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More CCubeMaterial, more CGraphics, more aurora::gx
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@@ -227,7 +227,7 @@ bool CModel::IsLoaded(u32 matIdx) {
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VerifyCurrentShader(matIdx);
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const auto& textures = *x28_modelInst->x1c_textures;
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if (textures.empty()) {
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return false;
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return true;
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}
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for (const auto& token : textures) {
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if (token.IsNull() && !token.IsLoaded()) {
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