse, active);
}
CEntity* ScriptLoader::LoadCameraShaker(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@@ -1197,8 +1198,8 @@ CEntity* ScriptLoader::LoadActorKeyframe(CStateManager& mgr, CInputStream& in, i
if (animId == -1)
return nullptr;
return new CScriptActorKeyframe(mgr.AllocateUniqueId(), name, info, animId, looping, lifetime, false,
fadeOut, active, totalPlayback);
return new CScriptActorKeyframe(mgr.AllocateUniqueId(), name, info, animId, looping, lifetime, false, fadeOut,
active, totalPlayback);
}
CEntity* ScriptLoader::LoadWater(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@@ -1456,7 +1457,8 @@ CEntity* ScriptLoader::LoadPathCamera(CStateManager& mgr, CInputStream& in, int
CPathCamera::EInitialSplinePosition initPos = CPathCamera::EInitialSplinePosition(in.readUint32Big());
float f4 = in.readFloatBig();
float f5 = in.readFloatBig();
return new CPathCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1, f2, f3, f4, f5, flags, initPos);
return new CPathCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, f1, f2, f3, f4, f5,
flags, initPos);
}
CEntity* ScriptLoader::LoadGrapplePoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@@ -1642,9 +1644,12 @@ CEntity* ScriptLoader::LoadParasite(CStateManager& mgr, CInputStream& in, int pr
if (g_ResFactory->GetResourceTypeById(pInfo.GetAnimationParameters().GetACSFile()) != SBIG('ANCS'))
return nullptr;
const CAnimationParameters& animParms = pInfo.GetAnimationParameters();
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
return new MP1::CParasite(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, 6, f1, f2, f3, f4, f5, f6, f7,
f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, 0.f, b1, 0, CDamageVulnerability::NormalVulnerabilty(), MP1::CParasiteInfo(), -1, -1, -1, -1, -1, 0.f, aParms);
CModelData mData(
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
return new MP1::CParasite(mgr.AllocateUniqueId(), name, flavor, info, xf, std::move(mData), pInfo, 6, f1, f2, f3,
f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, f14, f15, f16, f17, 0.f, b1, 0,
CDamageVulnerability::NormalVulnerabilty(), MP1::CParasiteInfo(), -1, -1, -1, -1, -1, 0.f,
aParms);
}
CEntity* ScriptLoader::LoadPlayerHint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@@ -1835,7 +1840,6 @@ CEntity* ScriptLoader::LoadTargetingPoint(CStateManager& mgr, CInputStream& in,
if (!EnsurePropertyCount(propCount, 4, "TargetingPoint"))
return nullptr;
SActorHead aHead = LoadActorHead(in, mgr);
bool active = in.readBool();
@@ -1947,7 +1951,6 @@ CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int p
float f13 = in.readFloatBig();
u32 w6 = in.readUint32Big();
if (!g_ResFactory->GetResourceTypeById(w1))
return nullptr;
@@ -1967,9 +1970,11 @@ CEntity* ScriptLoader::LoadFishCloud(CStateManager& mgr, CInputStream& in, int p
bool b4 = in.readBool();
CModelData mData(CStaticRes(w1, zeus::CVector3f::skOne));
CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::CVector3f::skOne, animParms.GetInitialAnimation(), true);
return new CFishCloud(mgr.AllocateUniqueId(), b1, aHead.x0_name, info, aHead.x40_scale, aHead.x10_transform, std::move(mData), animRes, w5,
f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, w6, col, b2, f14, w7, w8, w9, w10, w11, w12, w13, w14, w15, b3, b4);
CAnimRes animRes(animParms.GetACSFile(), animParms.GetCharacter(), zeus::CVector3f::skOne,
animParms.GetInitialAnimation(), true);
return new CFishCloud(mgr.AllocateUniqueId(), b1, aHead.x0_name, info, aHead.x40_scale, aHead.x10_transform,
std::move(mData), animRes, w5, f1, f2, f3, f4, f5, f6, f7, f8, f9, f10, f11, f12, f13, w6,
col, b2, f14, w7, w8, w9, w10, w11, w12, w13, w14, w15, b3, b4);
}
CEntity* ScriptLoader::LoadFishCloudModifier(CStateManager& mgr, CInputStream& in, int propCount,
