Make SCRIPT_OBJECT_DB const

This commit is contained in:
Phillip Stephens 2015-10-05 13:48:54 -07:00
parent 5129f0a0c7
commit cdeb1234c8
2 changed files with 129 additions and 129 deletions

View File

@ -7,136 +7,136 @@ namespace DNAMP1
{ {
namespace priv namespace priv
{ {
static ScriptObjectSpec ActorEnt = {0x00, []() -> IScriptObject* {return new struct Actor();}}; static const ScriptObjectSpec ActorEnt = {0x00, []() -> IScriptObject* {return new struct Actor();}};
static ScriptObjectSpec WaypointEnt = {0x02, []() -> IScriptObject* {return new struct Waypoint();}}; static const ScriptObjectSpec WaypointEnt = {0x02, []() -> IScriptObject* {return new struct Waypoint();}};
static ScriptObjectSpec DoorAreaEnt = {0x03, []() -> IScriptObject* {return new struct DoorArea();}}; static const ScriptObjectSpec DoorAreaEnt = {0x03, []() -> IScriptObject* {return new struct DoorArea();}};
static ScriptObjectSpec TriggerEnt = {0x04, []() -> IScriptObject* {return new struct Trigger(); }}; static const ScriptObjectSpec TriggerEnt = {0x04, []() -> IScriptObject* {return new struct Trigger(); }};
static ScriptObjectSpec TimerEnt = {0x05, []() -> IScriptObject* {return new struct Timer(); }}; static const ScriptObjectSpec TimerEnt = {0x05, []() -> IScriptObject* {return new struct Timer(); }};
static ScriptObjectSpec CounterEnt = {0x06, []() -> IScriptObject* {return new struct Counter(); }}; static const ScriptObjectSpec CounterEnt = {0x06, []() -> IScriptObject* {return new struct Counter(); }};
static ScriptObjectSpec EffectEnt = {0x07, []() -> IScriptObject* {return new struct Effect(); }}; static const ScriptObjectSpec EffectEnt = {0x07, []() -> IScriptObject* {return new struct Effect(); }};
static ScriptObjectSpec PlatformEnt = {0x08, []() -> IScriptObject* {return new struct Platform(); }}; static const ScriptObjectSpec PlatformEnt = {0x08, []() -> IScriptObject* {return new struct Platform(); }};
static ScriptObjectSpec SoundEnt = {0x09, []() -> IScriptObject* {return new struct Sound(); }}; static const ScriptObjectSpec SoundEnt = {0x09, []() -> IScriptObject* {return new struct Sound(); }};
static ScriptObjectSpec GeneratorEnt = {0x0A, []() -> IScriptObject* {return new struct Generator();}}; static const ScriptObjectSpec GeneratorEnt = {0x0A, []() -> IScriptObject* {return new struct Generator();}};
static ScriptObjectSpec DockEnt = {0x0B, []() -> IScriptObject* {return new struct Dock(); }}; static const ScriptObjectSpec DockEnt = {0x0B, []() -> IScriptObject* {return new struct Dock(); }};
static ScriptObjectSpec CameraEnt = {0x0C, []() -> IScriptObject* {return new struct Camera(); }}; static const ScriptObjectSpec CameraEnt = {0x0C, []() -> IScriptObject* {return new struct Camera(); }};
static ScriptObjectSpec CameraWaypointEnt = {0x0D, []() -> IScriptObject* {return new struct CameraWaypoint(); }}; static const ScriptObjectSpec CameraWaypointEnt = {0x0D, []() -> IScriptObject* {return new struct CameraWaypoint(); }};
static ScriptObjectSpec NewIntroBossEnt = {0x0E, []() -> IScriptObject* {return new struct NewIntroBoss(); }}; static const ScriptObjectSpec NewIntroBossEnt = {0x0E, []() -> IScriptObject* {return new struct NewIntroBoss(); }};
static ScriptObjectSpec SpawnPointEnt = {0x0F, []() -> IScriptObject* {return new struct SpawnPoint(); }}; static const ScriptObjectSpec SpawnPointEnt = {0x0F, []() -> IScriptObject* {return new struct SpawnPoint(); }};
static ScriptObjectSpec CameraHintEnt = {0x10, []() -> IScriptObject* {return new struct CameraHint(); }}; static const ScriptObjectSpec CameraHintEnt = {0x10, []() -> IScriptObject* {return new struct CameraHint(); }};
