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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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@@ -4,9 +4,9 @@
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#include <memory>
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#include <utility>
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/Character/CCharLayoutInfo.hpp"
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#include "Runtime/Character/CSegId.hpp"
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#include "Runtime/RetroTypes.hpp"
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#include <zeus/CMatrix3f.hpp>
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#include <zeus/CTransform.hpp>
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@@ -16,31 +16,26 @@ namespace metaforce {
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class CPoseAsTransforms {
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friend class CAnimData;
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public:
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struct Transform {
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zeus::CTransform m_originToAccum;
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zeus::CTransform m_restPoseToAccum;
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};
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private:
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CSegId x0_nextId = 0;
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CSegId x1_count;
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std::array<std::pair<CSegId, CSegId>, 100> x8_links;
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std::unique_ptr<Transform[]> xd0_transformArr;
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std::unique_ptr<zeus::CTransform[]> xd0_transformArr;
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CSegId xd4_lastInserted = 0;
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public:
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explicit CPoseAsTransforms(u8 boneCount);
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bool ContainsDataFor(const CSegId& id) const;
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void Clear();
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void AccumulateScaledTransform(const CSegId& id, zeus::CMatrix3f& rotation, float scale) const;
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const zeus::CTransform& GetTransform(const CSegId& id) const;
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const zeus::CTransform& GetRestToAccumTransform(const CSegId& id) const;
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const zeus::CVector3f& GetOffset(const CSegId& id) const;
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const zeus::CMatrix3f& GetRotation(const CSegId& id) const;
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const zeus::CMatrix3f& GetTransformMinusOffset(const CSegId& id) const { return GetRotation(id); }
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void Insert(const CSegId& id, const zeus::CMatrix3f& rotation, const zeus::CVector3f& offset,
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const zeus::CVector3f& restOffset);
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void Insert(const CSegId& id, const zeus::CMatrix3f& rotation, const zeus::CVector3f& offset);
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[[nodiscard]] bool ContainsDataFor(const CSegId& id) const;
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[[nodiscard]] const zeus::CTransform& GetTransform(const CSegId& id) const;
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[[nodiscard]] const zeus::CVector3f& GetOffset(const CSegId& id) const;
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[[nodiscard]] const zeus::CMatrix3f& GetRotation(const CSegId& id) const;
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[[nodiscard]] CSegId GetLastInserted() const { return xd4_lastInserted; }
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[[nodiscard]] CSegId GetParent(const CSegId& id) const;
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};
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} // namespace metaforce
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