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Reimplement CSkinRules/CSkinnedModel; skinning kinda works!
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@@ -18,15 +18,32 @@ class CPoseAsTransforms;
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class CVertexMorphEffect;
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class IObjectStore;
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// Originally vert + normal workspaces were allocated together, but here separated for ease of use
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struct SSkinningWorkspace {
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std::vector<zeus::CVector3f> m_vertexWorkspace;
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std::vector<zeus::CVector3f> m_normalWorkspace;
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SSkinningWorkspace(const CSkinRules& rules) { Reset(rules); }
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void Reset(const CSkinRules& rules) {
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m_vertexWorkspace.clear();
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m_normalWorkspace.clear();
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m_vertexWorkspace.reserve(rules.GetVertexCount());
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m_normalWorkspace.reserve(rules.GetNormalCount());
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}
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[[nodiscard]] bool IsEmpty() const { return m_vertexWorkspace.empty() || m_normalWorkspace.empty(); }
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};
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// Lambda instead of userdata pointer
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using FCustomDraw = std::function<void(TVectorRef positions, TVectorRef normals)>;
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using FCustomDraw = std::function<void(TConstVectorRef positions, TConstVectorRef normals)>;
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using FPointGenerator = std::function<void(const SSkinningWorkspace& workspace)>;
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class CSkinnedModel {
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TLockedToken<CModel> x4_model;
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TLockedToken<CSkinRules> x10_skinRules;
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TLockedToken<CCharLayoutInfo> x1c_layoutInfo;
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std::vector<zeus::CVector3f> x24_vertWorkspace; // was rstl::auto_ptr<float[]>
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std::vector<zeus::CVector3f> x2c_normalWorkspace; // was rstl::auto_ptr<float[]>
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// rstl::auto_ptr<float[]> x24_vertWorkspace;
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// rstl::auto_ptr<float[]> x2c_normalWorkspace;
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SSkinningWorkspace m_workspace;
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bool x34_owned = true;
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bool x35_disableWorkspaces = false;
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@@ -42,28 +59,25 @@ public:
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void SetLayoutInfo(const TLockedToken<CCharLayoutInfo>& inf) { x1c_layoutInfo = inf; }
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const TLockedToken<CCharLayoutInfo>& GetLayoutInfo() const { return x1c_layoutInfo; }
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void AllocateStorage();
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void Calculate(const CPoseAsTransforms& pose, const std::optional<CVertexMorphEffect>& morphEffect,
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const float* morphMagnitudes);
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void Draw(TVectorRef verts, TVectorRef normals, const CModelFlags& drawFlags);
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TConstVectorRef averagedNormals, SSkinningWorkspace* workspace);
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void Draw(TConstVectorRef verts, TConstVectorRef normals, const CModelFlags& drawFlags);
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void Draw(const CModelFlags& drawFlags);
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void DoDrawCallback(const FCustomDraw& func) const;
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using FPointGenerator = void (*)(void* item, const std::vector<std::pair<zeus::CVector3f, zeus::CVector3f>>& vn);
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static void SetPointGeneratorFunc(void* ctx, FPointGenerator func) {
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g_PointGenFunc = func;
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g_PointGenCtx = ctx;
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}
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static void SetPointGeneratorFunc(FPointGenerator func) { g_PointGenFunc = std::move(func); }
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static void ClearPointGeneratorFunc() { g_PointGenFunc = nullptr; }
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static FPointGenerator g_PointGenFunc;
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static void* g_PointGenCtx;
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};
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class CMorphableSkinnedModel : public CSkinnedModel {
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std::unique_ptr<float[]> x40_morphMagnitudes;
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std::vector<zeus::CVector3f> x40_morphMagnitudes; // was rstl::auto_ptr<float[]>
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public:
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CMorphableSkinnedModel(IObjectStore& store, CAssetId model, CAssetId skinRules, CAssetId layoutInfo);
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const float* GetMorphMagnitudes() const { return x40_morphMagnitudes.get(); }
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TConstVectorRef GetMorphMagnitudes() const { return &x40_morphMagnitudes; }
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TVectorRef GetMorphMagnitudes() { return &x40_morphMagnitudes; }
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};
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} // namespace metaforce
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