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mirror of https://github.com/AxioDL/metaforce.git synced 2025-12-20 12:59:12 +00:00

More CCubeMaterial, more CGraphics, more aurora::gx

This commit is contained in:
2022-03-06 02:46:42 -05:00
parent 7a61b6cf30
commit cd86dbd6ee
29 changed files with 484 additions and 299 deletions

View File

@@ -76,17 +76,17 @@ void CCubeMaterial::SetCurrent(const CModelFlags& flags, const CCubeSurface& sur
u32 finalKColorCount = 0;
if (matFlags & CCubeMaterialFlagBits::fKonstValues) {
u32 konstCount = *reinterpret_cast<const u32*>(materialDataCur);
u32 konstCount = SBig(*reinterpret_cast<const u32*>(materialDataCur));
finalKColorCount = konstCount;
materialDataCur += 4;
for (u32 i = 0; i < konstCount; ++i) {
u32 kColor = *reinterpret_cast<const u32*>(materialDataCur);
u32 kColor = SBig(*reinterpret_cast<const u32*>(materialDataCur));
materialDataCur += 4;
// TODO set KColor
aurora::gfx::set_tev_k_color(static_cast<GX::TevKColorID>(i), kColor);
}
}
u32 blendFactors = *reinterpret_cast<const u32*>(materialDataCur);
u32 blendFactors = SBig(*reinterpret_cast<const u32*>(materialDataCur));
materialDataCur += 4;
if (g_Renderer->IsInAreaDraw()) {
// TODO blackout fog, additive blend
@@ -128,25 +128,27 @@ void CCubeMaterial::SetCurrent(const CModelFlags& flags, const CCubeSurface& sur
finalTevCount = firstTev + 1;
u32 ccFlags = SBig(*reinterpret_cast<const u32*>(materialDataCur + 8));
finalCCFlags = ccFlags;
u32 outputReg = ccFlags >> 9 & 0x3;
if (outputReg == 1) { // TevReg0
auto outputReg = static_cast<GX::TevRegID>(ccFlags >> 9 & 0x3);
if (outputReg == GX::TEVREG0) {
materialDataCur += 20;
texMapTexCoordFlags += 1;
finalCCFlags = SBig(*reinterpret_cast<const u32*>(materialDataCur + 8));
// Set TevReg0 = 0xc0c0c0c0
aurora::gfx::set_tev_reg_color(GX::TEVREG0, 0xc0c0c0c0);
}
finalACFlags = SBig(*reinterpret_cast<const u32*>(materialDataCur + 12));
HandleTev(firstTev, materialDataCur, texMapTexCoordFlags, CCubeModel::sRenderModelShadow);
HandleTev(firstTev, reinterpret_cast<const u32*>(materialDataCur), texMapTexCoordFlags,
CCubeModel::sRenderModelShadow);
usesTevReg2 = false;
} else {
finalTevCount = firstTev + matTevCount;
for (u32 i = firstTev; i < finalTevCount; ++i) {
HandleTev(i, materialDataCur, texMapTexCoordFlags, CCubeModel::sRenderModelShadow && i == firstTev);
HandleTev(i, reinterpret_cast<const u32*>(materialDataCur), texMapTexCoordFlags,
CCubeModel::sRenderModelShadow && i == firstTev);
u32 ccFlags = SBig(*reinterpret_cast<const u32*>(materialDataCur + 8));
finalCCFlags = ccFlags;
finalACFlags = SBig(*reinterpret_cast<const u32*>(materialDataCur + 12));
u32 outputReg = ccFlags >> 9 & 0x3;
if (outputReg == 3) { // TevReg2
auto outputReg = static_cast<GX::TevRegID>(ccFlags >> 9 & 0x3);
if (outputReg == GX::TEVREG2) {
