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Initial CScriptGunTurret Implementation

This commit is contained in:
2018-06-04 12:15:35 -07:00
parent e63102e180
commit cb2b9fa8bd
20 changed files with 494 additions and 138 deletions

View File

@@ -32,7 +32,6 @@ public:
static CLightParameters LoadLightParameters(CInputStream& in);
static CAnimationParameters LoadAnimationParameters(CInputStream& in);
static CFluidUVMotion LoadFluidUVMotion(CInputStream& in);
static CCameraShakeData LoadCameraShakeData(CInputStream& in);
static zeus::CTransform ConvertEditorEulerToTransform4f(const zeus::CVector3f& orientation,
const zeus::CVector3f& position);
@@ -135,7 +134,6 @@ public:
static CEntity* LoadMagdolite(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadTeamAIMgr(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadSnakeWeedSwarm(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* Load(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadActorContraption(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadOculus(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);
static CEntity* LoadGeemer(CStateManager& mgr, CInputStream& in, int propCount, const CEntityInfo& info);