static ScriptObjectSpec PickupEnt = {0x11, []() -> IScriptObject* {return new struct Pickup(); }}; static const ScriptObjectSpec PickupEnt = {0x11, []() -> IScriptObject* {return new struct Pickup(); }};
static ScriptObjectSpec MemoryRelayEnt = {0x13, []() -> IScriptObject* {return new struct MemoryRelay(); }}; static const ScriptObjectSpec MemoryRelayEnt = {0x13, []() -> IScriptObject* {return new struct MemoryRelay(); }};
static ScriptObjectSpec RandomRelayEnt = {0x14, []() -> IScriptObject* {return new struct RandomRelay(); }}; static const ScriptObjectSpec RandomRelayEnt = {0x14, []() -> IScriptObject* {return new struct RandomRelay(); }};
static ScriptObjectSpec RelayEnt = {0x15, []() -> IScriptObject* {return new struct Relay(); }}; static const ScriptObjectSpec RelayEnt = {0x15, []() -> IScriptObject* {return new struct Relay(); }};
static ScriptObjectSpec BeetleEnt = {0x16, []() -> IScriptObject* {return new struct Beetle(); }}; static const ScriptObjectSpec BeetleEnt = {0x16, []() -> IScriptObject* {return new struct Beetle(); }};
static ScriptObjectSpec HUDMemoEnt = {0x17, []() -> IScriptObject* {return new struct HUDMemo(); }}; static const ScriptObjectSpec HUDMemoEnt = {0x17, []() -> IScriptObject* {return new struct HUDMemo(); }};
static ScriptObjectSpec CameraFilterKeyframeEnt = {0x18, []() -> IScriptObject* {return new struct CameraFilterKeyframe(); }}; static const ScriptObjectSpec CameraFilterKeyframeEnt = {0x18, []() -> IScriptObject* {return new struct CameraFilterKeyframe(); }};
static ScriptObjectSpec CameraBlurKeyframeEnt = {0x19, []() -> IScriptObject* {return new struct CameraBlurKeyframe(); }}; static const ScriptObjectSpec CameraBlurKeyframeEnt = {0x19, []() -> IScriptObject* {return new struct CameraBlurKeyframe(); }};
static ScriptObjectSpec DamageableTriggerEnt = {0x1A, []() -> IScriptObject* {return new struct DamageableTrigger(); }}; static const ScriptObjectSpec DamageableTriggerEnt = {0x1A, []() -> IScriptObject* {return new struct DamageableTrigger(); }};
static ScriptObjectSpec DebrisEnt = {0x1B, []() -> IScriptObject* {return new struct Debris(); }}; static const ScriptObjectSpec DebrisEnt = {0x1B, []() -> IScriptObject* {return new struct Debris(); }};
static ScriptObjectSpec CameraShakerEnt = {0x1C, []() -> IScriptObject* {return new struct CameraShaker(); }}; static const ScriptObjectSpec CameraShakerEnt = {0x1C, []() -> IScriptObject* {return new struct CameraShaker(); }};
static ScriptObjectSpec ActorKeyframeEnt = {0x1D, []() -> IScriptObject* {return new struct ActorKeyframe(); }}; static const ScriptObjectSpec ActorKeyframeEnt = {0x1D, []() -> IScriptObject* {return new struct ActorKeyframe(); }};
static ScriptObjectSpec WaterEnt = {0x20, []() -> IScriptObject* {return new struct Water(); }}; static const ScriptObjectSpec WaterEnt = {0x20, []() -> IScriptObject* {return new struct Water(); }};
static ScriptObjectSpec WarwaspEnt = {0x21, []() -> IScriptObject* {return new struct Warwasp(); }}; static const ScriptObjectSpec WarwaspEnt = {0x21, []() -> IScriptObject* {return new struct Warwasp(); }};
static ScriptObjectSpec SpacePirateEnt = {0x24, []() -> IScriptObject* {return new struct SpacePirate(); }}; static const ScriptObjectSpec SpacePirateEnt = {0x24, []() -> IScriptObject* {return new struct SpacePirate(); }};
static ScriptObjectSpec FlyingPirateEnt = {0x25, []() -> IScriptObject* {return new struct FlyingPirate(); }}; static const ScriptObjectSpec FlyingPirateEnt = {0x25, []() -> IScriptObject* {return new struct FlyingPirate(); }};
static ScriptObjectSpec ElitePirateEnt = {0x26, []() -> IScriptObject* {return new struct ElitePirate(); }}; static const ScriptObjectSpec ElitePirateEnt = {0x26, []() -> IScriptObject* {return new struct ElitePirate(); }};