usesTevReg2 = true;
}
materialDataCur += 20;
@@ -310,10 +312,34 @@ u32 CCubeMaterial::HandleColorChannels(u32 chanCount, u32 firstChan) {
return chanCount;
}
void CCubeMaterial::HandleTev(u32 tevCur, const u8* materialDataCur, const u32* texMapTexCoordFlags,
void CCubeMaterial::HandleTev(u32 tevCur, const u32* materialDataCur, const u32* texMapTexCoordFlags,
bool shadowMapsEnabled) {
u32 colorArgs = shadowMapsEnabled ? 0x7a04f : SBig(*materialDataCur);
// CGX::SetStandardDirectTev_Compressed
const u32 colorArgs = shadowMapsEnabled ? 0x7a04f : SBig(materialDataCur[0]);
const u32 alphaArgs = SBig(materialDataCur[1]);
const u32 colorOps = SBig(materialDataCur[2]);
const u32 alphaOps = SBig(materialDataCur[3]);
// GXSetTevDirect(tevCur);
const CTevCombiners::ColorPass colPass{colorArgs};
const CTevCombiners::AlphaPass alphaPass{alphaArgs};
const CTevCombiners::CTevOp colorOp{colorOps};
const CTevCombiners::CTevOp alphaOp{alphaOps};
// TODO does this actually change anything?
// if (colorOps == alphaOps && ((colorOps & 0x1FF) == 0x100)) {
// colorOp = {true, GX::TEV_ADD, GX::TB_ZERO, GX::CS_SCALE_1, colorOp.x10_regId};
// alphaOp = {true, GX::TEV_ADD, GX::TB_ZERO, GX::CS_SCALE_1, colorOp.x10_regId};
// }
aurora::gfx::update_tev_stage(static_cast<ERglTevStage>(tevCur), colPass, alphaPass, colorOp, alphaOp);
u32 tmtcFlags = SBig(*texMapTexCoordFlags);
u32 matFlags = SBig(materialDataCur[4]);
aurora::gfx::set_tev_order(static_cast<GX::TevStageID>(tevCur), static_cast<GX::TexCoordID>(tmtcFlags & 0xFF),
static_cast<GX::TexMapID>(tmtcFlags >> 8 & 0xFF),
static_cast<GX::ChannelID>(matFlags & 0xFF));
aurora::gfx::set_tev_k_color_sel(static_cast<GX::TevStageID>(tevCur),
static_cast<GX::TevKColorSel>(matFlags >> 0x8 & 0xFF));
aurora::gfx::set_tev_k_alpha_sel(static_cast<GX::TevStageID>(tevCur),
static_cast<GX::TevKAlphaSel>(matFlags >> 0x10 & 0xFF));
}
u32 CCubeMaterial::HandleAnimatedUV(const u32* uvAnim, u32 texMtx, u32 pttTexMtx) {
@@ -409,17 +435,27 @@ u32 CCubeMaterial::HandleReflection(bool usesTevReg2, u32 indTexSlot, u32 r5, u3
} else {
// GX_CC_KONST
}
// set reflection kcolor
aurora::gfx::set_tev_k_color(static_cast<GX::TevKColorID>(finalKColorCount),
zeus::CColor{sReflectionAlpha, sReflectionAlpha});
aurora::gfx::set_tev_k_color_sel(static_cast<GX::TevStageID>(finalTevCount),
static_cast<GX::TevKColorSel>(GX::TEV_KCSEL_K0 + finalKColorCount));
const auto stage = static_cast<GX::TevStageID>(finalTevCount + out);
// tex = g_Renderer->GetRealReflection
// tex.Load(texCount, 0)
// TODO
finalACFlags = 0;
finalCCFlags = 0;
// aurora::gfx::set_tev_order(stage, ...)
return out + 1;
}
void CCubeMaterial::DoPassthru(u32 finalTevCount) {
// TODO
aurora::gfx::disable_tev_stage(static_cast<ERglTevStage>(finalTevCount));
}
void CCubeMaterial::DoModelShadow(u32 texCount, u32 tcgCount) {