mirror of https://github.com/AxioDL/metaforce.git
Connection: Eliminate variable shadowing
Amends trivial cases of variable shadowing.
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11b3bf0889
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cbcfdcb67a
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@ -1363,14 +1363,13 @@ Actor::Subtype::Subtype(Connection& conn) {
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name.assign(bufSz, ' ');
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name.assign(bufSz, ' ');
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conn._readBuf(&name[0], bufSz);
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conn._readBuf(&name[0], bufSz);
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std::string meshPath;
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conn._readBuf(&bufSz, 4);
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conn._readBuf(&bufSz, 4);
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if (bufSz) {
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if (bufSz != 0) {
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meshPath.assign(bufSz, ' ');
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std::string meshPath(bufSz, ' ');
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conn._readBuf(&meshPath[0], bufSz);
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conn._readBuf(meshPath.data(), meshPath.size());
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SystemStringConv meshPathAbs(meshPath);
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const SystemStringConv meshPathAbs(meshPath);
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SystemString meshPathRel =
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const SystemString meshPathRel =
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conn.getBlendPath().getProject().getProjectRootPath().getProjectRelativeFromAbsolute(meshPathAbs.sys_str());
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conn.getBlendPath().getProject().getProjectRootPath().getProjectRelativeFromAbsolute(meshPathAbs.sys_str());
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mesh.assign(conn.getBlendPath().getProject().getProjectWorkingPath(), meshPathRel);
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mesh.assign(conn.getBlendPath().getProject().getProjectWorkingPath(), meshPathRel);
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}
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}
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@ -1386,14 +1385,13 @@ Actor::Subtype::Subtype(Connection& conn) {
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overlayName.assign(bufSz, ' ');
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overlayName.assign(bufSz, ' ');
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conn._readBuf(&overlayName[0], bufSz);
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conn._readBuf(&overlayName[0], bufSz);
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std::string meshPath;
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conn._readBuf(&bufSz, 4);
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conn._readBuf(&bufSz, 4);
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if (bufSz) {
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if (bufSz != 0) {
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meshPath.assign(bufSz, ' ');
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std::string meshPath(bufSz, ' ');
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conn._readBuf(&meshPath[0], bufSz);
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conn._readBuf(meshPath.data(), meshPath.size());
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SystemStringConv meshPathAbs(meshPath);
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const SystemStringConv meshPathAbs(meshPath);
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SystemString meshPathRel =
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const SystemString meshPathRel =
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conn.getBlendPath().getProject().getProjectRootPath().getProjectRelativeFromAbsolute(meshPathAbs.sys_str());
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conn.getBlendPath().getProject().getProjectRootPath().getProjectRelativeFromAbsolute(meshPathAbs.sys_str());
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overlayMeshes.emplace_back(std::move(overlayName),
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overlayMeshes.emplace_back(std::move(overlayName),
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ProjectPath(conn.getBlendPath().getProject().getProjectWorkingPath(), meshPathRel));
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ProjectPath(conn.getBlendPath().getProject().getProjectWorkingPath(), meshPathRel));
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@ -1894,12 +1892,11 @@ std::vector<std::string> DataStream::getSubtypeOverlayNames(std::string_view nam
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m_parent->_readBuf(&subCount, 4);
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m_parent->_readBuf(&subCount, 4);
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ret.reserve(subCount);
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ret.reserve(subCount);
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for (uint32_t i = 0; i < subCount; ++i) {
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for (uint32_t i = 0; i < subCount; ++i) {
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ret.emplace_back();
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std::string& subtypeName = ret.emplace_back();
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std::string& name = ret.back();
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uint32_t bufSz;
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uint32_t bufSz;
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m_parent->_readBuf(&bufSz, 4);
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m_parent->_readBuf(&bufSz, 4);
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name.assign(bufSz, ' ');
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subtypeName.assign(bufSz, ' ');
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m_parent->_readBuf(&name[0], bufSz);
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m_parent->_readBuf(subtypeName.data(), subtypeName.size());
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}
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}
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return ret;
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return ret;
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@ -1955,23 +1952,22 @@ std::unordered_map<std::string, Matrix3f> DataStream::getBoneMatrices(std::strin
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m_parent->_readBuf(&boneCount, 4);
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m_parent->_readBuf(&boneCount, 4);
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ret.reserve(boneCount);
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ret.reserve(boneCount);
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for (uint32_t i = 0; i < boneCount; ++i) {
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for (uint32_t i = 0; i < boneCount; ++i) {
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std::string name;
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uint32_t bufSz;
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uint32_t bufSz;
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m_parent->_readBuf(&bufSz, 4);
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m_parent->_readBuf(&bufSz, 4);
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name.assign(bufSz, ' ');
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std::string mat_name(bufSz, ' ');
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m_parent->_readBuf(&name[0], bufSz);
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m_parent->_readBuf(mat_name.data(), bufSz);
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Matrix3f matOut;
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Matrix3f matOut;
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for (int i = 0; i < 3; ++i) {
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for (int mat_i = 0; mat_i < 3; ++mat_i) {
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for (int j = 0; j < 3; ++j) {
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for (int mat_j = 0; mat_j < 3; ++mat_j) {
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float val;
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float val;
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m_parent->_readBuf(&val, 4);
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m_parent->_readBuf(&val, 4);
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matOut[i].simd[j] = val;
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matOut[mat_i].simd[mat_j] = val;
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}
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}
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reinterpret_cast<atVec4f&>(matOut[i]).simd[3] = 0.f;
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reinterpret_cast<atVec4f&>(matOut[mat_i]).simd[3] = 0.f;
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}
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}
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ret.emplace(std::make_pair(std::move(name), std::move(matOut)));
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ret.emplace(std::move(mat_name), std::move(matOut));
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}
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}
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return ret;
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return ret;
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