static ScriptObjectSpec MetroidBetaEnt = {0x27, []() -> IScriptObject* {return new struct MetroidBeta(); }}; static const ScriptObjectSpec MetroidBetaEnt = {0x27, []() -> IScriptObject* {return new struct MetroidBeta(); }};
static ScriptObjectSpec ChozoGhostEnt = {0x28, []() -> IScriptObject* {return new struct ChozoGhost(); }}; static const ScriptObjectSpec ChozoGhostEnt = {0x28, []() -> IScriptObject* {return new struct ChozoGhost(); }};
static ScriptObjectSpec CoverPointEnt = {0x2A, []() -> IScriptObject* {return new struct CoverPoint(); }}; static const ScriptObjectSpec CoverPointEnt = {0x2A, []() -> IScriptObject* {return new struct CoverPoint(); }};
static ScriptObjectSpec SpiderBallWaypointEnt = {0x2C, []() -> IScriptObject* {return new struct SpiderBallWaypoint(); }}; static const ScriptObjectSpec SpiderBallWaypointEnt = {0x2C, []() -> IScriptObject* {return new struct SpiderBallWaypoint(); }};
static ScriptObjectSpec BloodFlowerEnt = {0x2D, []() -> IScriptObject* {return new struct BloodFlower(); }}; static const ScriptObjectSpec BloodFlowerEnt = {0x2D, []() -> IScriptObject* {return new struct BloodFlower(); }};
static ScriptObjectSpec FlickerBatEnt = {0x2E, []() -> IScriptObject* {return new struct FlickerBat(); }}; static const ScriptObjectSpec FlickerBatEnt = {0x2E, []() -> IScriptObject* {return new struct FlickerBat(); }};
static ScriptObjectSpec PathCameraEnt = {0x2F, []() -> IScriptObject* {return new struct PathCamera(); }}; static const ScriptObjectSpec PathCameraEnt = {0x2F, []() -> IScriptObject* {return new struct PathCamera(); }};
static ScriptObjectSpec GrapplePointEnt = {0x30, []() -> IScriptObject* {return new struct GrapplePoint(); }}; static const ScriptObjectSpec GrapplePointEnt = {0x30, []() -> IScriptObject* {return new struct GrapplePoint(); }};
static ScriptObjectSpec PuddleSporeEnt = {0x31, []() -> IScriptObject* {return new struct PuddleSpore(); }}; static const ScriptObjectSpec PuddleSporeEnt = {0x31, []() -> IScriptObject* {return new struct PuddleSpore(); }};
static ScriptObjectSpec DebugCameraWaypointEnt = {0x32, []() -> IScriptObject* {return new struct DebugCameraWaypoint(); }}; static const ScriptObjectSpec DebugCameraWaypointEnt = {0x32, []() -> IScriptObject* {return new struct DebugCameraWaypoint(); }};
static ScriptObjectSpec SpiderBallAttractionSurfaceEnt = {0x33, []() -> IScriptObject* {return new struct SpiderBallAttractionSurface(); }}; static const ScriptObjectSpec SpiderBallAttractionSurfaceEnt = {0x33, []() -> IScriptObject* {return new struct SpiderBallAttractionSurface(); }};
static ScriptObjectSpec PuddleToadGammaEnt = {0x34, []() -> IScriptObject* {return new struct PuddleToadGamma(); }}; static const ScriptObjectSpec PuddleToadGammaEnt = {0x34, []() -> IScriptObject* {return new struct PuddleToadGamma(); }};
static ScriptObjectSpec DistanceFogEnt = {0x35, []() -> IScriptObject* {return new struct DistanceFog(); }}; static const ScriptObjectSpec DistanceFogEnt = {0x35, []() -> IScriptObject* {return new struct DistanceFog(); }};
static ScriptObjectSpec FireFleaEnt = {0x36, []() -> IScriptObject* {return new struct FireFlea(); }}; static const ScriptObjectSpec FireFleaEnt = {0x36, []() -> IScriptObject* {return new struct FireFlea(); }};
static ScriptObjectSpec MetareeAlphaEnt = {0x37, []() -> IScriptObject* {return new struct MetareeAlpha(); }}; static const ScriptObjectSpec MetareeAlphaEnt = {0x37, []() -> IScriptObject* {return new struct MetareeAlpha(); }};
static ScriptObjectSpec DockAreaChangeEnt = {0x38, []() -> IScriptObject* {return new struct DockAreaChange(); }}; static const ScriptObjectSpec DockAreaChangeEnt = {0x38, []() -> IScriptObject* {return new struct DockAreaChange(); }};