@@ -2078,8 +2083,8 @@ CEntity* ScriptLoader::LoadVisorGoo(CStateManager& mgr, CInputStream& in, int pr
bool forceShow = in.readBool();
if (particle.IsValid() || electric.IsValid())
return new CScriptVisorGoo(mgr.AllocateUniqueId(), name, info, xf, particle, electric,
minDist, maxDist, nearProb, farProb, color, sfx, forceShow, false);
return new CScriptVisorGoo(mgr.AllocateUniqueId(), name, info, xf, particle, electric, minDist, maxDist,
nearProb, farProb, color, sfx, forceShow, false);
return nullptr;
}
@@ -2192,9 +2197,9 @@ CEntity* ScriptLoader::LoadWallCrawlerSwarm(CStateManager& mgr, CInputStream& in
u32 w15 = in.readUint32Big();
return new CWallCrawlerSwarm(mgr.AllocateUniqueId(), active, aHead.x0_name, info, aHead.x40_scale,
aHead.x10_transform, w1, CAnimRes(w2, w3, zeus::CVector3f(1.5f), w4, true), w5, w6,
w7, w8, w9, w10, dInfo1, dInfo2, f1, f2, f3, f4, w11, w12, f5, f6, f7, f8, f9, f10,
f11, f12, f13, w13, f14, f15, f16, hInfo, dVulns, w14, w15, aParams);
aHead.x10_transform, w1, CAnimRes(w2, w3, zeus::CVector3f(1.5f), w4, true), w5, w6, w7,
w8, w9, w10, dInfo1, dInfo2, f1, f2, f3, f4, w11, w12, f5, f6, f7, f8, f9, f10, f11,
f12, f13, w13, f14, f15, f16, hInfo, dVulns, w14, w15, aParams);
}
CEntity* ScriptLoader::LoadAiJumpPoint(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@@ -2352,13 +2357,15 @@ CEntity* ScriptLoader::LoadGunTurret(CStateManager& mgr, CInputStream& in, int p
if (!g_ResFactory->GetResourceTypeById(animParms.GetACSFile()))
return nullptr;
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
CModelData mData(
CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), scale, animParms.GetInitialAnimation(), true));
zeus::CAABox aabb = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOffset);
if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) || collisionExtent.isZero())
aabb = mData.GetBounds(xf.getRotation());
return new CScriptGunTurret(mgr.AllocateUniqueId(), name, component, info, xf, std::move(mData), aabb, hInfo, dVuln, actParms, turretData);
return new CScriptGunTurret(mgr.AllocateUniqueId(), name, component, info, xf, std::move(mData), aabb, hInfo, dVuln,
actParms, turretData);
}
CEntity* ScriptLoader::LoadFogVolume(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@@ -2439,9 +2446,9 @@ CEntity* ScriptLoader::LoadEnvFxDensityController(CStateManager& mgr, CInputStre
u32 w1 = in.readUint32Big();
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info, zeus::CTransform::Identity(),
CScriptSpecialFunction::ESpecialFunction::EnvFxDensityController, "", density,
w1, 0.f, 0.f, zeus::CVector3f::skZero, zeus::CColor::skBlack, active,
CDamageInfo(), CAssetId(), CAssetId(), CAssetId(), -1, -1, -1);
CScriptSpecialFunction::ESpecialFunction::EnvFxDensityController, "", density, w1,
0.f, 0.f, zeus::CVector3f::skZero, zeus::CColor::skBlack, active, CDamageInfo(),
CAssetId(), CAssetId(), CAssetId(), -1, -1, -1);
}
CEntity* ScriptLoader::LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@@ -2464,11 +2471,6 @@ CEntity* ScriptLoader::LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in,
return nullptr;
}
CEntity* ScriptLoader::Load(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
return nullptr;
}
CEntity* ScriptLoader::LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount,
const CEntityInfo& info)
{
@@ -2516,8 +2518,6 @@ CEntity* ScriptLoader::LoadGeemer(CStateManager& mgr, CInputStream& in, int prop
return nullptr;
}
CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
if (!EnsurePropertyCount(propCount, 24, "SpindleCamera"))
@@ -2556,9 +2556,9 @@ CEntity* ScriptLoader::LoadSpindleCamera(CStateManager& mgr, CInputStream& in, i
SSpindleProperty seg15(in);
seg15.FixupAngles();
return new CScriptSpindleCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform,
