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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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@@ -7,6 +7,7 @@
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#include "Runtime/RetroTypes.hpp"
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#include "Runtime/rstl.hpp"
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#include "Runtime/Graphics/CLineRenderer.hpp"
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#include "Runtime/Graphics/CSkinnedModel.hpp"
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#include <zeus/CVector3f.hpp>
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@@ -61,14 +62,13 @@ class CRainSplashGenerator {
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void UpdateRainSplashRange(CStateManager& mgr, int start, int end, float dt);
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void UpdateRainSplashes(CStateManager& mgr, float magnitude, float dt);
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void DoDraw(const zeus::CTransform& xf);
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static u32 GetNextBestPt(u32 pt, const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn, CRandom16& rand,
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float minZ);
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static u32 GetNextBestPt(u32 pt, const SSkinningWorkspace& workspace, CRandom16& rand, float minZ);
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void AddPoint(const zeus::CVector3f& pos);
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public:
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CRainSplashGenerator(const zeus::CVector3f& scale, u32 maxSplashes, u32 genRate, float minZ, float alpha);
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void Update(float dt, CStateManager& mgr);
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void GeneratePoints(const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn);
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void GeneratePoints(const SSkinningWorkspace& workspace);
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void Draw(const zeus::CTransform& xf);
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bool IsRaining() const { return x48_25_raining; }
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};
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