static ScriptObjectSpec ActorRotateEnt = {0x39, []() -> IScriptObject* {return new struct ActorRotate(); }}; static const ScriptObjectSpec ActorRotateEnt = {0x39, []() -> IScriptObject* {return new struct ActorRotate(); }};
static ScriptObjectSpec SpecialFunctionEnt = {0x3A, []() -> IScriptObject* {return new struct SpecialFunction(); }}; static const ScriptObjectSpec SpecialFunctionEnt = {0x3A, []() -> IScriptObject* {return new struct SpecialFunction(); }};
static ScriptObjectSpec SpankWeedEnt = {0x3B, []() -> IScriptObject* {return new struct SpankWeed(); }}; static const ScriptObjectSpec SpankWeedEnt = {0x3B, []() -> IScriptObject* {return new struct SpankWeed(); }};
static ScriptObjectSpec ParasiteEnt = {0x3D, []() -> IScriptObject* {return new struct Parasite(); }}; static const ScriptObjectSpec ParasiteEnt = {0x3D, []() -> IScriptObject* {return new struct Parasite(); }};
static ScriptObjectSpec PlayerHintEnt = {0x3E, []() -> IScriptObject* {return new struct PlayerHint(); }}; static const ScriptObjectSpec PlayerHintEnt = {0x3E, []() -> IScriptObject* {return new struct PlayerHint(); }};
static ScriptObjectSpec RipperEnt = {0x3F, []() -> IScriptObject* {return new struct Ripper(); }}; static const ScriptObjectSpec RipperEnt = {0x3F, []() -> IScriptObject* {return new struct Ripper(); }};
static ScriptObjectSpec PickupGeneratorEnt = {0x40, []() -> IScriptObject* {return new struct PickupGenerator(); }}; static const ScriptObjectSpec PickupGeneratorEnt = {0x40, []() -> IScriptObject* {return new struct PickupGenerator(); }};
static ScriptObjectSpec AIKeyframeEnt = {0x41, []() -> IScriptObject* {return new struct AIKeyframe(); }}; static const ScriptObjectSpec AIKeyframeEnt = {0x41, []() -> IScriptObject* {return new struct AIKeyframe(); }};
static ScriptObjectSpec PointOfInterestEnt = {0x42, []() -> IScriptObject* {return new struct PointOfInterest(); }}; static const ScriptObjectSpec PointOfInterestEnt = {0x42, []() -> IScriptObject* {return new struct PointOfInterest(); }};
static ScriptObjectSpec DroneEnt = {0x43, []() -> IScriptObject* {return new struct Drone(); }}; static const ScriptObjectSpec DroneEnt = {0x43, []() -> IScriptObject* {return new struct Drone(); }};
static ScriptObjectSpec MetroidAlphaEnt = {0x44, []() -> IScriptObject* {return new struct MetroidAlpha(); }}; static const ScriptObjectSpec MetroidAlphaEnt = {0x44, []() -> IScriptObject* {return new struct MetroidAlpha(); }};
static ScriptObjectSpec DebrisExtendedEnt = {0x45, []() -> IScriptObject* {return new struct DebrisExtended(); }}; static const ScriptObjectSpec DebrisExtendedEnt = {0x45, []() -> IScriptObject* {return new struct DebrisExtended(); }};
static ScriptObjectSpec SteamEnt = {0x46, []() -> IScriptObject* {return new struct Steam(); }}; static const ScriptObjectSpec SteamEnt = {0x46, []() -> IScriptObject* {return new struct Steam(); }};
static ScriptObjectSpec RippleEnt = {0x47, []() -> IScriptObject* {return new struct Ripple(); }}; static const ScriptObjectSpec RippleEnt = {0x47, []() -> IScriptObject* {return new struct Ripple(); }};
static ScriptObjectSpec BallTriggerEnt = {0x48, []() -> IScriptObject* {return new struct BallTrigger(); }}; static const ScriptObjectSpec BallTriggerEnt = {0x48, []() -> IScriptObject* {return new struct BallTrigger(); }};
static ScriptObjectSpec TargetingPointEnt = {0x49, []() -> IScriptObject* {return new struct TargetingPoint(); }}; static const ScriptObjectSpec TargetingPointEnt = {0x49, []() -> IScriptObject* {return new struct TargetingPoint(); }};