active, flags, f1, f2, f3, f4, seg1, seg2, seg3, seg4, seg5, seg6,
seg7, seg8, seg9, seg10, seg11, seg12, seg13, seg14, seg15);
return new CScriptSpindleCamera(mgr.AllocateUniqueId(), aHead.x0_name, info, aHead.x10_transform, active, flags, f1,
f2, f3, f4, seg1, seg2, seg3, seg4, seg5, seg6, seg7, seg8, seg9, seg10, seg11,
seg12, seg13, seg14, seg15);
}
CEntity* ScriptLoader::LoadAtomicAlpha(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@@ -2601,16 +2601,45 @@ CEntity* ScriptLoader::LoadRumbleEffect(CStateManager& mgr, CInputStream& in, in
u32 w1 = in.readUint32Big();
u32 pFlags = LoadParameterFlags(in);
return new CScriptSpecialFunction(mgr.AllocateUniqueId(), name, info,
ConvertEditorEulerToTransform4f(zeus::CVector3f::skZero, position),
CScriptSpecialFunction::ESpecialFunction::RumbleEffect, "",
f1, w1, pFlags, 0.f, zeus::CVector3f::skZero,
zeus::CColor::skBlack, active, {}, {}, {}, {}, -1, -1, -1);
return new CScriptSpecialFunction(
mgr.AllocateUniqueId(), name, info, ConvertEditorEulerToTransform4f(zeus::CVector3f::skZero, position),
CScriptSpecialFunction::ESpecialFunction::RumbleEffect, "", f1, w1, pFlags, 0.f, zeus::CVector3f::skZero,
zeus::CColor::skBlack, active, {}, {}, {}, {}, -1, -1, -1);
}
CEntity* ScriptLoader::LoadAmbientAI(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
{
return nullptr;
if (!EnsurePropertyCount(propCount, 16, "AmbientAI"))
return nullptr;
SScaledActorHead head = LoadScaledActorHead(in, mgr);
zeus::CVector3f collisionExtent = zeus::CVector3f::ReadBig(in);
zeus::CVector3f collisionOffset = zeus::CVector3f::ReadBig(in);
float mass = in.readFloatBig();
CHealthInfo hInfo(in);
CDamageVulnerability dVuln(in);
CAnimationParameters animParms = LoadAnimationParameters(in);
CActorParameters actParms = LoadActorParameters(in);
float alertRange = in.readFloatBig();
float impactRange = in.readFloatBig();
s32 alertAnim = in.readInt32Big();
s32 impactAnim = in.readInt32Big();
bool active = in.readBool();
if (!g_ResFactory->GetResourceTypeById(animParms.GetACSFile()))
return nullptr;
zeus::CAABox aabox = GetCollisionBox(mgr, info.GetAreaId(), collisionExtent, collisionOffset);
CMaterialList matList(EMaterialTypes::Immovable, EMaterialTypes::NonSolidDamageable);
CModelData mData(CAnimRes(animParms.GetACSFile(), animParms.GetCharacter(), head.x40_scale,
animParms.GetInitialAnimation(), true));
if ((collisionExtent.x < 0.f || collisionExtent.y < 0.f || collisionExtent.z < 0.f) || collisionExtent.isZero())
aabox = mData.GetBounds(head.x10_transform.getRotation());
return new CAmbientAI(mgr.AllocateUniqueId(), head.x0_name, info, head.x10_transform, std::move(mData), aabox,
matList, mass, hInfo, dVuln, actParms, alertRange, impactRange, alertAnim, impactAnim, active);
}
CEntity* ScriptLoader::LoadAtomicBeta(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info)
@@ -2799,4 +2828,4 @@ CEntity* ScriptLoader::LoadEnergyBall(CStateManager& mgr, CInputStream& in, int
{
return nullptr;
}
}
} // namespace urde

View File

@@ -32,7 +32,6 @@ public:
static CLightParameters LoadLightParameters(CInputStream& in);
static CAnimationParameters LoadAnimationParameters(CInputStream& in);
static CFluidUVMotion LoadFluidUVMotion(CInputStream& in);
static CCameraShakeData LoadCameraShakeData(CInputStream& in);
static zeus::CTransform ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
const zeus::CVector3f& position);
@@ -135,7 +134,6 @@ public:
static CEntity* LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadTeamAIMgr(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* Load(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadOculus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadGeemer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);