static ScriptObjectSpec ElectroMagneticPulseEnt = {0x4A, []() -> IScriptObject* {return new struct ElectroMagneticPulse(); }}; static const ScriptObjectSpec ElectroMagneticPulseEnt = {0x4A, []() -> IScriptObject* {return new struct ElectroMagneticPulse(); }};
static ScriptObjectSpec IceSheegothEnt = {0x4B, []() -> IScriptObject* {return new struct IceSheegoth(); }}; static const ScriptObjectSpec IceSheegothEnt = {0x4B, []() -> IScriptObject* {return new struct IceSheegoth(); }};
static ScriptObjectSpec PlayerActorEnt = {0x4C, []() -> IScriptObject* {return new struct PlayerActor(); }}; static const ScriptObjectSpec PlayerActorEnt = {0x4C, []() -> IScriptObject* {return new struct PlayerActor(); }};
static ScriptObjectSpec FlaahgraEnt = {0x4D, []() -> IScriptObject* {return new struct Flaahgra(); }}; static const ScriptObjectSpec FlaahgraEnt = {0x4D, []() -> IScriptObject* {return new struct Flaahgra(); }};
static ScriptObjectSpec AreaAttributesEnt = {0x4E, []() -> IScriptObject* {return new struct AreaAttributes(); }}; static const ScriptObjectSpec AreaAttributesEnt = {0x4E, []() -> IScriptObject* {return new struct AreaAttributes(); }};
static ScriptObjectSpec FishCloudEnt = {0x4F, []() -> IScriptObject* {return new struct FishCloud(); }}; static const ScriptObjectSpec FishCloudEnt = {0x4F, []() -> IScriptObject* {return new struct FishCloud(); }};
static ScriptObjectSpec FishCloudModifierEnt = {0x50, []() -> IScriptObject* {return new struct FishCloudModifier(); }}; static const ScriptObjectSpec FishCloudModifierEnt = {0x50, []() -> IScriptObject* {return new struct FishCloudModifier(); }};
static ScriptObjectSpec VisorFlareEnt = {0x51, []() -> IScriptObject* {return new struct VisorFlare(); }}; static const ScriptObjectSpec VisorFlareEnt = {0x51, []() -> IScriptObject* {return new struct VisorFlare(); }};
static ScriptObjectSpec WorldTeleporterx52Ent = {0x52, []() -> IScriptObject* {return new struct WorldTeleporter(); }}; static const ScriptObjectSpec WorldTeleporterx52Ent = {0x52, []() -> IScriptObject* {return new struct WorldTeleporter(); }};
static ScriptObjectSpec VisorGooEnt = {0x53, []() -> IScriptObject* {return new struct VisorGoo(); }}; static const ScriptObjectSpec VisorGooEnt = {0x53, []() -> IScriptObject* {return new struct VisorGoo(); }};
static ScriptObjectSpec JellyZapEnt = {0x54, []() -> IScriptObject* {return new struct JellyZap(); }}; static const ScriptObjectSpec JellyZapEnt = {0x54, []() -> IScriptObject* {return new struct JellyZap(); }};
static ScriptObjectSpec ControllerActionEnt = {0x55, []() -> IScriptObject* {return new struct ControllerAction(); }}; static const ScriptObjectSpec ControllerActionEnt = {0x55, []() -> IScriptObject* {return new struct ControllerAction(); }};
static ScriptObjectSpec SwitchEnt = {0x56, []() -> IScriptObject* {return new struct Switch(); }}; static const ScriptObjectSpec SwitchEnt = {0x56, []() -> IScriptObject* {return new struct Switch(); }};
static ScriptObjectSpec PlayerStateChangeEnt = {0x57, []() -> IScriptObject* {return new struct PlayerStateChange(); }}; static const ScriptObjectSpec PlayerStateChangeEnt = {0x57, []() -> IScriptObject* {return new struct PlayerStateChange(); }};
static ScriptObjectSpec ThardusEnt = {0x58, []() -> IScriptObject* {return new struct Thardus(); }}; static const ScriptObjectSpec ThardusEnt = {0x58, []() -> IScriptObject* {return new struct Thardus(); }};
static ScriptObjectSpec WallCrawlerSwarmEnt = {0x5A, []() -> IScriptObject* {return new struct WallCrawlerSwarm(); }}; static const ScriptObjectSpec WallCrawlerSwarmEnt = {0x5A, []() -> IScriptObject* {return new struct WallCrawlerSwarm(); }};
static ScriptObjectSpec AIJumpPointEnt = {0x5B, []() -> IScriptObject* {return new struct AIJumpPoint(); }}; static const ScriptObjectSpec AIJumpPointEnt = {0x5B, []() -> IScriptObject* {return new struct AIJumpPoint(); }};
static ScriptObjectSpec FlaahgraTentacleEnt = {0x5C, []() -> IScriptObject* {return new struct FlaahgraTentacle(); }}; static const ScriptObjectSpec FlaahgraTentacleEnt = {0x5C, []() -> IScriptObject* {return new struct FlaahgraTentacle(); }};
static ScriptObjectSpec RoomAcousticsEnt = {0x5D, []() -> IScriptObject* {return new struct RoomAcoustics(); }}; static const ScriptObjectSpec RoomAcousticsEnt = {0x5D, []() -> IScriptObject* {return new struct RoomAcoustics(); }};
static ScriptObjectSpec ColorModulateEnt = {0x5E, []() -> IScriptObject* {return new struct ColorModulate(); }}; static const ScriptObjectSpec ColorModulateEnt = {0x5E, []() -> IScriptObject* {return new struct ColorModulate(); }};
static ScriptObjectSpec ThardusRockProjectileEnt = {0x5F, []() -> IScriptObject* {return new struct ThardusRockProjectile(); }}; static const ScriptObjectSpec ThardusRockProjectileEnt = {0x5F, []() -> IScriptObject* {return new struct ThardusRockProjectile(); }};
static ScriptObjectSpec MidiEnt = {0x60, []() -> IScriptObject* {return new struct Midi(); }}; static const ScriptObjectSpec MidiEnt = {0x60, []() -> IScriptObject* {return new struct Midi(); }};
static ScriptObjectSpec StreamedAudioEnt = {0x61, []() -> IScriptObject* {return new struct StreamedAudio(); }}; static const ScriptObjectSpec StreamedAudioEnt = {0x61, []() -> IScriptObject* {return new struct StreamedAudio(); }};
static ScriptObjectSpec WorldTeleporterx62Ent = {0x62, []() -> IScriptObject* {return new struct WorldTeleporter(); }}; // o.o, no this is not a trick static const ScriptObjectSpec WorldTeleporterx62Ent = {0x62, []() -> IScriptObject* {return new struct WorldTeleporter(); }}; // o.o, no this is not a trick
static ScriptObjectSpec RepulsorEnt = {0x63, []() -> IScriptObject* {return new struct Repulsor(); }}; static const ScriptObjectSpec RepulsorEnt = {0x63, []() -> IScriptObject* {return new struct Repulsor(); }};
static ScriptObjectSpec GunTurretEnt = {0x64, []() -> IScriptObject* {return new struct GunTurret(); }}; static const ScriptObjectSpec GunTurretEnt = {0x64, []() -> IScriptObject* {return new struct GunTurret(); }};
static ScriptObjectSpec FogVolumeEnt = {0x65, []() -> IScriptObject* {return new struct FogVolume(); }}; static const ScriptObjectSpec FogVolumeEnt = {0x65, []() -> IScriptObject* {return new struct FogVolume(); }};
static ScriptObjectSpec BabygothEnt = {0x66, []() -> IScriptObject* {return new struct Babygoth(); }}; static const ScriptObjectSpec BabygothEnt = {0x66, []() -> IScriptObject* {return new struct Babygoth(); }};
static ScriptObjectSpec EyeballEnt = {0x67, []() -> IScriptObject* {return new struct Eyeball(); }}; static const ScriptObjectSpec EyeballEnt = {0x67, []() -> IScriptObject* {return new struct Eyeball(); }};
static ScriptObjectSpec RadialDamageEnt = {0x68, []() -> IScriptObject* {return new struct RadialDamage(); }}; static const ScriptObjectSpec RadialDamageEnt = {0x68, []() -> IScriptObject* {return new struct RadialDamage(); }};
static ScriptObjectSpec CameraPitchVolumeEnt = {0x69, []() -> IScriptObject* {return new struct CameraPitchVolume(); }}; static const ScriptObjectSpec CameraPitchVolumeEnt = {0x69, []() -> IScriptObject* {return new struct CameraPitchVolume(); }};
static ScriptObjectSpec EnvFxDensityControllerEnt = {0x6A, []() -> IScriptObject* {return new struct EnvFxDensityController(); }}; static const ScriptObjectSpec EnvFxDensityControllerEnt = {0x6A, []() -> IScriptObject* {return new struct EnvFxDensityController(); }};
static ScriptObjectSpec MagdoliteEnt = {0x6B, []() -> IScriptObject* {return new struct Magdolite(); }}; static const ScriptObjectSpec MagdoliteEnt = {0x6B, []() -> IScriptObject* {return new struct Magdolite(); }};
static ScriptObjectSpec TeamAIMgrEnt = {0x6C, []() -> IScriptObject* {return new struct TeamAIMgr(); }}; static const ScriptObjectSpec TeamAIMgrEnt = {0x6C, []() -> IScriptObject* {return new struct TeamAIMgr(); }};
static ScriptObjectSpec SnakeWeedSwarmEnt = {0x6D, []() -> IScriptObject* {return new struct SnakeWeedSwarm(); }}; static const ScriptObjectSpec SnakeWeedSwarmEnt = {0x6D, []() -> IScriptObject* {return new struct SnakeWeedSwarm(); }};
static ScriptObjectSpec ActorContraptionEnt = {0x6E, []() -> IScriptObject* {return new struct ActorContraption(); }}; static const ScriptObjectSpec ActorContraptionEnt = {0x6E, []() -> IScriptObject* {return new struct ActorContraption(); }};
static ScriptObjectSpec OculusEnt = {0x6F, []() -> IScriptObject* {return new struct Oculus(); }}; static const ScriptObjectSpec OculusEnt = {0x6F, []() -> IScriptObject* {return new struct Oculus(); }};
static ScriptObjectSpec GeemerEnt = {0x70, []() -> IScriptObject* {return new struct Geemer(); }}; static const ScriptObjectSpec GeemerEnt = {0x70, []() -> IScriptObject* {return new struct Geemer(); }};
static ScriptObjectSpec SpindleCameraEnt = {0x71, []() -> IScriptObject* {return new struct SpindleCamera(); }}; static const ScriptObjectSpec SpindleCameraEnt = {0x71, []() -> IScriptObject* {return new struct SpindleCamera(); }};
static ScriptObjectSpec AtomicAlphaEnt = {0x72, []() -> IScriptObject* {return new struct AtomicAlpha(); }}; static const ScriptObjectSpec AtomicAlphaEnt = {0x72, []() -> IScriptObject* {return new struct AtomicAlpha(); }};
static ScriptObjectSpec CameraHintTriggerEnt = {0x73, []() -> IScriptObject* {return new struct CameraHintTrigger(); }}; static const ScriptObjectSpec CameraHintTriggerEnt = {0x73, []() -> IScriptObject* {return new struct CameraHintTrigger(); }};
static ScriptObjectSpec RumbleEffectEnt = {0x74, []() -> IScriptObject* {return new struct RumbleEffect(); }}; static const ScriptObjectSpec RumbleEffectEnt = {0x74, []() -> IScriptObject* {return new struct RumbleEffect(); }};
static ScriptObjectSpec AmbientAIEnt = {0x75, []() -> IScriptObject* {return new struct AmbientAI(); }}; static const ScriptObjectSpec AmbientAIEnt = {0x75, []() -> IScriptObject* {return new struct AmbientAI(); }};
static ScriptObjectSpec AtomicBetaEnt = {0x77, []() -> IScriptObject* {return new struct AtomicBeta(); }}; static const ScriptObjectSpec AtomicBetaEnt = {0x77, []() -> IScriptObject* {return new struct AtomicBeta(); }};
static ScriptObjectSpec IceZoomerEnt = {0x78, []() -> IScriptObject* {return new struct IceZoomer(); }}; static const ScriptObjectSpec IceZoomerEnt = {0x78, []() -> IScriptObject* {return new struct IceZoomer(); }};
static ScriptObjectSpec PufferEnt = {0x79, []() -> IScriptObject* {return new struct Puffer(); }}; static const ScriptObjectSpec PufferEnt = {0x79, []() -> IScriptObject* {return new struct Puffer(); }};
static ScriptObjectSpec TryclopsEnt = {0x7A, []() -> IScriptObject* {return new struct Tryclops(); }}; static const ScriptObjectSpec TryclopsEnt = {0x7A, []() -> IScriptObject* {return new struct Tryclops(); }};
static ScriptObjectSpec RidleyEnt = {0x7B, []() -> IScriptObject* {return new struct Ridley(); }}; static const ScriptObjectSpec RidleyEnt = {0x7B, []() -> IScriptObject* {return new struct Ridley(); }};
static ScriptObjectSpec SeedlingEnt = {0x7C, []() -> IScriptObject* {return new struct Seedling(); }}; static const ScriptObjectSpec SeedlingEnt = {0x7C, []() -> IScriptObject* {return new struct Seedling(); }};
static ScriptObjectSpec ThermalHeatFaderEnt = {0x7D, []() -> IScriptObject* {return new struct ThermalHeatFader(); }}; static const ScriptObjectSpec ThermalHeatFaderEnt = {0x7D, []() -> IScriptObject* {return new struct ThermalHeatFader(); }};
static ScriptObjectSpec BurrowerEnt = {0x7F, []() -> IScriptObject* {return new struct Burrower(); }}; static const ScriptObjectSpec BurrowerEnt = {0x7F, []() -> IScriptObject* {return new struct Burrower(); }};
static ScriptObjectSpec ScriptBeamEnt = {0x81, []() -> IScriptObject* {return new struct ScriptBeam(); }}; static const ScriptObjectSpec ScriptBeamEnt = {0x81, []() -> IScriptObject* {return new struct ScriptBeam(); }};
static ScriptObjectSpec WorldLightFaderEnt = {0x82, []() -> IScriptObject* {return new struct WorldLightFader(); }}; static const ScriptObjectSpec WorldLightFaderEnt = {0x82, []() -> IScriptObject* {return new struct WorldLightFader(); }};
static ScriptObjectSpec MetroidPrimeStage2Ent = {0x83, []() -> IScriptObject* {return new struct MetroidPrimeStage2(); }}; static const ScriptObjectSpec MetroidPrimeStage2Ent = {0x83, []() -> IScriptObject* {return new struct MetroidPrimeStage2(); }};
static ScriptObjectSpec MetroidPrimeStage1Ent = {0x84, []() -> IScriptObject* {return new struct MetroidPrimeStage1(); }}; static const ScriptObjectSpec MetroidPrimeStage1Ent = {0x84, []() -> IScriptObject* {return new struct MetroidPrimeStage1(); }};
static ScriptObjectSpec MazeNodeEnt = {0x85, []() -> IScriptObject* {return new struct MazeNode(); }}; static const ScriptObjectSpec MazeNodeEnt = {0x85, []() -> IScriptObject* {return new struct MazeNode(); }};
static ScriptObjectSpec OmegaPirateEnt = {0x86, []() -> IScriptObject* {return new struct OmegaPirate(); }}; static const ScriptObjectSpec OmegaPirateEnt = {0x86, []() -> IScriptObject* {return new struct OmegaPirate(); }};
static ScriptObjectSpec PhazonPoolEnt = {0x87, []() -> IScriptObject* {return new struct PhazonPool(); }}; static const ScriptObjectSpec PhazonPoolEnt = {0x87, []() -> IScriptObject* {return new struct PhazonPool(); }};
static ScriptObjectSpec PhazonHealingNoduleEnt = {0x88, []() -> IScriptObject* {return new struct PhazonHealingNodule(); }}; static const ScriptObjectSpec PhazonHealingNoduleEnt = {0x88, []() -> IScriptObject* {return new struct PhazonHealingNodule(); }};
static ScriptObjectSpec NewCameraShakerEnt = {0x89, []() -> IScriptObject* {return new struct NewCameraShaker(); }}; static const ScriptObjectSpec NewCameraShakerEnt = {0x89, []() -> IScriptObject* {return new struct NewCameraShaker(); }};
static ScriptObjectSpec ShadowProjectorEnt = {0x8A, []() -> IScriptObject* {return new struct ShadowProjector(); }}; static const ScriptObjectSpec ShadowProjectorEnt = {0x8A, []() -> IScriptObject* {return new struct ShadowProjector(); }};
static ScriptObjectSpec EnergyBallEnt = {0x8B, []() -> IScriptObject* {return new struct EnergyBall(); }}; static const ScriptObjectSpec EnergyBallEnt = {0x8B, []() -> IScriptObject* {return new struct EnergyBall(); }};
} }
std::vector<const struct ScriptObjectSpec*> SCRIPT_OBJECT_DB = const std::vector<const struct ScriptObjectSpec*> SCRIPT_OBJECT_DB =
{ {
&priv::AIJumpPointEnt, &priv::AIJumpPointEnt,
&priv::AIKeyframeEnt, &priv::AIKeyframeEnt,

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@ -139,7 +139,7 @@ struct ScriptObjectSpec
std::function<IScriptObject*()> a; std::function<IScriptObject*()> a;
}; };
extern std::vector<const struct ScriptObjectSpec*> SCRIPT_OBJECT_DB; extern const std::vector<const struct ScriptObjectSpec*> SCRIPT_OBJECT_DB;
} }
} }
#endif #endif